How does it work?

MagNumDB is a database that contains about 350,000 items. These items are constants, names, values all extracted from more than 6,000 header files (.h, .hxx, .hpp, .idl, etc.) provided by standard Windows and Visual Studio SDKs and WDKs.

Some values have been extracted from the very special uuid.lib file that contains the value of thousands of guids and property keys, not present anywhere else in header files. This can explain some duplicates (because names in uuid.lib are not always exactly the same as names in .h parsed files...).

It also contains around 36,0000 undocumented guids that we found ... meeeeep ...

 "C2P5"

To build this database, we have tried many existing parsers, things like CLANG or other fine tools, but they just don't suit our needs. They can't handle thousands of files that don't compile together, they can't handle some specific (or just very old) Microsoft constructs or annotations, they don't remember the stack of #define directives that led to a definition, they only give you a final AST, not a partial one, etc.

So, in the end, we have written a C/C++ parser named C2P5 (for C/CPP/PreProcessor/Parser), tailored specifically for computing constants. C2P5 is capable of preprocessing, parsing and partially evaluating all header files as if they were included in a one big virtual project (that of course, does not compile) on a 32G RAM machine. It currently supports the following preprocessor and C/C++ constructs:

  • #define preprocessor that define constants
  • #define preprocessor that define expression to compute constants
  • C and C++ constants, strings and enum definitions, and some level of pointerness
  • Special GUID constructs like DECLSPEC_UUID, DEFINE_GUIDSTRUCT, MIDL_INTERFACE, you name it
  • PROPERTYKEY constructs
  • Some IDL constructs
  • Etc.

The parser remembers dynamic preprocessor definitions (#if, #ifdef, etc.) that are conditions for constants definitions and expression computation. All parsed items are saved in the database, as well as the associated conditions. There may be more than one item corresponding to a given name, if there are differences in their associated conditions stack.

C2P5 supports the following types of constants, regardless of the way they are defined in source files:

  • integer, signed or unsigned, from 8-bit to 128-bit
  • floating point number, single (32-bit) or double (64-bit)
  • globally unique identifier, or guid, uuid, CLSID, IID, etc.
  • string, in narrow, wide, or utf-8/16/32 formats
  • character, in narrow, wide, or utf-8/16/32 formats
  • pointer, a constant cast as a pointer
  • property key, or PROPERTYKEY, or PKEY, a combination of a guid (fmtid) and a 32-bit integer (id).

 Powered by

C2P5 and this MagNumDB web site are written in C# and use a Lucene database as a full-text search engine. C2P5 uses a custom ANTLR4cs C grammar for expression parsing, not for preprocessor parsing.

 

 Frequently Asked Questions

  • Q: Can I run custom queries?
    A: Yes. You can use Lucene's query syntax. Note the Database is case insensitive. Check out the list of columns with their corresponding database column names:

    • Index: the item's index.
    • Name: the item's name, or title. For enum values, it's prefixed with the enum's name.
      Corresponding database field: title.
    • Type: the item's type, expressed in a specific, universal system.
      Corresponding database's field: valuetype, but use the value of the Storage type column for queries on items type.
    • Value: the item's value. For string values, it's displayed as is w/o quotes nor escaping.
      Corresponding database field: value. There is also a typedvalue field that can contain database's Int32, Int64, Float, Double or String typed values.
    • Hex Value: the item's hexadecimal value, only valid for integer types.
      There is no corresponding database field.
    • Signed Value: the item's signed value, only valid for integer and double types. Useful when you found a unsigned number and want to get the corresponding signed value (uint -> int for example).
      There is no corresponding database field.
    • Source lines(s): the source lines from which the item was extracted. Comments and characters such as TAB, CR are preserved.
      Corresponding database field: source.
    • File path: the file path from which the item was extracted, terminated by the line index.
      Corresponding database field: filepath. There are also directory and filename fields. filename is useful to query for values in a given file.
    • Score: Database's score value. Items are returned sorted by score.
    • Guid formats: a utility columns that proposes all possible guid formats. Only valid for guid types.
      There is no corresponding database field
    • Char type: the character encoding (narrow, wide, etc.). Only valid for char and string values.
      Corresponding database field: chartype.
    • Storage type: the exact storage type in the database. Only used for specific queries.
      Corresponding database field: valuetype.
    • Conditions: the list of preprocessor conditions for a given item. If a condition is surrounded with a REVERSE function, it means the reverse condition of what's surrounded was the condition.
      Corresponding database field: conditions. There may be multiple conditions fields for one item.

    Some important points to note:

    • If you search for a negative number (like error codes expressed using signed integers), you can surround the search with double quotes, for example searching for "-2147009290" is equivalent to searching for 0x80073CF6, 80073CF6 (or even 3CF6 in this specific case). If you don't surround negative numbers with double quotes, the system will search for signed and unsigned corresponding values.
    • The full-text search uses items' name, value, hex value, guid formats, source lines, etc. so refine your search if you get back too many items.
    • You can search for guid binary values using just a part of their full definition. For example, if you search for '79eac9c5', it will get you 3 guid entries
    • Leading wild card search (*whatever) is allowed, but it may slow down the search significantly.

    Here are some example or custom queries:

    title:wm_user returns the WM_USER Windows message item, not all items that reference the WM_USER token.

    title:wm_u* returns all items (Windows messages probably) whose name starts with WM_U*.

    value:1024 AND title:wm_* returns all items (Windows messages probably) whose name starts with WM_U* and value is 1024. Note AND must be UPPERCASE for database to understand it as an AND operator.

    value:"00000002-0000-0000-C000-000000000046" returns the IMalloc IID guid value.

  • Q: I always get back 400 items at most. Why?
    A: The MagNumDb site currently limits the number of returned items to this value by design. This should be enough for most real search scenarios (like enums with a big list of values).

  • Q: Some values are empty. Why?
    A: The expression evaluator cannot always compute the final value, because it sometimes require contextual information (custom defines, compiler architecture, etc.) that the parser doesn't have at parsing time. You can enable the Source line(s) column to check what's the corresponding source and try to work it out by yourself. The origin file path and line number is also included.

  • Q: Can I get all values for a given enum?
    A: Sure. For example, __VSHPROPID is the name of an enum, and a query like this: parent:__VSHPROPID will get all the enum's values (66 entries).

  • Q: I sometimes get back items whose name starts with "__magnumdb__enum_". Why?
    A: C allows unnamed enums. The MagNumDb parser just gives them a name, using the defining file name and a counter.

  • Q: I sometimes get back the same item/name twice or more with different values. For example:  TARGET_IS_NT60_OR_LATER. Why?
    A: This can be the case with defines. Their value may be different if they were surrounded by # directives (#if, #else, etc.) in the original source code. You can enable the Condition(s) column to check what are the corresponding conditions for a given item.
    Note: if a condition is surrounded with a funny REVERSE function token, it means the reverse condition of what's surrounded.

 Database Metrics

  • Last update date: Thursday May 13, 2020
  • Items count: 340878
  • Parsed files count: 8447
  • Windows SDK version: 10.0.19041.0
  • NetFx SDK version: 4.8
  • MSVC Tools version: 14.25.28610

 Rest API

There is a JSON version API (you will have to figure out the schema, it's pretty obvious) that you can call here (the search query is the 'q' parameter):

   https://www.magnumdb.com/api.aspx?q=0xC000000D&key=you-api-key-goes-here

Note this API also has a 400 items maximum limit and the server is monitored for excessive usage (the key can be removed without notice). If you want to get a key, send us an email.

 

 Contact

We welcome feedback.
Seen anything missing? A bug? A wrong value? Do you have any suggestion for improvements? Do you have an idea for a cool new feature?

Please contact us here

 About MagNumDB

MagNumDB  2017-2021 Simon Mourier V1.3.2. All rights reserved.

Profile for Simon Mourier at Stack Overflow, Q&A for professional and enthusiast programmers


All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
1 10.44271 DXGI_Message_Id::DXGI_MSG_IDXGIDecodeSwapChain_GetDestSize_InvalidPointer Int32 245 0x000000F5 -11 System.Int32
DXGI_MSG_IDXGIDecodeSwapChain_GetDestSize_InvalidPointer,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\DXGIMessages.h(261,0)
  • If NTDDI_VERSION >= NTDDI_WIN7
2 9.988677 WDFFUNCENUM::WdfRegistryAssignStringTableIndex Int32 245 0x000000F5 -11 System.Int32
WdfRegistryAssignStringTableIndex = 245,
%ProgramFiles(x86)%\Windows Kits\10\Include\wdf\kmdf\1.11\wdffuncenum.h(270,0)
3 9.988677 WDFFUNCENUM::WdfWorkItemGetParentObjectTableIndex Int32 245 0x000000F5 -11 System.Int32
WdfWorkItemGetParentObjectTableIndex = 245,
%ProgramFiles(x86)%\Windows Kits\10\Include\wdf\umdf\2.0\wdffuncenum.h(270,0)
4 9.988677 VK_OEM_BACKTAB Int32 245 0x000000F5 -11 System.Int32
#define VK_OEM_BACKTAB    0xF5
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\winuser.rh(375,0)
  • Ifndef NOUSER
  • Ifndef NOVIRTUALKEYCODES
5 9.988677 BM_CLICK Int32 245 0x000000F5 -11 System.Int32
#define BM_CLICK           0x00F5
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\winuser.rh(1599,0)
  • If (WINVER >= 0x0400)
  • Ifndef NOUSER
  • Ifndef NOCTLMGR
6 9.988677 VK_DBE_ROMAN Int32 245 0x000000F5 -11 System.Int32
#define VK_DBE_ROMAN                     0x0f5
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\Ime.h(75,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If !defined(VK_DBE_ALPHANUMERIC)
  • If (NTDDI_VERSION >= NTDDI_WINXP)
7 9.988677 __x_ABI_CWindows_CUI_CXaml_CCore_CDirect_CXamlEventIndex::XamlEventIndex_WebView_UnsafeContentWarningDisplaying Int32 245 0x000000F5 -11 System.Int32
XamlEventIndex_WebView_UnsafeContentWarningDisplaying = 245,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\windows.ui.xaml.core.direct.h(3019,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_UI_XAML_CORE_DIRECT_XAMLDIRECTCONTRACT_VERSION >= 0x10000
8 9.988677 __x_ABI_CWindows_CUI_CXaml_CCore_CDirect_CXamlPropertyIndex::XamlPropertyIndex_Style_IsSealed Int32 245 0x000000F5 -11 System.Int32
XamlPropertyIndex_Style_IsSealed = 245,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\windows.ui.xaml.core.direct.h(3199,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_UI_XAML_CORE_DIRECT_XAMLDIRECTCONTRACT_VERSION >= 0x10000
9 9.988677 __x_ABI_CWindows_CUI_CXaml_CCore_CDirect_CXamlTypeIndex::XamlTypeIndex_PointAnimation Int32 245 0x000000F5 -11 System.Int32
XamlTypeIndex_PointAnimation = 245,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\windows.ui.xaml.core.direct.h(4770,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_UI_XAML_CORE_DIRECT_XAMLDIRECTCONTRACT_VERSION >= 0x10000
10 9.988677 XamlEventIndex::WebView_UnsafeContentWarningDisplaying Int32 245 0x000000F5 -11 System.Int32
WebView_UnsafeContentWarningDisplaying                = 245,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\windows.ui.xaml.core.direct.idl(260,0)
11 9.988677 XamlPropertyIndex::Style_IsSealed Int32 245 0x000000F5 -11 System.Int32
Style_IsSealed                                                        = 245,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\windows.ui.xaml.core.direct.idl(432,0)
12 9.988677 XamlTypeIndex::PointAnimation Int32 245 0x000000F5 -11 System.Int32
PointAnimation                          = 245,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\windows.ui.xaml.core.direct.idl(1981,0)
13 9.988677 CERTENROLL_OBJECTID::XCN_OID_PKIX_KP_CLIENT_AUTH Int32 245 0x000000F5 -11 System.Int32
XCN_OID_PKIX_KP_CLIENT_AUTH	= 245,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\certenroll.h(1929,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
14 9.988677 DBPROPENUM20::DBPROP_ALTERCOLUMN Int32 245 0x000000F5 -11 System.Int32
DBPROP_ALTERCOLUMN	= 0xf5L,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\oledb.h(1926,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If ( OLEDBVER >= 0x0200 )
15 9.988677 D3D10_MESSAGE_ID::D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY Int32 245 0x000000F5 -11 System.Int32
D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY	= ( D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED + 1 ) ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d10sdklayers.h(616,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
16 9.988677 D3D11_MESSAGE_ID::D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY Int32 245 0x000000F5 -11 System.Int32
D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY	= ( D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED + 1 ) ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d11sdklayers.h(1012,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
17 9.988677 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH Int32 245 0x000000F5 -11 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH	= 245,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1638,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
18 9.988677 WINEVENT_OPCODE_RESERVED_245 Int32 245 0x000000F5 -11 System.Int32
#define WINEVENT_OPCODE_RESERVED_245 0xf5
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\winmeta.h(39,0)
19 9.988677 cmdidNewFolder Int32 245 0x000000F5 -11 System.Int32
#define cmdidNewFolder          245
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\VSSDK\VisualStudioIntegration\Common\Inc\stdidcmd.h(367,0)
20 9.988677 ECMD_FONTSTYLE Int32 245 0x000000F5 -11 System.Int32
#define ECMD_FONTSTYLE              245
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\VSSDK\VisualStudioIntegration\Common\Inc\stdidcmd.h(1406,0)
21 9.988677 CV_HREG_e::CV_REG_MM41 Int32 245 0x000000F5 -11 System.Int32
CV_REG_MM41     =  245,
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\DIA SDK\include\cvconst.h(610,0)
22 9.988677 CV_HREG_e::CV_ARM64_B15 Int32 245 0x000000F5 -11 System.Int32
CV_ARM64_B15    =  245,
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\DIA SDK\include\cvconst.h(1762,0)
23 9.988677 CV_HREG_e::CV_AMD64_MM41 Int32 245 0x000000F5 -11 System.Int32
CV_AMD64_MM41     =  245,
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\DIA SDK\include\cvconst.h(3360,0)
24 9.534646 _MM_PERM_ENUM::_MM_PERM_DDBB Int32 245 0x000000F5 -11 System.Int32
_MM_PERM_DDAD = 0xF3, _MM_PERM_DDBA = 0xF4, _MM_PERM_DDBB = 0xF5,
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.25.28610\include\zmmintrin.h(230,0)
25 9.534646 FLTMGR_FILE_SYSTEM UInt32 245 0x000000F5 -11 System.UInt32
#define FLTMGR_FILE_SYSTEM               ((ULONG)0x000000F5L)
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\bugcodes.h(2548,0)
26 9.534646 UBlockCode::UBLOCK_PAU_CIN_HAU Int32 245 0x000000F5 -11 System.Int32
UBLOCK_PAU_CIN_HAU = 245, /*[11AC0]*/
    UBLOCK_PAU_CIN_HAU = 245, /*[11AC0]*/
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\icu.h(16017,0)
  • If (NTDDI_VERSION >= NTDDI_WIN10_RS3)
  • If (NTDDI_VERSION >= NTDDI_WIN10_RS2)
27 9.534646 AutoSizeOptimize Int32 245 0x000000F5 -11 System.Int32
static const int AutoSizeOptimize = 245;
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\VSSDK\VisualStudioIntegration\Common\Inc\KnownImageIds.h(279,0)
28 9.080616 KnownGamingPrivileges::XPRIVILEGE_PURCHASE_CONTENT Int32 245 0x000000F5 -11 System.Int32
XPRIVILEGE_PURCHASE_CONTENT = 245,              // The user is authorized to purchase content when this privilege is present
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\gamingtcui.h(137,0)
  • If NTDDI_VERSION >= NTDDI_THRESHOLD
29 9.080616 MM_SONY Int32 245 0x000000F5 -11 System.Int32
#define   MM_SONY                       245         /* Sony Corporation */
#define   MM_SONY                       245         /* Sony Corporation */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\mmreg.h(293,0)
  • If !defined(__midl)
  • Ifndef _INC_MMREG
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • Ifndef NOMMIDS
30 3.632246 SQL_DIAG_DFC_SS_TRANS_PREPARE Int32 -245 0xFFFFFF0B -245 System.Int32
#define SQL_DIAG_DFC_SS_TRANS_PREPARE			(SQL_DIAG_DFC_SS_BASE-45)
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\odbcss.h(396,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
31 3.632246 __VSSYSCOLOREX3::VSCOLOR_CLASSDESIGNER_DIAGRAMBACKGROUND Int32 -245 0xFFFFFF0B -245 System.Int32
VSCOLOR_CLASSDESIGNER_DIAGRAMBACKGROUND	= -245,
%ProgramFiles(x86)%\Microsoft Visual Studio\2019\Professional\VSSDK\VisualStudioIntegration\Common\Inc\vsshell100.h(1674,0)
32 1.926289 VirtualKey::F5 Int32 116 0x00000074 116 System.Int32
F5                           = 116,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\windows.system.idl(870,0)
33 0.1418846 VirtualKey Enum
enum VirtualKey
        {
            None                         = 0,
            LeftButton                   = 1,
            RightButton                  = 2,
            Cancel                       = 3,
            MiddleButton                 = 4,
            XButton1                     = 5,
            XButton2                     = 6,
            Back                         = 8,
            Tab                          = 9,
            Clear                        = 12,
            Enter                        = 13,
            Shift                        = 16,
            Control                      = 17,
            Menu                         = 18,
            Pause                        = 19,
            CapitalLock                  = 20,
            Kana                         = 21,
            Hangul                       = 21,
            Junja                        = 23,
            Final                        = 24,
            Hanja                        = 25,
            Kanji                        = 25,
            Escape                       = 27,
            Convert                      = 28,
            NonConvert                   = 29,
            Accept                       = 30,
            ModeChange                   = 31,
            Space                        = 32,
            PageUp                       = 33,
            PageDown                     = 34,
            End                          = 35,
            Home                         = 36,
            Left                         = 37,
            Up                           = 38,
            Right                        = 39,
            Down                         = 40,
            Select                       = 41,
            Print                        = 42,
            Execute                      = 43,
            Snapshot                     = 44,
            Insert                       = 45,
            Delete                       = 46,
            Help                         = 47,
            Number0                      = 48,
            Number1                      = 49,
            Number2                      = 50,
            Number3                      = 51,
            Number4                      = 52,
            Number5                      = 53,
            Number6                      = 54,
            Number7                      = 55,
            Number8                      = 56,
            Number9                      = 57,
            A                            = 65,
            B                            = 66,
            C                            = 67,
            D                            = 68,
            E                            = 69,
            F                            = 70,
            G                            = 71,
            H                            = 72,
            I                            = 73,
            J                            = 74,
            K                            = 75,
            L                            = 76,
            M                            = 77,
            N                            = 78,
            O                            = 79,
            P                            = 80,
            Q                            = 81,
            R                            = 82,
            S                            = 83,
            T                            = 84,
            U                            = 85,
            V                            = 86,
            W                            = 87,
            X                            = 88,
            Y                            = 89,
            Z                            = 90,
            LeftWindows                  = 91,
            RightWindows                 = 92,
            Application                  = 93,
            Sleep                        = 95,
            NumberPad0                   = 96,
            NumberPad1                   = 97,
            NumberPad2                   = 98,
            NumberPad3                   = 99,
            NumberPad4                   = 100,
            NumberPad5                   = 101,
            NumberPad6                   = 102,
            NumberPad7                   = 103,
            NumberPad8                   = 104,
            NumberPad9                   = 105,
            Multiply                     = 106,
            Add                          = 107,
            Separator                    = 108,
            Subtract                     = 109,
            Decimal                      = 110,
            Divide                       = 111,
            F1                           = 112,
            F2                           = 113,
            F3                           = 114,
            F4                           = 115,
            F5                           = 116,
            F6                           = 117,
            F7                           = 118,
            F8                           = 119,
            F9                           = 120,
            F10                          = 121,
            F11                          = 122,
            F12                          = 123,
            F13                          = 124,
            F14                          = 125,
            F15                          = 126,
            F16                          = 127,
            F17                          = 128,
            F18                          = 129,
            F19                          = 130,
            F20                          = 131,
            F21                          = 132,
            F22                          = 133,
            F23                          = 134,
            F24                          = 135,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            NavigationView               = 136,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            NavigationMenu               = 137,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            NavigationUp                 = 138,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            NavigationDown               = 139,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            NavigationLeft               = 140,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            NavigationRight              = 141,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            NavigationAccept             = 142,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            NavigationCancel             = 143,
            NumberKeyLock                = 144,
            Scroll                       = 145,
            LeftShift                    = 160,
            RightShift                   = 161,
            LeftControl                  = 162,
            RightControl                 = 163,
            LeftMenu                     = 164,
            RightMenu                    = 165,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GoBack                       = 166,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GoForward                    = 167,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            Refresh                      = 168,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            Stop                         = 169,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            Search                       = 170,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            Favorites                    = 171,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GoHome                       = 172,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadA                     = 195,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadB                     = 196,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadX                     = 197,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadY                     = 198,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadRightShoulder         = 199,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadLeftShoulder          = 200,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadLeftTrigger           = 201,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadRightTrigger          = 202,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadDPadUp                = 203,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadDPadDown              = 204,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadDPadLeft              = 205,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadDPadRight             = 206,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadMenu                  = 207,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadView                  = 208,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadLeftThumbstickButton  = 209,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadRightThumbstickButton = 210,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadLeftThumbstickUp      = 211,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadLeftThumbstickDown    = 212,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadLeftThumbstickRight   = 213,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadLeftThumbstickLeft    = 214,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadRightThumbstickUp     = 215,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadRightThumbstickDown   = 216,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadRightThumbstickRight  = 217,
            [contract(Windows.Foundation.UniversalApiContract, 1.0)]
            GamepadRightThumbstickLeft   = 218
        };
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\windows.system.idl(765,0)