1 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D10_DDI_BIND_VERTEX_BUFFER |
|
1 |
0x00000001 |
1 |
|
|
System.String |
D3D10_DDI_BIND_VERTEX_BUFFER = 0x00000001L,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(334,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
2 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D10_DDI_BIND_INDEX_BUFFER |
|
2 |
0x00000002 |
2 |
|
|
System.String |
D3D10_DDI_BIND_INDEX_BUFFER = 0x00000002L,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(335,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
3 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D10_DDI_BIND_CONSTANT_BUFFER |
|
4 |
0x00000004 |
4 |
|
|
System.String |
D3D10_DDI_BIND_CONSTANT_BUFFER = 0x00000004L,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(336,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
4 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D10_DDI_BIND_SHADER_RESOURCE |
|
8 |
0x00000008 |
8 |
|
|
System.String |
D3D10_DDI_BIND_SHADER_RESOURCE = 0x00000008L,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(337,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
5 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D10_DDI_BIND_STREAM_OUTPUT |
|
16 |
0x00000010 |
16 |
|
|
System.String |
D3D10_DDI_BIND_STREAM_OUTPUT = 0x00000010L,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(338,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
6 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D10_DDI_BIND_RENDER_TARGET |
|
32 |
0x00000020 |
32 |
|
|
System.String |
D3D10_DDI_BIND_RENDER_TARGET = 0x00000020L,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(339,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
7 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D10_DDI_BIND_DEPTH_STENCIL |
|
64 |
0x00000040 |
64 |
|
|
System.String |
D3D10_DDI_BIND_DEPTH_STENCIL = 0x00000040L,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(340,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
8 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D10_DDI_BIND_PIPELINE_MASK |
|
127 |
0x0000007F |
127 |
|
|
System.String |
D3D10_DDI_BIND_PIPELINE_MASK = 0x0000007FL,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(341,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
9 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D10_DDI_BIND_PRESENT |
|
128 |
0x00000080 |
-128 |
|
|
System.String |
D3D10_DDI_BIND_PRESENT = 0x00000080L,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(343,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
10 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D10_DDI_BIND_MASK |
|
255 |
0x000000FF |
-1 |
|
|
System.String |
D3D10_DDI_BIND_MASK = 0x000000FFL,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(344,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
11 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D11_DDI_BIND_UNORDERED_ACCESS |
|
256 |
0x00000100 |
256 |
|
|
System.String |
D3D11_DDI_BIND_UNORDERED_ACCESS = 0x00000100L,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(347,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 3
- REVERSE(If D3D11DDI_MINOR_HEADER_VERSION >= 3)
- If D3D11DDI_MINOR_HEADER_VERSION >= 1
|
12 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D11_DDI_BIND_DECODER |
|
512 |
0x00000200 |
512 |
|
|
System.String |
D3D11_DDI_BIND_DECODER = 0x00000200L,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(348,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 3
|
13 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D11_DDI_BIND_VIDEO_ENCODER |
|
1024 |
0x00000400 |
1024 |
|
|
System.String |
D3D11_DDI_BIND_VIDEO_ENCODER = 0x00000400L,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(349,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 3
|
14 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D11_DDI_BIND_CAPTURE |
|
2048 |
0x00000800 |
2048 |
|
|
System.String |
D3D11_DDI_BIND_CAPTURE = 0x00000800L,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(350,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 3
|
15 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D11_DDI_BIND_PIPELINE_MASK |
|
3967 |
0x00000F7F |
3967 |
|
|
System.String |
D3D11_DDI_BIND_PIPELINE_MASK = 0x00000F7FL,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(352,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 3
|
16 |
10.92625 |
D3D10_DDI_RESOURCE_BIND_FLAG::D3D11_DDI_BIND_MASK |
|
4095 |
0x00000FFF |
4095 |
|
|
System.String |
D3D11_DDI_BIND_MASK = 0x00000FFFL,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10umddi.h(353,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If D3D11DDI_MINOR_HEADER_VERSION >= 3
|