How does it work?

MagNumDB is a database that contains about 350,000 items. These items are constants, names, values all extracted from more than 6,000 header files (.h, .hxx, .hpp, .idl, etc.) provided by standard Windows and Visual Studio SDKs and WDKs.

Some values have been extracted from the very special uuid.lib file that contains the value of thousands of guids and property keys, not present anywhere else in header files. This can explain some duplicates (because names in uuid.lib are not always exactly the same as names in .h parsed files...).

It also contains around 36,0000 undocumented guids that we found ... meeeeep ...

 "C2P5"

To build this database, we have tried many existing parsers, things like CLANG or other fine tools, but they just don't suit our needs. They can't handle thousands of files that don't compile together, they can't handle some specific (or just very old) Microsoft constructs or annotations, they don't remember the stack of #define directives that led to a definition, they only give you a final AST, not a partial one, etc.

So, in the end, we have written a C/C++ parser named C2P5 (for C/CPP/PreProcessor/Parser), tailored specifically for computing constants. C2P5 is capable of preprocessing, parsing and partially evaluating all header files as if they were included in a one big virtual project (that of course, does not compile) on a 32G RAM machine. It currently supports the following preprocessor and C/C++ constructs:

  • #define preprocessor that define constants
  • #define preprocessor that define expression to compute constants
  • C and C++ constants, strings and enum definitions, and some level of pointerness
  • Special GUID constructs like DECLSPEC_UUID, DEFINE_GUIDSTRUCT, MIDL_INTERFACE, you name it
  • PROPERTYKEY constructs
  • Some IDL constructs
  • Etc.

The parser remembers dynamic preprocessor definitions (#if, #ifdef, etc.) that are conditions for constants definitions and expression computation. All parsed items are saved in the database, as well as the associated conditions. There may be more than one item corresponding to a given name, if there are differences in their associated conditions stack.

C2P5 supports the following types of constants, regardless of the way they are defined in source files:

  • integer, signed or unsigned, from 8-bit to 128-bit
  • floating point number, single (32-bit) or double (64-bit)
  • globally unique identifier, or guid, uuid, CLSID, IID, etc.
  • string, in narrow, wide, or utf-8/16/32 formats
  • character, in narrow, wide, or utf-8/16/32 formats
  • pointer, a constant cast as a pointer
  • property key, or PROPERTYKEY, or PKEY, a combination of a guid (fmtid) and a 32-bit integer (id).

 Powered by

C2P5 and this MagNumDB web site are written in C# and use a Lucene database as a full-text search engine. C2P5 uses a custom ANTLR4cs C grammar for expression parsing, not for preprocessor parsing.

 

 Frequently Asked Questions

  • Q: Can I run custom queries?
    A: Yes. You can use Lucene's query syntax. Note the Database is case insensitive. Check out the list of columns with their corresponding database column names:

    • Index: the item's index.
    • Name: the item's name, or title. For enum values, it's prefixed with the enum's name.
      Corresponding database field: title.
    • Type: the item's type, expressed in a specific, universal system.
      Corresponding database's field: valuetype, but use the value of the Storage type column for queries on items type.
    • Value: the item's value. For string values, it's displayed as is w/o quotes nor escaping.
      Corresponding database field: value. There is also a typedvalue field that can contain database's Int32, Int64, Float, Double or String typed values.
    • Hex Value: the item's hexadecimal value, only valid for integer types.
      There is no corresponding database field.
    • Signed Value: the item's signed value, only valid for integer and double types. Useful when you found a unsigned number and want to get the corresponding signed value (uint -> int for example).
      There is no corresponding database field.
    • Source lines(s): the source lines from which the item was extracted. Comments and characters such as TAB, CR are preserved.
      Corresponding database field: source.
    • File path: the file path from which the item was extracted, terminated by the line index.
      Corresponding database field: filepath. There are also directory and filename fields. filename is useful to query for values in a given file.
    • Score: Database's score value. Items are returned sorted by score.
    • Guid formats: a utility columns that proposes all possible guid formats. Only valid for guid types.
      There is no corresponding database field
    • Char type: the character encoding (narrow, wide, etc.). Only valid for char and string values.
      Corresponding database field: chartype.
    • Storage type: the exact storage type in the database. Only used for specific queries.
      Corresponding database field: valuetype.
    • Conditions: the list of preprocessor conditions for a given item. If a condition is surrounded with a REVERSE function, it means the reverse condition of what's surrounded was the condition.
      Corresponding database field: conditions. There may be multiple conditions fields for one item.

    Some important points to note:

    • If you search for a negative number (like error codes expressed using signed integers), you can surround the search with double quotes, for example searching for "-2147009290" is equivalent to searching for 0x80073CF6, 80073CF6 (or even 3CF6 in this specific case). If you don't surround negative numbers with double quotes, the system will search for signed and unsigned corresponding values.
    • The full-text search uses items' name, value, hex value, guid formats, source lines, etc. so refine your search if you get back too many items.
    • You can search for guid binary values using just a part of their full definition. For example, if you search for '79eac9c5', it will get you 3 guid entries
    • Leading wild card search (*whatever) is allowed, but it may slow down the search significantly.

    Here are some example or custom queries:

    title:wm_user returns the WM_USER Windows message item, not all items that reference the WM_USER token.

    title:wm_u* returns all items (Windows messages probably) whose name starts with WM_U*.

    value:1024 AND title:wm_* returns all items (Windows messages probably) whose name starts with WM_U* and value is 1024. Note AND must be UPPERCASE for database to understand it as an AND operator.

    value:"00000002-0000-0000-C000-000000000046" returns the IMalloc IID guid value.

  • Q: I always get back 400 items at most. Why?
    A: The MagNumDb site currently limits the number of returned items to this value by design. This should be enough for most real search scenarios (like enums with a big list of values).

  • Q: Some values are empty. Why?
    A: The expression evaluator cannot always compute the final value, because it sometimes require contextual information (custom defines, compiler architecture, etc.) that the parser doesn't have at parsing time. You can enable the Source line(s) column to check what's the corresponding source and try to work it out by yourself. The origin file path and line number is also included.

  • Q: Can I get all values for a given enum?
    A: Sure. For example, __VSHPROPID is the name of an enum, and a query like this: parent:__VSHPROPID will get all the enum's values (66 entries).

  • Q: I sometimes get back items whose name starts with "__magnumdb__enum_". Why?
    A: C allows unnamed enums. The MagNumDb parser just gives them a name, using the defining file name and a counter.

  • Q: I sometimes get back the same item/name twice or more with different values. For example:  TARGET_IS_NT60_OR_LATER. Why?
    A: This can be the case with defines. Their value may be different if they were surrounded by # directives (#if, #else, etc.) in the original source code. You can enable the Condition(s) column to check what are the corresponding conditions for a given item.
    Note: if a condition is surrounded with a funny REVERSE function token, it means the reverse condition of what's surrounded.

 Database Metrics

  • Last update date: Thursday May 13, 2020
  • Items count: 340878
  • Parsed files count: 8447
  • Windows SDK version: 10.0.19041.0
  • NetFx SDK version: 4.8
  • MSVC Tools version: 14.25.28610

 

 Contact

We welcome feedback.
Seen anything missing? A bug? A wrong value? Do you have any suggestion for improvements? Do you have an idea for a cool new feature?

Please contact us here

 About MagNumDB

MagNumDB  2017-2020 Simon Mourier V1.3.2. All rights reserved.

Profile for Simon Mourier at Stack Overflow, Q&A for professional and enthusiast programmers


All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
1 5.465207 SceneAlphaMode::Blend Int32 2 0x00000002 2 System.Int32
Blend     = 2
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\windows.ui.composition.scenes.idl(240,0)
2 5.465207 SUBSCRIPTION_RIGHTSNAME_BLEND String Blend Wide System.TypedString
#define SUBSCRIPTION_RIGHTSNAME_BLEND     L"Blend"
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\VSSDK\VisualStudioIntegration\Common\Inc\RegistryRoots.h(35,0)
3 4.554339 BLEND_DDE_NAME_CURRENT String Blend.16.0 Wide System.TypedString
#define BLEND_DDE_NAME_CURRENT            L"Blend.16.0"
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\VSSDK\VisualStudioIntegration\Common\Inc\RegistryRoots.h(38,0)
4 3.643471 REGKEY_BLENDROOT_CURRENT String Software\Microsoft\Blend\16.0 Narrow System.TypedString
#define REGKEY_BLENDROOT_CURRENT          "Software\\Microsoft\\Blend\\16.0"
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\VSSDK\VisualStudioIntegration\Common\Inc\RegistryRoots.h(32,0)
5 3.643471 LREGKEY_BLENDROOT_CURRENT String Software\Microsoft\Blend\16.0 Wide System.TypedString
#define LREGKEY_BLENDROOT_CURRENT         L"Software\\Microsoft\\Blend\\16.0"
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\VSSDK\VisualStudioIntegration\Common\Inc\RegistryRoots.h(33,0)
6 3.643471 D3DDDIRENDERSTATETYPE::D3DDDIRS_TEXTUREFACTOR 60 0x0000003C 60 System.String
D3DDDIRS_TEXTUREFACTOR              = 60,   /* D3DCOLOR used for multi-texture blend */
    D3DDDIRS_TEXTUREFACTOR              = 60,   /* D3DCOLOR used for multi-texture blend */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.17763.0\um\d3dumddi.h(113,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
7 3.220404 SceneAlphaMode Enum
enum SceneAlphaMode
                {
                    Opaque    = 0,
                    AlphaTest = 1,
                    Blend     = 2
                };
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\windows.ui.composition.scenes.idl(236,0)
8 3.220404 D3DTRANSFORMSTATETYPE::D3DTRANSFORMSTATE_WORLD1 Int32 4 0x00000004 4 System.Int32
D3DTRANSFORMSTATE_WORLD1        = 4,  // 2nd matrix to blend
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1148,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
9 3.220404 D3DTRANSFORMSTATETYPE::D3DTRANSFORMSTATE_WORLD2 Int32 5 0x00000005 5 System.Int32
D3DTRANSFORMSTATE_WORLD2        = 5,  // 3rd matrix to blend
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1149,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
10 3.220404 D3DTRANSFORMSTATETYPE::D3DTRANSFORMSTATE_WORLD3 Int32 6 0x00000006 6 System.Int32
D3DTRANSFORMSTATE_WORLD3        = 6,  // 4th matrix to blend
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1150,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
11 3.220404 D3DVERTEXBLENDFLAGS::D3DVBLEND_1WEIGHT Int32 1 0x00000001 1 System.Int32
D3DVBLEND_1WEIGHT  = 1, // blend between 2 matrices
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(2085,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
12 3.220404 D3DVERTEXBLENDFLAGS::D3DVBLEND_2WEIGHTS Int32 2 0x00000002 2 System.Int32
D3DVBLEND_2WEIGHTS = 2, // blend between 3 matrices
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(2086,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
13 3.220404 D3DVERTEXBLENDFLAGS::D3DVBLEND_3WEIGHTS Int32 3 0x00000003 3 System.Int32
D3DVBLEND_3WEIGHTS = 3, // blend between 4 matrices
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(2087,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
14 3.220404 REGKEY_BLENDROOT String Software\Microsoft\Blend\16.0 Narrow System.TypedString
#define REGKEY_BLENDROOT      REGKEY_BLENDROOT_CURRENT
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\VSSDK\VisualStudioIntegration\Common\Inc\VSRegKeyNames.h(32,0)
15 3.220404 LREGKEY_BLENDROOT String Software\Microsoft\Blend\16.0 Wide System.TypedString
#define LREGKEY_BLENDROOT     LREGKEY_BLENDROOT_CURRENT
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\VSSDK\VisualStudioIntegration\Common\Inc\VSRegKeyNames.h(33,0)
16 3.188037 D3DRENDERSTATETYPE::D3DRS_TEXTUREFACTOR Int32 60 0x0000003C 60 System.Int32
D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
    D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(381,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
17 3.188037 D3DRENDERSTATETYPE::D3DRENDERSTATE_TEXTUREFACTOR Int32 60 0x0000003C 60 System.Int32
D3DRENDERSTATE_TEXTUREFACTOR      = 60,   /* D3DCOLOR used for multi-texture blend */
    D3DRENDERSTATE_TEXTUREFACTOR      = 60,   /* D3DCOLOR used for multi-texture blend */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1252,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
18 2.788952 D3DVERTEXBLENDFLAGS Enum
typedef enum _D3DVERTEXBLENDFLAGS
{
    D3DVBLEND_DISABLE  = 0, // Disable vertex blending
    D3DVBLEND_1WEIGHT  = 1, // blend between 2 matrices
    D3DVBLEND_2WEIGHTS = 2, // blend between 3 matrices
    D3DVBLEND_3WEIGHTS = 3, // blend between 4 matrices
} D3DVERTEXBLENDFLAGS;
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(2082,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
19 2.732604 D3DRENDERSTATETYPE::D3DRS_SRCBLENDALPHA Int32 207 0x000000CF -49 System.Int32
D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(451,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
20 2.732604 D3DRENDERSTATETYPE::D3DRS_DESTBLENDALPHA Int32 208 0x000000D0 -48 System.Int32
D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(452,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
21 2.732604 D3DPMISCCAPS_SEPARATEALPHABLEND Int32 131072 0x00020000 131072 System.Int32
#define D3DPMISCCAPS_SEPARATEALPHABLEND         0x00020000L /* Device supports separate blend settings for the alpha channel */
#define D3DPMISCCAPS_SEPARATEALPHABLEND         0x00020000L /* Device supports separate blend settings for the alpha channel */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9caps.h(328,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
22 2.732604 D3DPMISCCAPS_FOGVERTEXCLAMPED Int32 1048576 0x00100000 1048576 System.Int32
#define D3DPMISCCAPS_FOGVERTEXCLAMPED           0x00100000L /* Device clamps fog blend factor per vertex */
#define D3DPMISCCAPS_FOGVERTEXCLAMPED           0x00100000L /* Device clamps fog blend factor per vertex */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9caps.h(331,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
23 2.732604 D3DDDIRENDERSTATETYPE::D3DDDIRS_BLENDFACTOR 193 0x000000C1 -63 System.String
D3DDDIRS_BLENDFACTOR                = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
    D3DDDIRS_BLENDFACTOR                = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.17763.0\um\d3dumddi.h(208,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
24 2.732604 D3DDDIRENDERSTATETYPE::D3DDDIRS_SRCBLENDALPHA 207 0x000000CF -49 System.String
D3DDDIRS_SRCBLENDALPHA              = 207,  /* SRC blend factor for the alpha channel when D3DDDIRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DDDIRS_SRCBLENDALPHA              = 207,  /* SRC blend factor for the alpha channel when D3DDDIRS_SEPARATEDESTALPHAENABLE is TRUE */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.17763.0\um\d3dumddi.h(220,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
25 2.732604 D3DDDIRENDERSTATETYPE::D3DDDIRS_DESTBLENDALPHA 208 0x000000D0 -48 System.String
D3DDDIRS_DESTBLENDALPHA             = 208,  /* DST blend factor for the alpha channel when D3DDDIRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DDDIRS_DESTBLENDALPHA             = 208,  /* DST blend factor for the alpha channel when D3DDDIRS_SEPARATEDESTALPHAENABLE is TRUE */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.17763.0\um\d3dumddi.h(221,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
26 2.277169 D3DRENDERSTATETYPE::D3DRS_BLENDFACTOR Int32 193 0x000000C1 -63 System.Int32
D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
    D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(439,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
27 2.231161 D3DTRANSFORMSTATETYPE Enum
typedef enum _D3DTRANSFORMSTATETYPE {
    D3DTRANSFORMSTATE_WORLD         = 1,
    D3DTRANSFORMSTATE_VIEW          = 2,
    D3DTRANSFORMSTATE_PROJECTION    = 3,
    D3DTRANSFORMSTATE_WORLD1        = 4,  // 2nd matrix to blend
    D3DTRANSFORMSTATE_WORLD2        = 5,  // 3rd matrix to blend
    D3DTRANSFORMSTATE_WORLD3        = 6,  // 4th matrix to blend
    D3DTRANSFORMSTATE_TEXTURE0      = 16,
    D3DTRANSFORMSTATE_TEXTURE1      = 17,
    D3DTRANSFORMSTATE_TEXTURE2      = 18,
    D3DTRANSFORMSTATE_TEXTURE3      = 19,
    D3DTRANSFORMSTATE_TEXTURE4      = 20,
    D3DTRANSFORMSTATE_TEXTURE5      = 21,
    D3DTRANSFORMSTATE_TEXTURE6      = 22,
    D3DTRANSFORMSTATE_TEXTURE7      = 23,
    D3DTRANSFORMSTATE_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
    D3DTRANSFORMSTATE_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
} D3DTRANSFORMSTATETYPE;
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1143,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
  • If (DIRECT3D_VERSION >= 0x0500)
28 0.9108678 D3DRENDERSTATETYPE Enum
typedef enum _D3DRENDERSTATETYPE {
    D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
    D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
    D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */
    D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */
    D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */
    D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */
    D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */
    D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */
    D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */
    D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */
    D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */
    D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */
    D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */
    D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */
    D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */
    D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */
    D3DRS_CULLMODE                  = 22,   /* D3DCULL */
    D3DRS_CULLMODE                  = 22,   /* D3DCULL */
    D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */
    D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */
    D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */
    D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */
    D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */
    D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */
    D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */
    D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */
    D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */
    D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */
    D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */
    D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */
    D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */
    D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */
    D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */
    D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */
    D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */
    D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */
    D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */
    D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */
    D3DRS_FOGEND                    = 37,   /* Fog end      */
    D3DRS_FOGEND                    = 37,   /* Fog end      */
    D3DRS_FOGDENSITY                = 38,   /* Fog density  */
    D3DRS_FOGDENSITY                = 38,   /* Fog density  */
    D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */
    D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */
    D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */
    D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */
    D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */
    D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */
    D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
    D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
    D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
    D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
    D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */
    D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */
    D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */
    D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */
    D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */
    D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */
    D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
    D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
    D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */
    D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */
    D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */
    D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */
    D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */
    D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */
    D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */
    D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */
    D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */
    D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */
    D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */
    D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */
    D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */
    D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */
    D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */
    D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */
    D3DRS_CLIPPING                  = 136,
    D3DRS_LIGHTING                  = 137,
    D3DRS_AMBIENT                   = 139,
    D3DRS_FOGVERTEXMODE             = 140,
    D3DRS_COLORVERTEX               = 141,
    D3DRS_LOCALVIEWER               = 142,
    D3DRS_NORMALIZENORMALS          = 143,
    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
    D3DRS_SPECULARMATERIALSOURCE    = 146,
    D3DRS_AMBIENTMATERIALSOURCE     = 147,
    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
    D3DRS_VERTEXBLEND               = 151,
    D3DRS_CLIPPLANEENABLE           = 152,
    D3DRS_POINTSIZE                 = 154,   /* float point size */
    D3DRS_POINTSIZE                 = 154,   /* float point size */
    D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */
    D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */
    D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */
    D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */
    D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */
    D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */
    D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */
    D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */
    D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */
    D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */
    D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */
    D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */
    D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer
    D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable
    D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation
    D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor
    D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */
    D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */
    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
    D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable
    D3DRS_TWEENFACTOR               = 170,   // float tween factor
    D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting
    D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
    D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
    D3DRS_SCISSORTESTENABLE         = 174,
    D3DRS_SLOPESCALEDEPTHBIAS       = 175,
    D3DRS_ANTIALIASEDLINEENABLE     = 176,
    D3DRS_MINTESSELLATIONLEVEL      = 178,
    D3DRS_MAXTESSELLATIONLEVEL      = 179,
    D3DRS_ADAPTIVETESS_X            = 180,
    D3DRS_ADAPTIVETESS_Y            = 181,
    D3DRS_ADAPTIVETESS_Z            = 182,
    D3DRS_ADAPTIVETESS_W            = 183,
    D3DRS_ENABLEADAPTIVETESSELLATION = 184,
    D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */
    D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */
    D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
    D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
    D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
    D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
    D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
    D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
    D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
    D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
    D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
    D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
    D3DRS_DEPTHBIAS                 = 195,
    D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
    D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
    D3DRS_WRAP9                     = 199,
    D3DRS_WRAP10                    = 200,
    D3DRS_WRAP11                    = 201,
    D3DRS_WRAP12                    = 202,
    D3DRS_WRAP13                    = 203,
    D3DRS_WRAP14                    = 204,
    D3DRS_WRAP15                    = 205,
    D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */
    D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */
    D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DRS_BLENDOPALPHA              = 209,  /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DRS_BLENDOPALPHA              = 209,  /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */


    D3DRS_FORCE_DWORD               = 0x7fffffff, /* force 32-bit size enum */
    D3DRS_FORCE_DWORD               = 0x7fffffff, /* force 32-bit size enum */
} D3DRENDERSTATETYPE;
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(350,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
29 0.7970093 D3DDDIRENDERSTATETYPE Enum
typedef enum _D3DDDIRENDERSTATETYPE
{
    D3DDDIRS_ZENABLE                    = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
    D3DDDIRS_ZENABLE                    = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
    D3DDDIRS_FILLMODE                   = 8,    /* D3DFILLMODE */
    D3DDDIRS_FILLMODE                   = 8,    /* D3DFILLMODE */
    D3DDDIRS_SHADEMODE                  = 9,    /* D3DSHADEMODE */
    D3DDDIRS_SHADEMODE                  = 9,    /* D3DSHADEMODE */
    D3DDDIRS_LINEPATTERN                = 10,
    D3DDDIRS_ZWRITEENABLE               = 14,   /* TRUE to enable z writes */
    D3DDDIRS_ZWRITEENABLE               = 14,   /* TRUE to enable z writes */
    D3DDDIRS_ALPHATESTENABLE            = 15,   /* TRUE to enable alpha tests */
    D3DDDIRS_ALPHATESTENABLE            = 15,   /* TRUE to enable alpha tests */
    D3DDDIRS_LASTPIXEL                  = 16,   /* TRUE for last-pixel on lines */
    D3DDDIRS_LASTPIXEL                  = 16,   /* TRUE for last-pixel on lines */
    D3DDDIRS_SRCBLEND                   = 19,   /* D3DBLEND */
    D3DDDIRS_SRCBLEND                   = 19,   /* D3DBLEND */
    D3DDDIRS_DESTBLEND                  = 20,   /* D3DBLEND */
    D3DDDIRS_DESTBLEND                  = 20,   /* D3DBLEND */
    D3DDDIRS_CULLMODE                   = 22,   /* D3DCULL */
    D3DDDIRS_CULLMODE                   = 22,   /* D3DCULL */
    D3DDDIRS_ZFUNC                      = 23,   /* D3DCMPFUNC */
    D3DDDIRS_ZFUNC                      = 23,   /* D3DCMPFUNC */
    D3DDDIRS_ALPHAREF                   = 24,   /* D3DFIXED */
    D3DDDIRS_ALPHAREF                   = 24,   /* D3DFIXED */
    D3DDDIRS_ALPHAFUNC                  = 25,   /* D3DCMPFUNC */
    D3DDDIRS_ALPHAFUNC                  = 25,   /* D3DCMPFUNC */
    D3DDDIRS_DITHERENABLE               = 26,   /* TRUE to enable dithering */
    D3DDDIRS_DITHERENABLE               = 26,   /* TRUE to enable dithering */
    D3DDDIRS_ALPHABLENDENABLE           = 27,   /* TRUE to enable alpha blending */
    D3DDDIRS_ALPHABLENDENABLE           = 27,   /* TRUE to enable alpha blending */
    D3DDDIRS_FOGENABLE                  = 28,   /* TRUE to enable fog blending */
    D3DDDIRS_FOGENABLE                  = 28,   /* TRUE to enable fog blending */
    D3DDDIRS_SPECULARENABLE             = 29,   /* TRUE to enable specular */
    D3DDDIRS_SPECULARENABLE             = 29,   /* TRUE to enable specular */
    D3DDDIRS_ZVISIBLE                   = 30,
    D3DDDIRS_FOGCOLOR                   = 34,   /* D3DCOLOR */
    D3DDDIRS_FOGCOLOR                   = 34,   /* D3DCOLOR */
    D3DDDIRS_FOGTABLEMODE               = 35,   /* D3DFOGMODE */
    D3DDDIRS_FOGTABLEMODE               = 35,   /* D3DFOGMODE */
    D3DDDIRS_FOGSTART                   = 36,   /* Fog start (for both vertex and pixel fog) */
    D3DDDIRS_FOGSTART                   = 36,   /* Fog start (for both vertex and pixel fog) */
    D3DDDIRS_FOGEND                     = 37,   /* Fog end      */
    D3DDDIRS_FOGEND                     = 37,   /* Fog end      */
    D3DDDIRS_FOGDENSITY                 = 38,   /* Fog density  */
    D3DDDIRS_FOGDENSITY                 = 38,   /* Fog density  */
    D3DDDIRS_EDGEANTIALIAS              = 40,
    D3DDDIRS_COLORKEYENABLE             = 41,
    D3DDDIRS_OLDALPHABLENDENABLE        = 42,
    D3DDDIRS_ZBIAS                      = 47,
    D3DDDIRS_RANGEFOGENABLE             = 48,   /* Enables range-based fog */
    D3DDDIRS_RANGEFOGENABLE             = 48,   /* Enables range-based fog */
    D3DDDIRS_TRANSLUCENTSORTINDEPENDENT = 51,
    D3DDDIRS_STENCILENABLE              = 52,   /* BOOL enable/disable stenciling */
    D3DDDIRS_STENCILENABLE              = 52,   /* BOOL enable/disable stenciling */
    D3DDDIRS_STENCILFAIL                = 53,   /* D3DSTENCILOP to do if stencil test fails */
    D3DDDIRS_STENCILFAIL                = 53,   /* D3DSTENCILOP to do if stencil test fails */
    D3DDDIRS_STENCILZFAIL               = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
    D3DDDIRS_STENCILZFAIL               = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
    D3DDDIRS_STENCILPASS                = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
    D3DDDIRS_STENCILPASS                = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
    D3DDDIRS_STENCILFUNC                = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DDDIRS_STENCILFUNC                = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DDDIRS_STENCILREF                 = 57,   /* Reference value used in stencil test */
    D3DDDIRS_STENCILREF                 = 57,   /* Reference value used in stencil test */
    D3DDDIRS_STENCILMASK                = 58,   /* Mask value used in stencil test */
    D3DDDIRS_STENCILMASK                = 58,   /* Mask value used in stencil test */
    D3DDDIRS_STENCILWRITEMASK           = 59,   /* Write mask applied to values written to stencil buffer */
    D3DDDIRS_STENCILWRITEMASK           = 59,   /* Write mask applied to values written to stencil buffer */
    D3DDDIRS_TEXTUREFACTOR              = 60,   /* D3DCOLOR used for multi-texture blend */
    D3DDDIRS_TEXTUREFACTOR              = 60,   /* D3DCOLOR used for multi-texture blend */
    D3DDDIRS_SCENECAPTURE               = 62,   // DDI only to replace SceneCapture
    D3DDDIRS_STIPPLEPATTERN00           = 64,
    D3DDDIRS_STIPPLEPATTERN01           = 65,
    D3DDDIRS_STIPPLEPATTERN02           = 66,
    D3DDDIRS_STIPPLEPATTERN03           = 67,
    D3DDDIRS_STIPPLEPATTERN04           = 68,
    D3DDDIRS_STIPPLEPATTERN05           = 69,
    D3DDDIRS_STIPPLEPATTERN06           = 70,
    D3DDDIRS_STIPPLEPATTERN07           = 71,
    D3DDDIRS_STIPPLEPATTERN08           = 72,
    D3DDDIRS_STIPPLEPATTERN09           = 73,
    D3DDDIRS_STIPPLEPATTERN10           = 74,
    D3DDDIRS_STIPPLEPATTERN11           = 75,
    D3DDDIRS_STIPPLEPATTERN12           = 76,
    D3DDDIRS_STIPPLEPATTERN13           = 77,
    D3DDDIRS_STIPPLEPATTERN14           = 78,
    D3DDDIRS_STIPPLEPATTERN15           = 79,
    D3DDDIRS_STIPPLEPATTERN16           = 80,
    D3DDDIRS_STIPPLEPATTERN17           = 81,
    D3DDDIRS_STIPPLEPATTERN18           = 82,
    D3DDDIRS_STIPPLEPATTERN19           = 83,
    D3DDDIRS_STIPPLEPATTERN20           = 84,
    D3DDDIRS_STIPPLEPATTERN21           = 85,
    D3DDDIRS_STIPPLEPATTERN22           = 86,
    D3DDDIRS_STIPPLEPATTERN23           = 87,
    D3DDDIRS_STIPPLEPATTERN24           = 88,
    D3DDDIRS_STIPPLEPATTERN25           = 89,
    D3DDDIRS_STIPPLEPATTERN26           = 90,
    D3DDDIRS_STIPPLEPATTERN27           = 91,
    D3DDDIRS_STIPPLEPATTERN28           = 92,
    D3DDDIRS_STIPPLEPATTERN29           = 93,
    D3DDDIRS_STIPPLEPATTERN30           = 94,
    D3DDDIRS_STIPPLEPATTERN31           = 95,
    D3DDDIRS_WRAP0                      = 128,  /* wrap for 1st texture coord. set */
    D3DDDIRS_WRAP0                      = 128,  /* wrap for 1st texture coord. set */
    D3DDDIRS_WRAP1                      = 129,  /* wrap for 2nd texture coord. set */
    D3DDDIRS_WRAP1                      = 129,  /* wrap for 2nd texture coord. set */
    D3DDDIRS_WRAP2                      = 130,  /* wrap for 3rd texture coord. set */
    D3DDDIRS_WRAP2                      = 130,  /* wrap for 3rd texture coord. set */
    D3DDDIRS_WRAP3                      = 131,  /* wrap for 4th texture coord. set */
    D3DDDIRS_WRAP3                      = 131,  /* wrap for 4th texture coord. set */
    D3DDDIRS_WRAP4                      = 132,  /* wrap for 5th texture coord. set */
    D3DDDIRS_WRAP4                      = 132,  /* wrap for 5th texture coord. set */
    D3DDDIRS_WRAP5                      = 133,  /* wrap for 6th texture coord. set */
    D3DDDIRS_WRAP5                      = 133,  /* wrap for 6th texture coord. set */
    D3DDDIRS_WRAP6                      = 134,  /* wrap for 7th texture coord. set */
    D3DDDIRS_WRAP6                      = 134,  /* wrap for 7th texture coord. set */
    D3DDDIRS_WRAP7                      = 135,  /* wrap for 8th texture coord. set */
    D3DDDIRS_WRAP7                      = 135,  /* wrap for 8th texture coord. set */
    D3DDDIRS_CLIPPING                   = 136,
    D3DDDIRS_LIGHTING                   = 137,
    D3DDDIRS_AMBIENT                    = 139,
    D3DDDIRS_FOGVERTEXMODE              = 140,
    D3DDDIRS_COLORVERTEX                = 141,
    D3DDDIRS_LOCALVIEWER                = 142,
    D3DDDIRS_NORMALIZENORMALS           = 143,
    D3DDDIRS_COLORKEYBLENDENABLE        = 144,
    D3DDDIRS_DIFFUSEMATERIALSOURCE      = 145,
    D3DDDIRS_SPECULARMATERIALSOURCE     = 146,
    D3DDDIRS_AMBIENTMATERIALSOURCE      = 147,
    D3DDDIRS_EMISSIVEMATERIALSOURCE     = 148,
    D3DDDIRS_VERTEXBLEND                = 151,
    D3DDDIRS_CLIPPLANEENABLE            = 152,
    D3DDDIRS_SOFTWAREVERTEXPROCESSING   = 153,
    D3DDDIRS_POINTSIZE                  = 154,   /* float point size */
    D3DDDIRS_POINTSIZE                  = 154,   /* float point size */
    D3DDDIRS_POINTSIZE_MIN              = 155,   /* float point size min threshold */
    D3DDDIRS_POINTSIZE_MIN              = 155,   /* float point size min threshold */
    D3DDDIRS_POINTSPRITEENABLE          = 156,   /* BOOL point texture coord control */
    D3DDDIRS_POINTSPRITEENABLE          = 156,   /* BOOL point texture coord control */
    D3DDDIRS_POINTSCALEENABLE           = 157,   /* BOOL point size scale enable */
    D3DDDIRS_POINTSCALEENABLE           = 157,   /* BOOL point size scale enable */
    D3DDDIRS_POINTSCALE_A               = 158,   /* float point attenuation A value */
    D3DDDIRS_POINTSCALE_A               = 158,   /* float point attenuation A value */
    D3DDDIRS_POINTSCALE_B               = 159,   /* float point attenuation B value */
    D3DDDIRS_POINTSCALE_B               = 159,   /* float point attenuation B value */
    D3DDDIRS_POINTSCALE_C               = 160,   /* float point attenuation C value */
    D3DDDIRS_POINTSCALE_C               = 160,   /* float point attenuation C value */
    D3DDDIRS_MULTISAMPLEANTIALIAS       = 161,  // BOOL - set to do FSAA with multisample buffer
    D3DDDIRS_MULTISAMPLEMASK            = 162,  // DWORD - per-sample enable/disable
    D3DDDIRS_PATCHEDGESTYLE             = 163,  // Sets whether patch edges will use float style tessellation
    D3DDDIRS_PATCHSEGMENTS              = 164,
    D3DDDIRS_DEBUGMONITORTOKEN          = 165,  // DEBUG ONLY - token to debug monitor
    D3DDDIRS_POINTSIZE_MAX              = 166,   /* float point size max threshold */
    D3DDDIRS_POINTSIZE_MAX              = 166,   /* float point size max threshold */
    D3DDDIRS_INDEXEDVERTEXBLENDENABLE   = 167,
    D3DDDIRS_COLORWRITEENABLE           = 168,  // per-channel write enable
    D3DDDIRS_DELETERTPATCH              = 169,
    D3DDDIRS_TWEENFACTOR                = 170,   // float tween factor
    D3DDDIRS_BLENDOP                    = 171,   // D3DBLENDOP setting
    D3DDDIRS_POSITIONDEGREE             = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
    D3DDDIRS_NORMALDEGREE               = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
    D3DDDIRS_SCISSORTESTENABLE          = 174,
    D3DDDIRS_SLOPESCALEDEPTHBIAS        = 175,
    D3DDDIRS_ANTIALIASEDLINEENABLE      = 176,
    D3DDDIRS_MINTESSELLATIONLEVEL       = 178,
    D3DDDIRS_MAXTESSELLATIONLEVEL       = 179,
    D3DDDIRS_ADAPTIVETESS_X             = 180,
    D3DDDIRS_ADAPTIVETESS_Y             = 181,
    D3DDDIRS_ADAPTIVETESS_Z             = 182,
    D3DDDIRS_ADAPTIVETESS_W             = 183,
    D3DDDIRS_ENABLEADAPTIVETESSELLATION = 184,
    D3DDDIRS_TWOSIDEDSTENCILMODE        = 185,   /* BOOL enable/disable 2 sided stenciling */
    D3DDDIRS_TWOSIDEDSTENCILMODE        = 185,   /* BOOL enable/disable 2 sided stenciling */
    D3DDDIRS_CCW_STENCILFAIL            = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
    D3DDDIRS_CCW_STENCILFAIL            = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
    D3DDDIRS_CCW_STENCILZFAIL           = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
    D3DDDIRS_CCW_STENCILZFAIL           = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
    D3DDDIRS_CCW_STENCILPASS            = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
    D3DDDIRS_CCW_STENCILPASS            = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
    D3DDDIRS_CCW_STENCILFUNC            = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DDDIRS_CCW_STENCILFUNC            = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DDDIRS_COLORWRITEENABLE1          = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DDDIRS_COLORWRITEENABLE1          = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DDDIRS_COLORWRITEENABLE2          = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DDDIRS_COLORWRITEENABLE2          = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DDDIRS_COLORWRITEENABLE3          = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DDDIRS_COLORWRITEENABLE3          = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DDDIRS_BLENDFACTOR                = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
    D3DDDIRS_BLENDFACTOR                = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
    D3DDDIRS_SRGBWRITEENABLE            = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
    D3DDDIRS_SRGBWRITEENABLE            = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
    D3DDDIRS_DEPTHBIAS                  = 195,
    D3DDDIRS_WRAP8                      = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
    D3DDDIRS_WRAP8                      = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
    D3DDDIRS_WRAP9                      = 199,
    D3DDDIRS_WRAP10                     = 200,
    D3DDDIRS_WRAP11                     = 201,
    D3DDDIRS_WRAP12                     = 202,
    D3DDDIRS_WRAP13                     = 203,
    D3DDDIRS_WRAP14                     = 204,
    D3DDDIRS_WRAP15                     = 205,
    D3DDDIRS_SEPARATEALPHABLENDENABLE   = 206,  /* TRUE to enable a separate blending function for the alpha channel */
    D3DDDIRS_SEPARATEALPHABLENDENABLE   = 206,  /* TRUE to enable a separate blending function for the alpha channel */
    D3DDDIRS_SRCBLENDALPHA              = 207,  /* SRC blend factor for the alpha channel when D3DDDIRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DDDIRS_SRCBLENDALPHA              = 207,  /* SRC blend factor for the alpha channel when D3DDDIRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DDDIRS_DESTBLENDALPHA             = 208,  /* DST blend factor for the alpha channel when D3DDDIRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DDDIRS_DESTBLENDALPHA             = 208,  /* DST blend factor for the alpha channel when D3DDDIRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DDDIRS_BLENDOPALPHA               = 209,  /* Blending operation for the alpha channel when D3DDDIRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DDDIRS_BLENDOPALPHA               = 209,  /* Blending operation for the alpha channel when D3DDDIRS_SEPARATEDESTALPHAENABLE is TRUE */

    D3DDDIRS_FORCE_DWORD                = 0x7fffffff, /* force 32-bit size enum */
    D3DDDIRS_FORCE_DWORD                = 0x7fffffff, /* force 32-bit size enum */
} D3DDDIRENDERSTATETYPE;
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.17763.0\um\d3dumddi.h(74,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
30 0.4554339 D3DRENDERSTATETYPE Enum
typedef enum _D3DRENDERSTATETYPE {
    D3DRENDERSTATE_ANTIALIAS          = 2,    /* D3DANTIALIASMODE */
    D3DRENDERSTATE_ANTIALIAS          = 2,    /* D3DANTIALIASMODE */
    D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,    /* TRUE for perspective correction */
    D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,    /* TRUE for perspective correction */
    D3DRENDERSTATE_ZENABLE            = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
    D3DRENDERSTATE_ZENABLE            = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
    D3DRENDERSTATE_FILLMODE           = 8,    /* D3DFILL_MODE        */
    D3DRENDERSTATE_FILLMODE           = 8,    /* D3DFILL_MODE        */
    D3DRENDERSTATE_SHADEMODE          = 9,    /* D3DSHADEMODE */
    D3DRENDERSTATE_SHADEMODE          = 9,    /* D3DSHADEMODE */
    D3DRENDERSTATE_LINEPATTERN        = 10,   /* D3DLINEPATTERN */
    D3DRENDERSTATE_LINEPATTERN        = 10,   /* D3DLINEPATTERN */
    D3DRENDERSTATE_ZWRITEENABLE       = 14,   /* TRUE to enable z writes */
    D3DRENDERSTATE_ZWRITEENABLE       = 14,   /* TRUE to enable z writes */
    D3DRENDERSTATE_ALPHATESTENABLE    = 15,   /* TRUE to enable alpha tests */
    D3DRENDERSTATE_ALPHATESTENABLE    = 15,   /* TRUE to enable alpha tests */
    D3DRENDERSTATE_LASTPIXEL          = 16,   /* TRUE for last-pixel on lines */
    D3DRENDERSTATE_LASTPIXEL          = 16,   /* TRUE for last-pixel on lines */
    D3DRENDERSTATE_SRCBLEND           = 19,   /* D3DBLEND */
    D3DRENDERSTATE_SRCBLEND           = 19,   /* D3DBLEND */
    D3DRENDERSTATE_DESTBLEND          = 20,   /* D3DBLEND */
    D3DRENDERSTATE_DESTBLEND          = 20,   /* D3DBLEND */
    D3DRENDERSTATE_CULLMODE           = 22,   /* D3DCULL */
    D3DRENDERSTATE_CULLMODE           = 22,   /* D3DCULL */
    D3DRENDERSTATE_ZFUNC              = 23,   /* D3DCMPFUNC */
    D3DRENDERSTATE_ZFUNC              = 23,   /* D3DCMPFUNC */
    D3DRENDERSTATE_ALPHAREF           = 24,   /* D3DFIXED */
    D3DRENDERSTATE_ALPHAREF           = 24,   /* D3DFIXED */
    D3DRENDERSTATE_ALPHAFUNC          = 25,   /* D3DCMPFUNC */
    D3DRENDERSTATE_ALPHAFUNC          = 25,   /* D3DCMPFUNC */
    D3DRENDERSTATE_DITHERENABLE       = 26,   /* TRUE to enable dithering */
    D3DRENDERSTATE_DITHERENABLE       = 26,   /* TRUE to enable dithering */
    D3DRENDERSTATE_ALPHABLENDENABLE   = 27,   /* TRUE to enable alpha blending */
    D3DRENDERSTATE_ALPHABLENDENABLE   = 27,   /* TRUE to enable alpha blending */
    D3DRENDERSTATE_FOGENABLE          = 28,   /* TRUE to enable fog blending */
    D3DRENDERSTATE_FOGENABLE          = 28,   /* TRUE to enable fog blending */
    D3DRENDERSTATE_SPECULARENABLE     = 29,   /* TRUE to enable specular */
    D3DRENDERSTATE_SPECULARENABLE     = 29,   /* TRUE to enable specular */
    D3DRENDERSTATE_ZVISIBLE           = 30,   /* TRUE to enable z checking */
    D3DRENDERSTATE_ZVISIBLE           = 30,   /* TRUE to enable z checking */
    D3DRENDERSTATE_STIPPLEDALPHA      = 33,   /* TRUE to enable stippled alpha (RGB device only) */
    D3DRENDERSTATE_STIPPLEDALPHA      = 33,   /* TRUE to enable stippled alpha (RGB device only) */
    D3DRENDERSTATE_FOGCOLOR           = 34,   /* D3DCOLOR */
    D3DRENDERSTATE_FOGCOLOR           = 34,   /* D3DCOLOR */
    D3DRENDERSTATE_FOGTABLEMODE       = 35,   /* D3DFOGMODE */
    D3DRENDERSTATE_FOGTABLEMODE       = 35,   /* D3DFOGMODE */
    D3DRENDERSTATE_FOGSTART           = 36,   /* Fog start (for both vertex and pixel fog) */
    D3DRENDERSTATE_FOGSTART           = 36,   /* Fog start (for both vertex and pixel fog) */
    D3DRENDERSTATE_FOGEND             = 37,   /* Fog end      */
    D3DRENDERSTATE_FOGEND             = 37,   /* Fog end      */
    D3DRENDERSTATE_FOGDENSITY         = 38,   /* Fog density  */
    D3DRENDERSTATE_FOGDENSITY         = 38,   /* Fog density  */
    D3DRENDERSTATE_EDGEANTIALIAS      = 40,   /* TRUE to enable edge antialiasing */
    D3DRENDERSTATE_EDGEANTIALIAS      = 40,   /* TRUE to enable edge antialiasing */
    D3DRENDERSTATE_COLORKEYENABLE     = 41,   /* TRUE to enable source colorkeyed textures */
    D3DRENDERSTATE_COLORKEYENABLE     = 41,   /* TRUE to enable source colorkeyed textures */
    D3DRENDERSTATE_ZBIAS              = 47,   /* LONG Z bias */
    D3DRENDERSTATE_ZBIAS              = 47,   /* LONG Z bias */
    D3DRENDERSTATE_RANGEFOGENABLE     = 48,   /* Enables range-based fog */
    D3DRENDERSTATE_RANGEFOGENABLE     = 48,   /* Enables range-based fog */

    D3DRENDERSTATE_STENCILENABLE      = 52,   /* BOOL enable/disable stenciling */
    D3DRENDERSTATE_STENCILENABLE      = 52,   /* BOOL enable/disable stenciling */
    D3DRENDERSTATE_STENCILFAIL        = 53,   /* D3DSTENCILOP to do if stencil test fails */
    D3DRENDERSTATE_STENCILFAIL        = 53,   /* D3DSTENCILOP to do if stencil test fails */
    D3DRENDERSTATE_STENCILZFAIL       = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
    D3DRENDERSTATE_STENCILZFAIL       = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
    D3DRENDERSTATE_STENCILPASS        = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
    D3DRENDERSTATE_STENCILPASS        = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
    D3DRENDERSTATE_STENCILFUNC        = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DRENDERSTATE_STENCILFUNC        = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DRENDERSTATE_STENCILREF         = 57,   /* Reference value used in stencil test */
    D3DRENDERSTATE_STENCILREF         = 57,   /* Reference value used in stencil test */
    D3DRENDERSTATE_STENCILMASK        = 58,   /* Mask value used in stencil test */
    D3DRENDERSTATE_STENCILMASK        = 58,   /* Mask value used in stencil test */
    D3DRENDERSTATE_STENCILWRITEMASK   = 59,   /* Write mask applied to values written to stencil buffer */
    D3DRENDERSTATE_STENCILWRITEMASK   = 59,   /* Write mask applied to values written to stencil buffer */
    D3DRENDERSTATE_TEXTUREFACTOR      = 60,   /* D3DCOLOR used for multi-texture blend */
    D3DRENDERSTATE_TEXTUREFACTOR      = 60,   /* D3DCOLOR used for multi-texture blend */


    /*
     */
    D3DRENDERSTATE_WRAP0              = 128,  /* wrap for 1st texture coord. set */
    D3DRENDERSTATE_WRAP0              = 128,  /* wrap for 1st texture coord. set */
    D3DRENDERSTATE_WRAP1              = 129,  /* wrap for 2nd texture coord. set */
    D3DRENDERSTATE_WRAP1              = 129,  /* wrap for 2nd texture coord. set */
    D3DRENDERSTATE_WRAP2              = 130,  /* wrap for 3rd texture coord. set */
    D3DRENDERSTATE_WRAP2              = 130,  /* wrap for 3rd texture coord. set */
    D3DRENDERSTATE_WRAP3              = 131,  /* wrap for 4th texture coord. set */
    D3DRENDERSTATE_WRAP3              = 131,  /* wrap for 4th texture coord. set */
    D3DRENDERSTATE_WRAP4              = 132,  /* wrap for 5th texture coord. set */
    D3DRENDERSTATE_WRAP4              = 132,  /* wrap for 5th texture coord. set */
    D3DRENDERSTATE_WRAP5              = 133,  /* wrap for 6th texture coord. set */
    D3DRENDERSTATE_WRAP5              = 133,  /* wrap for 6th texture coord. set */
    D3DRENDERSTATE_WRAP6              = 134,  /* wrap for 7th texture coord. set */
    D3DRENDERSTATE_WRAP6              = 134,  /* wrap for 7th texture coord. set */
    D3DRENDERSTATE_WRAP7              = 135,  /* wrap for 8th texture coord. set */
    D3DRENDERSTATE_WRAP7              = 135,  /* wrap for 8th texture coord. set */
    D3DRENDERSTATE_CLIPPING            = 136,
    D3DRENDERSTATE_LIGHTING            = 137,
    D3DRENDERSTATE_EXTENTS             = 138,
    D3DRENDERSTATE_AMBIENT             = 139,
    D3DRENDERSTATE_FOGVERTEXMODE       = 140,
    D3DRENDERSTATE_COLORVERTEX         = 141,
    D3DRENDERSTATE_LOCALVIEWER         = 142,
    D3DRENDERSTATE_NORMALIZENORMALS    = 143,
    D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
    D3DRENDERSTATE_DIFFUSEMATERIALSOURCE    = 145,
    D3DRENDERSTATE_SPECULARMATERIALSOURCE   = 146,
    D3DRENDERSTATE_AMBIENTMATERIALSOURCE    = 147,
    D3DRENDERSTATE_EMISSIVEMATERIALSOURCE   = 148,
    D3DRENDERSTATE_VERTEXBLEND              = 151,
    D3DRENDERSTATE_CLIPPLANEENABLE          = 152,


    D3DRENDERSTATE_TEXTUREHANDLE      = 1,    /* Texture handle for legacy interfaces (Texture,Texture2) */
    D3DRENDERSTATE_TEXTUREHANDLE      = 1,    /* Texture handle for legacy interfaces (Texture,Texture2) */
    D3DRENDERSTATE_TEXTUREADDRESS     = 3,    /* D3DTEXTUREADDRESS  */
    D3DRENDERSTATE_TEXTUREADDRESS     = 3,    /* D3DTEXTUREADDRESS  */
    D3DRENDERSTATE_WRAPU              = 5,    /* TRUE for wrapping in u */
    D3DRENDERSTATE_WRAPU              = 5,    /* TRUE for wrapping in u */
    D3DRENDERSTATE_WRAPV              = 6,    /* TRUE for wrapping in v */
    D3DRENDERSTATE_WRAPV              = 6,    /* TRUE for wrapping in v */
    D3DRENDERSTATE_MONOENABLE         = 11,   /* TRUE to enable mono rasterization */
    D3DRENDERSTATE_MONOENABLE         = 11,   /* TRUE to enable mono rasterization */
    D3DRENDERSTATE_ROP2               = 12,   /* ROP2 */
    D3DRENDERSTATE_ROP2               = 12,   /* ROP2 */
    D3DRENDERSTATE_PLANEMASK          = 13,   /* DWORD physical plane mask */
    D3DRENDERSTATE_PLANEMASK          = 13,   /* DWORD physical plane mask */
    D3DRENDERSTATE_TEXTUREMAG         = 17,   /* D3DTEXTUREFILTER */
    D3DRENDERSTATE_TEXTUREMAG         = 17,   /* D3DTEXTUREFILTER */
    D3DRENDERSTATE_TEXTUREMIN         = 18,   /* D3DTEXTUREFILTER */
    D3DRENDERSTATE_TEXTUREMIN         = 18,   /* D3DTEXTUREFILTER */
    D3DRENDERSTATE_TEXTUREMAPBLEND    = 21,   /* D3DTEXTUREBLEND */
    D3DRENDERSTATE_TEXTUREMAPBLEND    = 21,   /* D3DTEXTUREBLEND */
    D3DRENDERSTATE_SUBPIXEL           = 31,   /* TRUE to enable subpixel correction */
    D3DRENDERSTATE_SUBPIXEL           = 31,   /* TRUE to enable subpixel correction */
    D3DRENDERSTATE_SUBPIXELX          = 32,   /* TRUE to enable correction in X only */
    D3DRENDERSTATE_SUBPIXELX          = 32,   /* TRUE to enable correction in X only */
    D3DRENDERSTATE_STIPPLEENABLE      = 39,   /* TRUE to enable stippling */
    D3DRENDERSTATE_STIPPLEENABLE      = 39,   /* TRUE to enable stippling */
    D3DRENDERSTATE_BORDERCOLOR        = 43,   /* Border color for texturing w/border */
    D3DRENDERSTATE_BORDERCOLOR        = 43,   /* Border color for texturing w/border */
    D3DRENDERSTATE_TEXTUREADDRESSU    = 44,   /* Texture addressing mode for U coordinate */
    D3DRENDERSTATE_TEXTUREADDRESSU    = 44,   /* Texture addressing mode for U coordinate */
    D3DRENDERSTATE_TEXTUREADDRESSV    = 45,   /* Texture addressing mode for V coordinate */
    D3DRENDERSTATE_TEXTUREADDRESSV    = 45,   /* Texture addressing mode for V coordinate */
    D3DRENDERSTATE_MIPMAPLODBIAS      = 46,   /* D3DVALUE Mipmap LOD bias */
    D3DRENDERSTATE_MIPMAPLODBIAS      = 46,   /* D3DVALUE Mipmap LOD bias */
    D3DRENDERSTATE_ANISOTROPY         = 49,   /* Max. anisotropy. 1 = no anisotropy */
    D3DRENDERSTATE_ANISOTROPY         = 49,   /* Max. anisotropy. 1 = no anisotropy */
    D3DRENDERSTATE_FLUSHBATCH         = 50,   /* Explicit flush for DP batching (DX5 Only) */
    D3DRENDERSTATE_FLUSHBATCH         = 50,   /* Explicit flush for DP batching (DX5 Only) */
    D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
    D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
    D3DRENDERSTATE_STIPPLEPATTERN00   = 64,   /* Stipple pattern 01...  */
    D3DRENDERSTATE_STIPPLEPATTERN00   = 64,   /* Stipple pattern 01...  */
    D3DRENDERSTATE_STIPPLEPATTERN01   = 65,
    D3DRENDERSTATE_STIPPLEPATTERN02   = 66,
    D3DRENDERSTATE_STIPPLEPATTERN03   = 67,
    D3DRENDERSTATE_STIPPLEPATTERN04   = 68,
    D3DRENDERSTATE_STIPPLEPATTERN05   = 69,
    D3DRENDERSTATE_STIPPLEPATTERN06   = 70,
    D3DRENDERSTATE_STIPPLEPATTERN07   = 71,
    D3DRENDERSTATE_STIPPLEPATTERN08   = 72,
    D3DRENDERSTATE_STIPPLEPATTERN09   = 73,
    D3DRENDERSTATE_STIPPLEPATTERN10   = 74,
    D3DRENDERSTATE_STIPPLEPATTERN11   = 75,
    D3DRENDERSTATE_STIPPLEPATTERN12   = 76,
    D3DRENDERSTATE_STIPPLEPATTERN13   = 77,
    D3DRENDERSTATE_STIPPLEPATTERN14   = 78,
    D3DRENDERSTATE_STIPPLEPATTERN15   = 79,
    D3DRENDERSTATE_STIPPLEPATTERN16   = 80,
    D3DRENDERSTATE_STIPPLEPATTERN17   = 81,
    D3DRENDERSTATE_STIPPLEPATTERN18   = 82,
    D3DRENDERSTATE_STIPPLEPATTERN19   = 83,
    D3DRENDERSTATE_STIPPLEPATTERN20   = 84,
    D3DRENDERSTATE_STIPPLEPATTERN21   = 85,
    D3DRENDERSTATE_STIPPLEPATTERN22   = 86,
    D3DRENDERSTATE_STIPPLEPATTERN23   = 87,
    D3DRENDERSTATE_STIPPLEPATTERN24   = 88,
    D3DRENDERSTATE_STIPPLEPATTERN25   = 89,
    D3DRENDERSTATE_STIPPLEPATTERN26   = 90,
    D3DRENDERSTATE_STIPPLEPATTERN27   = 91,
    D3DRENDERSTATE_STIPPLEPATTERN28   = 92,
    D3DRENDERSTATE_STIPPLEPATTERN29   = 93,
    D3DRENDERSTATE_STIPPLEPATTERN30   = 94,
    D3DRENDERSTATE_STIPPLEPATTERN31   = 95,

    D3DRENDERSTATE_FOGTABLESTART      = 36,   /* Fog table start    */
    D3DRENDERSTATE_FOGTABLESTART      = 36,   /* Fog table start    */
    D3DRENDERSTATE_FOGTABLEEND        = 37,   /* Fog table end      */
    D3DRENDERSTATE_FOGTABLEEND        = 37,   /* Fog table end      */
    D3DRENDERSTATE_FOGTABLEDENSITY    = 38,   /* Fog table density  */
    D3DRENDERSTATE_FOGTABLEDENSITY    = 38,   /* Fog table density  */

    D3DRENDERSTATE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
    D3DRENDERSTATE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
} D3DRENDERSTATETYPE;
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1205,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0500)
  • If (DIRECT3D_VERSION >= 0x0700)
  • If (DIRECT3D_VERSION >= 0x0600)