How does it work?

MagNumDB is a database that contains about 350,000 items. These items are constants, names, values all extracted from more than 6,000 header files (.h, .hxx, .hpp, .idl, etc.) provided by standard Windows and Visual Studio SDKs and WDKs.

Some values have been extracted from the very special uuid.lib file that contains the value of thousands of guids and property keys, not present anywhere else in header files. This can explain some duplicates (because names in uuid.lib are not always exactly the same as names in .h parsed files...).

It also contains around 36,0000 undocumented guids that we found ... meeeeep ...

 "C2P5"

To build this database, we have tried many existing parsers, things like CLANG or other fine tools, but they just don't suit our needs. They can't handle thousands of files that don't compile together, they can't handle some specific (or just very old) Microsoft constructs or annotations, they don't remember the stack of #define directives that led to a definition, they only give you a final AST, not a partial one, etc.

So, in the end, we have written a C/C++ parser named C2P5 (for C/CPP/PreProcessor/Parser), tailored specifically for computing constants. C2P5 is capable of preprocessing, parsing and partially evaluating all header files as if they were included in a one big virtual project (that of course, does not compile) on a 32G RAM machine. It currently supports the following preprocessor and C/C++ constructs:

  • #define preprocessor that define constants
  • #define preprocessor that define expression to compute constants
  • C and C++ constants, strings and enum definitions, and some level of pointerness
  • Special GUID constructs like DECLSPEC_UUID, DEFINE_GUIDSTRUCT, MIDL_INTERFACE, you name it
  • PROPERTYKEY constructs
  • Some IDL constructs
  • Etc.

The parser remembers dynamic preprocessor definitions (#if, #ifdef, etc.) that are conditions for constants definitions and expression computation. All parsed items are saved in the database, as well as the associated conditions. There may be more than one item corresponding to a given name, if there are differences in their associated conditions stack.

C2P5 supports the following types of constants, regardless of the way they are defined in source files:

  • integer, signed or unsigned, from 8-bit to 128-bit
  • floating point number, single (32-bit) or double (64-bit)
  • globally unique identifier, or guid, uuid, CLSID, IID, etc.
  • string, in narrow, wide, or utf-8/16/32 formats
  • character, in narrow, wide, or utf-8/16/32 formats
  • pointer, a constant cast as a pointer
  • property key, or PROPERTYKEY, or PKEY, a combination of a guid (fmtid) and a 32-bit integer (id).

 Powered by

C2P5 and this MagNumDB web site are written in C# and use a Lucene database as a full-text search engine. C2P5 uses a custom ANTLR4cs C grammar for expression parsing, not for preprocessor parsing.

 

 Frequently Asked Questions

  • Q: Can I run custom queries?
    A: Yes. You can use Lucene's query syntax. Note the Database is case insensitive. Check out the list of columns with their corresponding database column names:

    • Index: the item's index.
    • Name: the item's name, or title. For enum values, it's prefixed with the enum's name.
      Corresponding database field: title.
    • Type: the item's type, expressed in a specific, universal system.
      Corresponding database's field: valuetype, but use the value of the Storage type column for queries on items type.
    • Value: the item's value. For string values, it's displayed as is w/o quotes nor escaping.
      Corresponding database field: value. There is also a typedvalue field that can contain database's Int32, Int64, Float, Double or String typed values.
    • Hex Value: the item's hexadecimal value, only valid for integer types.
      There is no corresponding database field.
    • Signed Value: the item's signed value, only valid for integer and double types. Useful when you found a unsigned number and want to get the corresponding signed value (uint -> int for example).
      There is no corresponding database field.
    • Source lines(s): the source lines from which the item was extracted. Comments and characters such as TAB, CR are preserved.
      Corresponding database field: source.
    • File path: the file path from which the item was extracted, terminated by the line index.
      Corresponding database field: filepath. There are also directory and filename fields. filename is useful to query for values in a given file.
    • Score: Database's score value. Items are returned sorted by score.
    • Guid formats: a utility columns that proposes all possible guid formats. Only valid for guid types.
      There is no corresponding database field
    • Char type: the character encoding (narrow, wide, etc.). Only valid for char and string values.
      Corresponding database field: chartype.
    • Storage type: the exact storage type in the database. Only used for specific queries.
      Corresponding database field: valuetype.
    • Conditions: the list of preprocessor conditions for a given item. If a condition is surrounded with a REVERSE function, it means the reverse condition of what's surrounded was the condition.
      Corresponding database field: conditions. There may be multiple conditions fields for one item.

    Some important points to note:

    • If you search for a negative number (like error codes expressed using signed integers), you can surround the search with double quotes, for example searching for "-2147009290" is equivalent to searching for 0x80073CF6, 80073CF6 (or even 3CF6 in this specific case). If you don't surround negative numbers with double quotes, the system will search for signed and unsigned corresponding values.
    • The full-text search uses items' name, value, hex value, guid formats, source lines, etc. so refine your search if you get back too many items.
    • You can search for guid binary values using just a part of their full definition. For example, if you search for '79eac9c5', it will get you 3 guid entries
    • Leading wild card search (*whatever) is allowed, but it may slow down the search significantly.

    Here are some example or custom queries:

    title:wm_user returns the WM_USER Windows message item, not all items that reference the WM_USER token.

    title:wm_u* returns all items (Windows messages probably) whose name starts with WM_U*.

    value:1024 AND title:wm_* returns all items (Windows messages probably) whose name starts with WM_U* and value is 1024. Note AND must be UPPERCASE for database to understand it as an AND operator.

    value:"00000002-0000-0000-C000-000000000046" returns the IMalloc IID guid value.

  • Q: I always get back 400 items at most. Why?
    A: The MagNumDb site currently limits the number of returned items to this value by design. This should be enough for most real search scenarios (like enums with a big list of values).

  • Q: Some values are empty. Why?
    A: The expression evaluator cannot always compute the final value, because it sometimes require contextual information (custom defines, compiler architecture, etc.) that the parser doesn't have at parsing time. You can enable the Source line(s) column to check what's the corresponding source and try to work it out by yourself. The origin file path and line number is also included.

  • Q: Can I get all values for a given enum?
    A: Sure. For example, __VSHPROPID is the name of an enum, and a query like this: parent:__VSHPROPID will get all the enum's values (66 entries).

  • Q: I sometimes get back items whose name starts with "__magnumdb__enum_". Why?
    A: C allows unnamed enums. The MagNumDb parser just gives them a name, using the defining file name and a counter.

  • Q: I sometimes get back the same item/name twice or more with different values. For example:  TARGET_IS_NT60_OR_LATER. Why?
    A: This can be the case with defines. Their value may be different if they were surrounded by # directives (#if, #else, etc.) in the original source code. You can enable the Condition(s) column to check what are the corresponding conditions for a given item.
    Note: if a condition is surrounded with a funny REVERSE function token, it means the reverse condition of what's surrounded.

 Database Metrics

  • Last update date: Thursday August 29, 2019
  • Items count: 350276
  • Parsed files count: 7563
  • Windows SDK version: 10.0.18362.0
  • NetFx SDK version: 4.8
  • MSVC Tools version: 14.22.27905

 

 Contact

We welcome feedback.
Seen anything missing? A bug? A wrong value? Do you have any suggestion for improvements? Do you have an idea for a cool new feature?

Please contact us here

 About MagNumDB

MagNumDB  2017-2019 Simon Mourier V1.3.1. All rights reserved.

Profile for Simon Mourier at Stack Overflow, Q&A for professional and enthusiast programmers


All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
1 5.205313 DayOfWeekFormat::Abbreviated Int32 2 0x00000002 2 System.Int32
Abbreviated = 2,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.globalization.datetimeformatting.idl(78,0)
2 3.06726 LOCALE_SABBREVDAYNAME1 Int32 49 0x00000031 49 System.Int32
#define LOCALE_SABBREVDAYNAME1        0x00000031   // abbreviated name for Monday
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(627,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
3 3.06726 LOCALE_SABBREVDAYNAME2 Int32 50 0x00000032 50 System.Int32
#define LOCALE_SABBREVDAYNAME2        0x00000032   // abbreviated name for Tuesday
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(628,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
4 3.06726 LOCALE_SABBREVDAYNAME3 Int32 51 0x00000033 51 System.Int32
#define LOCALE_SABBREVDAYNAME3        0x00000033   // abbreviated name for Wednesday
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(629,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
5 3.06726 LOCALE_SABBREVDAYNAME4 Int32 52 0x00000034 52 System.Int32
#define LOCALE_SABBREVDAYNAME4        0x00000034   // abbreviated name for Thursday
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(630,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
6 3.06726 LOCALE_SABBREVDAYNAME5 Int32 53 0x00000035 53 System.Int32
#define LOCALE_SABBREVDAYNAME5        0x00000035   // abbreviated name for Friday
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(631,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
7 3.06726 LOCALE_SABBREVDAYNAME6 Int32 54 0x00000036 54 System.Int32
#define LOCALE_SABBREVDAYNAME6        0x00000036   // abbreviated name for Saturday
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(632,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
8 3.06726 LOCALE_SABBREVDAYNAME7 Int32 55 0x00000037 55 System.Int32
#define LOCALE_SABBREVDAYNAME7        0x00000037   // abbreviated name for Sunday
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(633,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
9 3.06726 LOCALE_SABBREVMONTHNAME1 Int32 68 0x00000044 68 System.Int32
#define LOCALE_SABBREVMONTHNAME1      0x00000044   // abbreviated name for January
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(647,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
10 3.06726 LOCALE_SABBREVMONTHNAME2 Int32 69 0x00000045 69 System.Int32
#define LOCALE_SABBREVMONTHNAME2      0x00000045   // abbreviated name for February
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(648,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
11 3.06726 LOCALE_SABBREVMONTHNAME3 Int32 70 0x00000046 70 System.Int32
#define LOCALE_SABBREVMONTHNAME3      0x00000046   // abbreviated name for March
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(649,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
12 3.06726 LOCALE_SABBREVMONTHNAME4 Int32 71 0x00000047 71 System.Int32
#define LOCALE_SABBREVMONTHNAME4      0x00000047   // abbreviated name for April
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(650,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
13 3.06726 LOCALE_SABBREVMONTHNAME5 Int32 72 0x00000048 72 System.Int32
#define LOCALE_SABBREVMONTHNAME5      0x00000048   // abbreviated name for May
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(651,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
14 3.06726 LOCALE_SABBREVMONTHNAME6 Int32 73 0x00000049 73 System.Int32
#define LOCALE_SABBREVMONTHNAME6      0x00000049   // abbreviated name for June
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(652,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
15 3.06726 LOCALE_SABBREVMONTHNAME7 Int32 74 0x0000004A 74 System.Int32
#define LOCALE_SABBREVMONTHNAME7      0x0000004A   // abbreviated name for July
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(653,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
16 3.06726 LOCALE_SABBREVMONTHNAME8 Int32 75 0x0000004B 75 System.Int32
#define LOCALE_SABBREVMONTHNAME8      0x0000004B   // abbreviated name for August
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(654,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
17 3.06726 LOCALE_SABBREVMONTHNAME9 Int32 76 0x0000004C 76 System.Int32
#define LOCALE_SABBREVMONTHNAME9      0x0000004C   // abbreviated name for September
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(655,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
18 3.06726 LOCALE_SABBREVMONTHNAME10 Int32 77 0x0000004D 77 System.Int32
#define LOCALE_SABBREVMONTHNAME10     0x0000004D   // abbreviated name for October
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(656,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
19 3.06726 LOCALE_SABBREVMONTHNAME11 Int32 78 0x0000004E 78 System.Int32
#define LOCALE_SABBREVMONTHNAME11     0x0000004E   // abbreviated name for November
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(657,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
20 3.06726 LOCALE_SABBREVMONTHNAME12 Int32 79 0x0000004F 79 System.Int32
#define LOCALE_SABBREVMONTHNAME12     0x0000004F   // abbreviated name for December
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(658,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
21 3.06726 CAL_SABBREVDAYNAME1 Int32 14 0x0000000E 14 System.Int32
#define CAL_SABBREVDAYNAME1       0x0000000e  // abbreviated name for Mon
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(871,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
22 3.06726 CAL_SABBREVDAYNAME2 Int32 15 0x0000000F 15 System.Int32
#define CAL_SABBREVDAYNAME2       0x0000000f  // abbreviated name for Tue
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(872,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
23 3.06726 CAL_SABBREVDAYNAME3 Int32 16 0x00000010 16 System.Int32
#define CAL_SABBREVDAYNAME3       0x00000010  // abbreviated name for Wed
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(873,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
24 3.06726 CAL_SABBREVDAYNAME4 Int32 17 0x00000011 17 System.Int32
#define CAL_SABBREVDAYNAME4       0x00000011  // abbreviated name for Thu
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(874,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
25 3.06726 CAL_SABBREVDAYNAME5 Int32 18 0x00000012 18 System.Int32
#define CAL_SABBREVDAYNAME5       0x00000012  // abbreviated name for Fri
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(875,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
26 3.06726 CAL_SABBREVDAYNAME6 Int32 19 0x00000013 19 System.Int32
#define CAL_SABBREVDAYNAME6       0x00000013  // abbreviated name for Sat
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(876,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
27 3.06726 CAL_SABBREVDAYNAME7 Int32 20 0x00000014 20 System.Int32
#define CAL_SABBREVDAYNAME7       0x00000014  // abbreviated name for Sun
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(877,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
28 3.06726 CAL_SABBREVMONTHNAME1 Int32 34 0x00000022 34 System.Int32
#define CAL_SABBREVMONTHNAME1     0x00000022  // abbreviated name for Jan
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(892,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
29 3.06726 CAL_SABBREVMONTHNAME2 Int32 35 0x00000023 35 System.Int32
#define CAL_SABBREVMONTHNAME2     0x00000023  // abbreviated name for Feb
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(893,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
30 3.06726 CAL_SABBREVMONTHNAME3 Int32 36 0x00000024 36 System.Int32
#define CAL_SABBREVMONTHNAME3     0x00000024  // abbreviated name for Mar
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(894,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
31 3.06726 CAL_SABBREVMONTHNAME4 Int32 37 0x00000025 37 System.Int32
#define CAL_SABBREVMONTHNAME4     0x00000025  // abbreviated name for Apr
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(895,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
32 3.06726 CAL_SABBREVMONTHNAME5 Int32 38 0x00000026 38 System.Int32
#define CAL_SABBREVMONTHNAME5     0x00000026  // abbreviated name for May
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(896,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
33 3.06726 CAL_SABBREVMONTHNAME6 Int32 39 0x00000027 39 System.Int32
#define CAL_SABBREVMONTHNAME6     0x00000027  // abbreviated name for Jun
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(897,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
34 3.06726 CAL_SABBREVMONTHNAME7 Int32 40 0x00000028 40 System.Int32
#define CAL_SABBREVMONTHNAME7     0x00000028  // abbreviated name for July
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(898,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
35 3.06726 CAL_SABBREVMONTHNAME8 Int32 41 0x00000029 41 System.Int32
#define CAL_SABBREVMONTHNAME8     0x00000029  // abbreviated name for Aug
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(899,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
36 3.06726 CAL_SABBREVMONTHNAME9 Int32 42 0x0000002A 42 System.Int32
#define CAL_SABBREVMONTHNAME9     0x0000002a  // abbreviated name for Sep
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(900,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
37 3.06726 CAL_SABBREVMONTHNAME10 Int32 43 0x0000002B 43 System.Int32
#define CAL_SABBREVMONTHNAME10    0x0000002b  // abbreviated name for Oct
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(901,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
38 3.06726 CAL_SABBREVMONTHNAME11 Int32 44 0x0000002C 44 System.Int32
#define CAL_SABBREVMONTHNAME11    0x0000002c  // abbreviated name for Nov
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(902,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
39 3.06726 CAL_SABBREVMONTHNAME12 Int32 45 0x0000002D 45 System.Int32
#define CAL_SABBREVMONTHNAME12    0x0000002d  // abbreviated name for Dec
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(903,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
40 2.453808 LOCALE_SABBREVMONTHNAME13 Int32 4111 0x0000100F 4111 System.Int32
#define LOCALE_SABBREVMONTHNAME13     0x0000100F   // abbreviated name for 13th month (if exists)
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(659,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
41 2.453808 LOCALE_SISO639LANGNAME Int32 89 0x00000059 89 System.Int32
#define LOCALE_SISO639LANGNAME        0x00000059   // ISO abbreviated language name, eg "en"
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(672,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
  • If (WINVER >= 0x0400)
42 2.453808 LOCALE_SISO3166CTRYNAME Int32 90 0x0000005A 90 System.Int32
#define LOCALE_SISO3166CTRYNAME       0x0000005A   // ISO abbreviated country/region name, eg "US"
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(673,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
  • If (WINVER >= 0x0400)
43 2.453808 LOCALE_SISO639LANGNAME2 Int32 103 0x00000067 103 System.Int32
#define LOCALE_SISO639LANGNAME2       0x00000067   // 3 character ISO abbreviated language name, eg "eng"
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(696,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
  • If (WINVER >= 0x0600)
44 2.453808 LOCALE_SABBREVLANGNAME Int32 3 0x00000003 3 System.Int32
#define LOCALE_SABBREVLANGNAME        0x00000003   // DEPRECATED arbitrary abbreviated language name, LOCALE_SISO639LANGNAME instead.
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(750,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
45 2.453808 LOCALE_SABBREVCTRYNAME Int32 7 0x00000007 7 System.Int32
#define LOCALE_SABBREVCTRYNAME        0x00000007   // DEPRECATED arbitrary abbreviated country/region name, LOCALE_SISO3166CTRYNAME instead.
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(751,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
46 2.453808 CAL_SABBREVMONTHNAME13 Int32 46 0x0000002E 46 System.Int32
#define CAL_SABBREVMONTHNAME13    0x0000002e  // abbreviated name for 13th month (if any)
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(904,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
47 2.453808 CAL_SABBREVERASTRING Int32 57 0x00000039 57 System.Int32
#define CAL_SABBREVERASTRING      0x00000039  // Abbreviated era string (eg: AD)
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(923,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN7)
48 2.453808 DayOfWeekFormat Enum
enum DayOfWeekFormat
            {
                None        = 0,
                Default     = 1,
                Abbreviated = 2,
                Full        = 3
            };
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.globalization.datetimeformatting.idl(74,0)
49 2.453808 MonthFormat Enum
enum MonthFormat
            {
                None        = 0,
                Default     = 1,
                Abbreviated = 2,
                Full        = 3,
                Numeric     = 4
            };
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.globalization.datetimeformatting.idl(97,0)
50 2.453808 YearFormat Enum
enum YearFormat
            {
                None        = 0,
                Default     = 1,
                Abbreviated = 2,
                Full        = 3
            };
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.globalization.datetimeformatting.idl(114,0)
51 2.147082 CAL_SENGLISHABBREVERANAME Int32 60 0x0000003C 60 System.Int32
#define CAL_SENGLISHABBREVERANAME 0x0000003c   // Japanese calendar only: return the English Abbreviated era names for .Net compatibility
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\winnls.h(932,0)
  • Ifndef NONLS
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
  • If (NTDDI_VERSION >= NTDDI_WIN10_RS2)