1 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_QUERY_EVENT |
|
0 |
0x00000000 |
0 |
|
|
System.String |
D3D10DDI_QUERY_EVENT = 0,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1014,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
2 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_QUERY_OCCLUSION |
|
1 |
0x00000001 |
1 |
|
|
System.String |
D3D10DDI_QUERY_OCCLUSION,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1015,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
3 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_QUERY_TIMESTAMP |
|
2 |
0x00000002 |
2 |
|
|
System.String |
D3D10DDI_QUERY_TIMESTAMP,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1016,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
4 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_QUERY_TIMESTAMPDISJOINT |
|
3 |
0x00000003 |
3 |
|
|
System.String |
D3D10DDI_QUERY_TIMESTAMPDISJOINT,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1017,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
5 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_QUERY_PIPELINESTATS |
|
4 |
0x00000004 |
4 |
|
|
System.String |
D3D10DDI_QUERY_PIPELINESTATS,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1018,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
6 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_QUERY_OCCLUSIONPREDICATE |
|
5 |
0x00000005 |
5 |
|
|
System.String |
D3D10DDI_QUERY_OCCLUSIONPREDICATE,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1019,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
7 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_QUERY_STREAMOUTPUTSTATS |
|
6 |
0x00000006 |
6 |
|
|
System.String |
D3D10DDI_QUERY_STREAMOUTPUTSTATS,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1020,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
8 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_QUERY_STREAMOVERFLOWPREDICATE |
|
7 |
0x00000007 |
7 |
|
|
System.String |
D3D10DDI_QUERY_STREAMOVERFLOWPREDICATE,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1021,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
9 |
10.14854 |
D3D10DDI_QUERY::D3D11DDI_QUERY_PIPELINESTATS |
|
8 |
0x00000008 |
8 |
|
|
System.String |
D3D11DDI_QUERY_PIPELINESTATS,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1024,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 1
|
10 |
10.14854 |
D3D10DDI_QUERY::D3D11DDI_QUERY_STREAMOUTPUTSTATS_STREAM0 |
|
9 |
0x00000009 |
9 |
|
|
System.String |
D3D11DDI_QUERY_STREAMOUTPUTSTATS_STREAM0,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1025,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 1
|
11 |
10.14854 |
D3D10DDI_QUERY::D3D11DDI_QUERY_STREAMOUTPUTSTATS_STREAM1 |
|
10 |
0x0000000A |
10 |
|
|
System.String |
D3D11DDI_QUERY_STREAMOUTPUTSTATS_STREAM1,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1026,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 1
|
12 |
10.14854 |
D3D10DDI_QUERY::D3D11DDI_QUERY_STREAMOUTPUTSTATS_STREAM2 |
|
11 |
0x0000000B |
11 |
|
|
System.String |
D3D11DDI_QUERY_STREAMOUTPUTSTATS_STREAM2,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1027,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 1
|
13 |
10.14854 |
D3D10DDI_QUERY::D3D11DDI_QUERY_STREAMOUTPUTSTATS_STREAM3 |
|
12 |
0x0000000C |
12 |
|
|
System.String |
D3D11DDI_QUERY_STREAMOUTPUTSTATS_STREAM3,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1028,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 1
|
14 |
10.14854 |
D3D10DDI_QUERY::D3D11DDI_QUERY_STREAMOVERFLOWPREDICATE_STREAM0 |
|
13 |
0x0000000D |
13 |
|
|
System.String |
D3D11DDI_QUERY_STREAMOVERFLOWPREDICATE_STREAM0,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1029,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 1
|
15 |
10.14854 |
D3D10DDI_QUERY::D3D11DDI_QUERY_STREAMOVERFLOWPREDICATE_STREAM1 |
|
14 |
0x0000000E |
14 |
|
|
System.String |
D3D11DDI_QUERY_STREAMOVERFLOWPREDICATE_STREAM1,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1030,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 1
|
16 |
10.14854 |
D3D10DDI_QUERY::D3D11DDI_QUERY_STREAMOVERFLOWPREDICATE_STREAM2 |
|
15 |
0x0000000F |
15 |
|
|
System.String |
D3D11DDI_QUERY_STREAMOVERFLOWPREDICATE_STREAM2,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1031,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 1
|
17 |
10.14854 |
D3D10DDI_QUERY::D3D11DDI_QUERY_STREAMOVERFLOWPREDICATE_STREAM3 |
|
16 |
0x00000010 |
16 |
|
|
System.String |
D3D11DDI_QUERY_STREAMOVERFLOWPREDICATE_STREAM3,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1032,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 1
|
18 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_GPU_IDLE |
|
4096 |
0x00001000 |
4096 |
|
|
System.String |
D3D10DDI_COUNTER_GPU_IDLE = 0x1000, // Start of "counters"
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1038,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
19 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_VERTEX_PROCESSING |
|
4097 |
0x00001001 |
4097 |
|
|
System.String |
D3D10DDI_COUNTER_VERTEX_PROCESSING,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1039,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
20 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_GEOMETRY_PROCESSING |
|
4098 |
0x00001002 |
4098 |
|
|
System.String |
D3D10DDI_COUNTER_GEOMETRY_PROCESSING,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1040,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
21 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_PIXEL_PROCESSING |
|
4099 |
0x00001003 |
4099 |
|
|
System.String |
D3D10DDI_COUNTER_PIXEL_PROCESSING,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1041,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
22 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_OTHER_GPU_PROCESSING |
|
4100 |
0x00001004 |
4100 |
|
|
System.String |
D3D10DDI_COUNTER_OTHER_GPU_PROCESSING,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1042,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
23 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION |
|
4101 |
0x00001005 |
4101 |
|
|
System.String |
D3D10DDI_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1043,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
24 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION |
|
4102 |
0x00001006 |
4102 |
|
|
System.String |
D3D10DDI_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1044,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
25 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_VERTEX_THROUGHPUT_UTILIZATION |
|
4103 |
0x00001007 |
4103 |
|
|
System.String |
D3D10DDI_COUNTER_VERTEX_THROUGHPUT_UTILIZATION,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1045,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
26 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_TRISETUP_THROUGHPUT_UTILIZATION |
|
4104 |
0x00001008 |
4104 |
|
|
System.String |
D3D10DDI_COUNTER_TRISETUP_THROUGHPUT_UTILIZATION,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1046,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
27 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION |
|
4105 |
0x00001009 |
4105 |
|
|
System.String |
D3D10DDI_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1047,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
28 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_VERTEXSHADER_MEMORY_LIMITED |
|
4106 |
0x0000100A |
4106 |
|
|
System.String |
D3D10DDI_COUNTER_VERTEXSHADER_MEMORY_LIMITED,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1048,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
29 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_VERTEXSHADER_COMPUTATION_LIMITED |
|
4107 |
0x0000100B |
4107 |
|
|
System.String |
D3D10DDI_COUNTER_VERTEXSHADER_COMPUTATION_LIMITED,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1049,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
30 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_GEOMETRYSHADER_MEMORY_LIMITED |
|
4108 |
0x0000100C |
4108 |
|
|
System.String |
D3D10DDI_COUNTER_GEOMETRYSHADER_MEMORY_LIMITED,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1050,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
31 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_GEOMETRYSHADER_COMPUTATION_LIMITED |
|
4109 |
0x0000100D |
4109 |
|
|
System.String |
D3D10DDI_COUNTER_GEOMETRYSHADER_COMPUTATION_LIMITED,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1051,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
32 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_PIXELSHADER_MEMORY_LIMITED |
|
4110 |
0x0000100E |
4110 |
|
|
System.String |
D3D10DDI_COUNTER_PIXELSHADER_MEMORY_LIMITED,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1052,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
33 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_PIXELSHADER_COMPUTATION_LIMITED |
|
4111 |
0x0000100F |
4111 |
|
|
System.String |
D3D10DDI_COUNTER_PIXELSHADER_COMPUTATION_LIMITED,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1053,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
34 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE |
|
4112 |
0x00001010 |
4112 |
|
|
System.String |
D3D10DDI_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1054,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
35 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_TEXTURE_CACHE_HIT_RATE |
|
4113 |
0x00001011 |
4113 |
|
|
System.String |
D3D10DDI_COUNTER_TEXTURE_CACHE_HIT_RATE,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1055,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
36 |
10.14854 |
D3D10DDI_QUERY::D3D10DDI_COUNTER_DEVICE_DEPENDENT_0 |
|
1073741824 |
0x40000000 |
1073741824 |
|
|
System.String |
D3D10DDI_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000, // Start of "device-dependent counters"
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(1057,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|