17 |
0.8364316 |
D3DTEXTURESTAGESTATETYPE |
Enum |
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typedef enum _D3DTEXTURESTAGESTATETYPE
{
D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
D3DTSS_BUMPENVMAT00 = 7, /* D3DVALUE (bump mapping matrix) */
D3DTSS_BUMPENVMAT00 = 7, /* D3DVALUE (bump mapping matrix) */
D3DTSS_BUMPENVMAT01 = 8, /* D3DVALUE (bump mapping matrix) */
D3DTSS_BUMPENVMAT01 = 8, /* D3DVALUE (bump mapping matrix) */
D3DTSS_BUMPENVMAT10 = 9, /* D3DVALUE (bump mapping matrix) */
D3DTSS_BUMPENVMAT10 = 9, /* D3DVALUE (bump mapping matrix) */
D3DTSS_BUMPENVMAT11 = 10, /* D3DVALUE (bump mapping matrix) */
D3DTSS_BUMPENVMAT11 = 10, /* D3DVALUE (bump mapping matrix) */
D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
D3DTSS_ADDRESS = 12, /* D3DTEXTUREADDRESS for both coordinates */
D3DTSS_ADDRESS = 12, /* D3DTEXTUREADDRESS for both coordinates */
D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */
D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */
D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */
D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */
D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */
D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */
D3DTSS_MAGFILTER = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
D3DTSS_MAGFILTER = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
D3DTSS_MINFILTER = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
D3DTSS_MINFILTER = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
D3DTSS_MIPFILTER = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
D3DTSS_MIPFILTER = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
D3DTSS_MIPMAPLODBIAS = 19, /* D3DVALUE Mipmap LOD bias */
D3DTSS_MIPMAPLODBIAS = 19, /* D3DVALUE Mipmap LOD bias */
D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */
D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */
D3DTSS_BUMPENVLSCALE = 22, /* D3DVALUE scale for bump map luminance */
D3DTSS_BUMPENVLSCALE = 22, /* D3DVALUE scale for bump map luminance */
D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */
D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */
D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DTEXTURESTAGESTATETYPE;
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%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dtypes.h(1609,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If (DIRECT3D_VERSION >= 0x0600)
- If (DIRECT3D_VERSION < 0x0800)
- If (DIRECT3D_VERSION >= 0x0700)
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18 |
0.6759388 |
D3DRENDERSTATETYPE |
Enum |
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typedef enum _D3DRENDERSTATETYPE {
D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog blending */
D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog blending */
D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha (RGB device only) */
D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha (RGB device only) */
D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
D3DRENDERSTATE_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
D3DRENDERSTATE_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
D3DRENDERSTATE_FOGEND = 37, /* Fog end */
D3DRENDERSTATE_FOGEND = 37, /* Fog end */
D3DRENDERSTATE_FOGDENSITY = 38, /* Fog density */
D3DRENDERSTATE_FOGDENSITY = 38, /* Fog density */
D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */
D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */
D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */
D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */
D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
/*
*/
D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */
D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */
D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */
D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */
D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */
D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */
D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */
D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */
D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */
D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */
D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */
D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */
D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */
D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */
D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */
D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */
D3DRENDERSTATE_CLIPPING = 136,
D3DRENDERSTATE_LIGHTING = 137,
D3DRENDERSTATE_EXTENTS = 138,
D3DRENDERSTATE_AMBIENT = 139,
D3DRENDERSTATE_FOGVERTEXMODE = 140,
D3DRENDERSTATE_COLORVERTEX = 141,
D3DRENDERSTATE_LOCALVIEWER = 142,
D3DRENDERSTATE_NORMALIZENORMALS = 143,
D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
D3DRENDERSTATE_VERTEXBLEND = 151,
D3DRENDERSTATE_CLIPPLANEENABLE = 152,
D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */
D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */
D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DRENDERSTATETYPE;
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%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dtypes.h(1205,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If (DIRECT3D_VERSION < 0x0800)
- If (DIRECT3D_VERSION >= 0x0500)
- If (DIRECT3D_VERSION >= 0x0700)
- If (DIRECT3D_VERSION >= 0x0600)
|