How does it work?

MagNumDB is a database that contains about 360,000 items. These items are constants, names, values all extracted from more than 9,000 header files (.h, .hxx, .hpp, .idl, etc.) provided by standard Windows and Visual Studio SDKs and WDKs.

Some values have been extracted from the very special uuid.lib file that contains the value of thousands of guids and property keys, not present anywhere else in header files. This can explain some duplicates (because names in uuid.lib are not always exactly the same as names in .h parsed files...).

It also contains around 36,0000 undocumented guids that we found ... meeeeep ...

 "C2P5"

To build this database, we have tried many existing parsers, things like CLANG or other fine tools, but they just don't suit our needs. They can't handle thousands of files that don't compile together, they can't handle some specific (or just very old) Microsoft constructs or annotations, they don't remember the stack of #define directives that led to a definition, they only give you a final AST, not a partial one, etc.

So, in the end, we have written a C/C++ parser named C2P5 (for C/CPP/PreProcessor/Parser), tailored specifically for computing constants. C2P5 is capable of preprocessing, parsing and partially evaluating all header files as if they were included in a one big virtual project (that of course, does not compile) on a 32G RAM machine. It currently supports the following preprocessor and C/C++ constructs:

  • #define preprocessor that define constants
  • #define preprocessor that define expression to compute constants
  • C and C++ constants, strings and enum definitions, and some level of pointerness
  • Special GUID constructs like DECLSPEC_UUID, DEFINE_GUIDSTRUCT, MIDL_INTERFACE, you name it
  • PROPERTYKEY constructs
  • Some IDL constructs
  • Etc.

The parser remembers dynamic preprocessor definitions (#if, #ifdef, etc.) that are conditions for constants definitions and expression computation. All parsed items are saved in the database, as well as the associated conditions. There may be more than one item corresponding to a given name, if there are differences in their associated conditions stack.

C2P5 supports the following types of constants, regardless of the way they are defined in source files:

  • integer, signed or unsigned, from 8-bit to 128-bit
  • floating point number, single (32-bit) or double (64-bit)
  • globally unique identifier, or guid, uuid, CLSID, IID, etc.
  • string, in narrow, wide, or utf-8/16/32 formats
  • character, in narrow, wide, or utf-8/16/32 formats
  • pointer, a constant cast as a pointer
  • property key, or PROPERTYKEY, or PKEY, a combination of a guid (fmtid) and a 32-bit integer (id).

 Powered by

C2P5 and this MagNumDB web site are written in C# and use a Lucene database as a full-text search engine. C2P5 uses a custom ANTLR4cs C grammar for expression parsing, not for preprocessor parsing.

 

 Frequently Asked Questions

  • Q: Can I run custom queries?
    A: Yes. You can use Lucene's query syntax. Note the Database is case insensitive. Check out the list of columns with their corresponding database column names:

    • Index: the item's index.
    • Name: the item's name, or title. For enum values, it's prefixed with the enum's name.
      Corresponding database field: title.
    • Type: the item's type, expressed in a specific, universal system.
      Corresponding database's field: valuetype, but use the value of the Storage type column for queries on items type.
    • Value: the item's value. For string values, it's displayed as is w/o quotes nor escaping.
      Corresponding database field: value. There is also a typedvalue field that can contain database's Int32, Int64, Float, Double or String typed values.
    • Hex Value: the item's hexadecimal value, only valid for integer types.
      There is no corresponding database field.
    • Signed Value: the item's signed value, only valid for integer and double types. Useful when you found a unsigned number and want to get the corresponding signed value (uint -> int for example).
      There is no corresponding database field.
    • Source lines(s): the source lines from which the item was extracted. Comments and characters such as TAB, CR are preserved.
      Corresponding database field: source.
    • File path: the file path from which the item was extracted, terminated by the line index.
      Corresponding database field: filepath. There are also directory and filename fields. filename is useful to query for values in a given file.
    • Score: Database's score value. Items are returned sorted by score.
    • Guid formats: a utility columns that proposes all possible guid formats. Only valid for guid types.
      There is no corresponding database field
    • Char type: the character encoding (narrow, wide, etc.). Only valid for char and string values.
      Corresponding database field: chartype.
    • Storage type: the exact storage type in the database. Only used for specific queries.
      Corresponding database field: valuetype.
    • Conditions: the list of preprocessor conditions for a given item. If a condition is surrounded with a REVERSE function, it means the reverse condition of what's surrounded was the condition.
      Corresponding database field: conditions. There may be multiple conditions fields for one item.

    Some important points to note:

    • If you search for a negative number (like error codes expressed using signed integers), you can surround the search with double quotes, for example searching for "-2147009290" is equivalent to searching for 0x80073CF6, 80073CF6 (or even 3CF6 in this specific case). If you don't surround negative numbers with double quotes, the system will search for signed and unsigned corresponding values.
    • The full-text search uses items' name, value, hex value, guid formats, source lines, etc. so refine your search if you get back too many items.
    • You can search for guid binary values using just a part of their full definition. For example, if you search for '79eac9c5', it will get you 3 guid entries
    • Leading wild card search (*whatever) is allowed, but it may slow down the search significantly.

    Here are some example or custom queries:

    title:wm_user returns the WM_USER Windows message item, not all items that reference the WM_USER token.

    title:wm_u* returns all items (Windows messages probably) whose name starts with WM_U*.

    value:1024 AND title:wm_* returns all items (Windows messages probably) whose name starts with WM_U* and value is 1024. Note AND must be UPPERCASE for database to understand it as an AND operator.

    value:"00000002-0000-0000-C000-000000000046" returns the IMalloc IID guid value.

  • Q: I always get back 400 items at most. Why?
    A: The MagNumDb site currently limits the number of returned items to this value by design. This should be enough for most real search scenarios (like enums with a big list of values).

  • Q: Some values are empty. Why?
    A: The expression evaluator cannot always compute the final value, because it sometimes require contextual information (custom defines, compiler architecture, etc.) that the parser doesn't have at parsing time. You can enable the Source line(s) column to check what's the corresponding source and try to work it out by yourself. The origin file path and line number is also included.

  • Q: Can I get all values for a given enum?
    A: Sure. For example, __VSHPROPID is the name of an enum, and a query like this: parent:__VSHPROPID will get all the enum's values (66 entries).

  • Q: I sometimes get back items whose name starts with "__magnumdb__enum_". Why?
    A: C allows unnamed enums. The MagNumDb parser just gives them a name, using the defining file name and a counter.

  • Q: I sometimes get back the same item/name twice or more with different values. For example:  TARGET_IS_NT60_OR_LATER. Why?
    A: This can be the case with defines. Their value may be different if they were surrounded by # directives (#if, #else, etc.) in the original source code. You can enable the Condition(s) column to check what are the corresponding conditions for a given item.
    Note: if a condition is surrounded with a funny REVERSE function token, it means the reverse condition of what's surrounded.

  • Q: I can't connect from an IP address but from another one, it works. Why?
    A: The server is constantly monitored for excessive usage. It's possible your IP address has been banned because massive sets of queries where observed. If you think this is an error, send us an email.

 Database Details

  • Last update date: Monday May 30, 2022
  • Items count: 368054
  • Parsed files count: 9521
  • Windows SDK version: 10.0.22621.0
  • NetFx SDK version: 4.8
  • MSVC Tools version: 14.32.31326
  • KMDF version: 1.33
  • UMDF version: 2.33

 Rest API

There is a JSON version API (you will have to figure out the schema, it's pretty obvious) that you can call here (the search query is the 'q' parameter):

   https://www.magnumdb.com/api.aspx?q=0xC000000D&key=you-api-key-goes-here

Note this API also has a 400 items maximum limit and the server is monitored for excessive usage (the key can be removed without notice). If you want to get a key, send us an email.

 

 Privacy & Terms

This privacy policy is for the www.magnumdb.com website and governs the privacy of online users who choose to use it. It sets out the different areas where user privacy is concerned and outlines the obligations and requirements of the users, the website and website owners.

 Cookies

www.magnumdb.com uses cookies for the sole reason of monitoring and improving our services, using Google Analytics. You can however decide to opt out of having your anonymized browsing activity within this site recorded by monitoring cookies, if you follow the instructions from Google here: Google Analytics Opt-out Browser Add-on

 User Information Storage

www.magnumdb.com stores no User Information nor Personal Data, at all.

 Data Security and Retention

This site application is hosted in Microsoft Azure in the "Central US" data center. See Microsoft’s Azure Trust Center for more information.

We make reasonable efforts to ensure a level of security appropriate to the risk associated with the processing of data.

Unfortunately, no data transmission or storage system can be guaranteed to be 100% secure. If you have reason to believe that your interaction with us is no longer secure, please contact us immediately.

We do not retain any Personal Data. Where we retain data, we do so in accordance with any limitation periods and records retention obligations that are imposed by applicable law.

   Disclaimer

All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 

 Contact

We welcome feedback.
Seen anything missing? A bug? A wrong value? Do you have any suggestion for improvements? Do you have an idea for a cool new feature?

Please contact us here

 About MagNumDB

MagNumDB © 2017-2022 Simon Mourier V1.5.0. All rights reserved.

Profile for Simon Mourier at Stack Overflow, Q&A for professional and enthusiast programmers


All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
1 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ADD 0 0x00000000 0 System.String
D3D10_SB_OPCODE_ADD          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(127,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
2 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_AND 1 0x00000001 1 System.String
D3D10_SB_OPCODE_AND          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(128,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
3 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_BREAK 2 0x00000002 2 System.String
D3D10_SB_OPCODE_BREAK        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(129,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
4 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_BREAKC 3 0x00000003 3 System.String
D3D10_SB_OPCODE_BREAKC       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(130,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
5 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_CALL 4 0x00000004 4 System.String
D3D10_SB_OPCODE_CALL         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(131,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
6 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_CALLC 5 0x00000005 5 System.String
D3D10_SB_OPCODE_CALLC        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(132,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
7 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_CASE 6 0x00000006 6 System.String
D3D10_SB_OPCODE_CASE         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(133,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
8 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_CONTINUE 7 0x00000007 7 System.String
D3D10_SB_OPCODE_CONTINUE     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(134,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
9 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_CONTINUEC 8 0x00000008 8 System.String
D3D10_SB_OPCODE_CONTINUEC    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(135,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
10 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_CUT 9 0x00000009 9 System.String
D3D10_SB_OPCODE_CUT          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(136,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
11 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DEFAULT 10 0x0000000A 10 System.String
D3D10_SB_OPCODE_DEFAULT      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(137,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
12 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DERIV_RTX 11 0x0000000B 11 System.String
D3D10_SB_OPCODE_DERIV_RTX    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(138,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
13 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DERIV_RTY 12 0x0000000C 12 System.String
D3D10_SB_OPCODE_DERIV_RTY    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(139,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
14 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DISCARD 13 0x0000000D 13 System.String
D3D10_SB_OPCODE_DISCARD      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(140,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
15 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DIV 14 0x0000000E 14 System.String
D3D10_SB_OPCODE_DIV          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(141,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
16 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DP2 15 0x0000000F 15 System.String
D3D10_SB_OPCODE_DP2          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(142,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
17 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DP3 16 0x00000010 16 System.String
D3D10_SB_OPCODE_DP3          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(143,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
18 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DP4 17 0x00000011 17 System.String
D3D10_SB_OPCODE_DP4          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(144,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
19 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ELSE 18 0x00000012 18 System.String
D3D10_SB_OPCODE_ELSE         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(145,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
20 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_EMIT 19 0x00000013 19 System.String
D3D10_SB_OPCODE_EMIT         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(146,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
21 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_EMITTHENCUT 20 0x00000014 20 System.String
D3D10_SB_OPCODE_EMITTHENCUT  ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(147,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
22 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ENDIF 21 0x00000015 21 System.String
D3D10_SB_OPCODE_ENDIF        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(148,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
23 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ENDLOOP 22 0x00000016 22 System.String
D3D10_SB_OPCODE_ENDLOOP      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(149,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
24 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ENDSWITCH 23 0x00000017 23 System.String
D3D10_SB_OPCODE_ENDSWITCH    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(150,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
25 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_EQ 24 0x00000018 24 System.String
D3D10_SB_OPCODE_EQ           ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(151,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
26 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_EXP 25 0x00000019 25 System.String
D3D10_SB_OPCODE_EXP          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(152,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
27 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_FRC 26 0x0000001A 26 System.String
D3D10_SB_OPCODE_FRC          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(153,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
28 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_FTOI 27 0x0000001B 27 System.String
D3D10_SB_OPCODE_FTOI         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(154,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
29 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_FTOU 28 0x0000001C 28 System.String
D3D10_SB_OPCODE_FTOU         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(155,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
30 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_GE 29 0x0000001D 29 System.String
D3D10_SB_OPCODE_GE           ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(156,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
31 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_IADD 30 0x0000001E 30 System.String
D3D10_SB_OPCODE_IADD         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(157,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
32 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_IF 31 0x0000001F 31 System.String
D3D10_SB_OPCODE_IF           ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(158,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
33 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_IEQ 32 0x00000020 32 System.String
D3D10_SB_OPCODE_IEQ          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(159,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
34 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_IGE 33 0x00000021 33 System.String
D3D10_SB_OPCODE_IGE          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(160,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
35 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ILT 34 0x00000022 34 System.String
D3D10_SB_OPCODE_ILT          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(161,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
36 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_IMAD 35 0x00000023 35 System.String
D3D10_SB_OPCODE_IMAD         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(162,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
37 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_IMAX 36 0x00000024 36 System.String
D3D10_SB_OPCODE_IMAX         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(163,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
38 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_IMIN 37 0x00000025 37 System.String
D3D10_SB_OPCODE_IMIN         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(164,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
39 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_IMUL 38 0x00000026 38 System.String
D3D10_SB_OPCODE_IMUL         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(165,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
40 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_INE 39 0x00000027 39 System.String
D3D10_SB_OPCODE_INE          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(166,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
41 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_INEG 40 0x00000028 40 System.String
D3D10_SB_OPCODE_INEG         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(167,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
42 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ISHL 41 0x00000029 41 System.String
D3D10_SB_OPCODE_ISHL         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(168,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
43 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ISHR 42 0x0000002A 42 System.String
D3D10_SB_OPCODE_ISHR         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(169,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
44 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ITOF 43 0x0000002B 43 System.String
D3D10_SB_OPCODE_ITOF         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(170,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
45 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_LABEL 44 0x0000002C 44 System.String
D3D10_SB_OPCODE_LABEL        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(171,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
46 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_LD 45 0x0000002D 45 System.String
D3D10_SB_OPCODE_LD           ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(172,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
47 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_LD_MS 46 0x0000002E 46 System.String
D3D10_SB_OPCODE_LD_MS        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(173,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
48 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_LOG 47 0x0000002F 47 System.String
D3D10_SB_OPCODE_LOG          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(174,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
49 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_LOOP 48 0x00000030 48 System.String
D3D10_SB_OPCODE_LOOP         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(175,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
50 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_LT 49 0x00000031 49 System.String
D3D10_SB_OPCODE_LT           ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(176,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
51 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_MAD 50 0x00000032 50 System.String
D3D10_SB_OPCODE_MAD          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(177,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
52 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_MIN 51 0x00000033 51 System.String
D3D10_SB_OPCODE_MIN          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(178,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
53 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_MAX 52 0x00000034 52 System.String
D3D10_SB_OPCODE_MAX          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(179,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
54 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_CUSTOMDATA 53 0x00000035 53 System.String
D3D10_SB_OPCODE_CUSTOMDATA   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(180,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
55 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_MOV 54 0x00000036 54 System.String
D3D10_SB_OPCODE_MOV          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(181,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
56 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_MOVC 55 0x00000037 55 System.String
D3D10_SB_OPCODE_MOVC         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(182,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
57 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_MUL 56 0x00000038 56 System.String
D3D10_SB_OPCODE_MUL          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(183,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
58 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_NE 57 0x00000039 57 System.String
D3D10_SB_OPCODE_NE           ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(184,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
59 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_NOP 58 0x0000003A 58 System.String
D3D10_SB_OPCODE_NOP          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(185,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
60 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_NOT 59 0x0000003B 59 System.String
D3D10_SB_OPCODE_NOT          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(186,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
61 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_OR 60 0x0000003C 60 System.String
D3D10_SB_OPCODE_OR           ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(187,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
62 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_RESINFO 61 0x0000003D 61 System.String
D3D10_SB_OPCODE_RESINFO      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(188,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
63 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_RET 62 0x0000003E 62 System.String
D3D10_SB_OPCODE_RET          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(189,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
64 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_RETC 63 0x0000003F 63 System.String
D3D10_SB_OPCODE_RETC         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(190,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
65 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ROUND_NE 64 0x00000040 64 System.String
D3D10_SB_OPCODE_ROUND_NE     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(191,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
66 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ROUND_NI 65 0x00000041 65 System.String
D3D10_SB_OPCODE_ROUND_NI     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(192,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
67 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ROUND_PI 66 0x00000042 66 System.String
D3D10_SB_OPCODE_ROUND_PI     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(193,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
68 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ROUND_Z 67 0x00000043 67 System.String
D3D10_SB_OPCODE_ROUND_Z      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(194,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
69 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_RSQ 68 0x00000044 68 System.String
D3D10_SB_OPCODE_RSQ          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(195,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
70 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_SAMPLE 69 0x00000045 69 System.String
D3D10_SB_OPCODE_SAMPLE       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(196,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
71 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_SAMPLE_C 70 0x00000046 70 System.String
D3D10_SB_OPCODE_SAMPLE_C     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(197,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
72 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_SAMPLE_C_LZ 71 0x00000047 71 System.String
D3D10_SB_OPCODE_SAMPLE_C_LZ  ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(198,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
73 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_SAMPLE_L 72 0x00000048 72 System.String
D3D10_SB_OPCODE_SAMPLE_L     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(199,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
74 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_SAMPLE_D 73 0x00000049 73 System.String
D3D10_SB_OPCODE_SAMPLE_D     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(200,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
75 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_SAMPLE_B 74 0x0000004A 74 System.String
D3D10_SB_OPCODE_SAMPLE_B     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(201,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
76 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_SQRT 75 0x0000004B 75 System.String
D3D10_SB_OPCODE_SQRT         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(202,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
77 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_SWITCH 76 0x0000004C 76 System.String
D3D10_SB_OPCODE_SWITCH       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(203,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
78 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_SINCOS 77 0x0000004D 77 System.String
D3D10_SB_OPCODE_SINCOS       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(204,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
79 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_UDIV 78 0x0000004E 78 System.String
D3D10_SB_OPCODE_UDIV         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(205,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
80 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_ULT 79 0x0000004F 79 System.String
D3D10_SB_OPCODE_ULT          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(206,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
81 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_UGE 80 0x00000050 80 System.String
D3D10_SB_OPCODE_UGE          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(207,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
82 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_UMUL 81 0x00000051 81 System.String
D3D10_SB_OPCODE_UMUL         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(208,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
83 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_UMAD 82 0x00000052 82 System.String
D3D10_SB_OPCODE_UMAD         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(209,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
84 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_UMAX 83 0x00000053 83 System.String
D3D10_SB_OPCODE_UMAX         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(210,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
85 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_UMIN 84 0x00000054 84 System.String
D3D10_SB_OPCODE_UMIN         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(211,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
86 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_USHR 85 0x00000055 85 System.String
D3D10_SB_OPCODE_USHR         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(212,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
87 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_UTOF 86 0x00000056 86 System.String
D3D10_SB_OPCODE_UTOF         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(213,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
88 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_XOR 87 0x00000057 87 System.String
D3D10_SB_OPCODE_XOR          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(214,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
89 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_RESOURCE 88 0x00000058 88 System.String
D3D10_SB_OPCODE_DCL_RESOURCE                     , // DCL* opcodes have
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(215,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
90 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_CONSTANT_BUFFER 89 0x00000059 89 System.String
D3D10_SB_OPCODE_DCL_CONSTANT_BUFFER              , // custom operand formats.
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(216,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
91 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_SAMPLER 90 0x0000005A 90 System.String
D3D10_SB_OPCODE_DCL_SAMPLER                      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(217,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
92 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_INDEX_RANGE 91 0x0000005B 91 System.String
D3D10_SB_OPCODE_DCL_INDEX_RANGE                  ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(218,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
93 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY 92 0x0000005C 92 System.String
D3D10_SB_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(219,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
94 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_GS_INPUT_PRIMITIVE 93 0x0000005D 93 System.String
D3D10_SB_OPCODE_DCL_GS_INPUT_PRIMITIVE           ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(220,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
95 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT 94 0x0000005E 94 System.String
D3D10_SB_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(221,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
96 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_INPUT 95 0x0000005F 95 System.String
D3D10_SB_OPCODE_DCL_INPUT                        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(222,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
97 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_INPUT_SGV 96 0x00000060 96 System.String
D3D10_SB_OPCODE_DCL_INPUT_SGV                    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(223,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
98 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_INPUT_SIV 97 0x00000061 97 System.String
D3D10_SB_OPCODE_DCL_INPUT_SIV                    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(224,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
99 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_INPUT_PS 98 0x00000062 98 System.String
D3D10_SB_OPCODE_DCL_INPUT_PS                     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(225,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
100 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_INPUT_PS_SGV 99 0x00000063 99 System.String
D3D10_SB_OPCODE_DCL_INPUT_PS_SGV                 ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(226,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
101 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_INPUT_PS_SIV 100 0x00000064 100 System.String
D3D10_SB_OPCODE_DCL_INPUT_PS_SIV                 ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(227,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
102 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_OUTPUT 101 0x00000065 101 System.String
D3D10_SB_OPCODE_DCL_OUTPUT                       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(228,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
103 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_OUTPUT_SGV 102 0x00000066 102 System.String
D3D10_SB_OPCODE_DCL_OUTPUT_SGV                   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(229,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
104 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_OUTPUT_SIV 103 0x00000067 103 System.String
D3D10_SB_OPCODE_DCL_OUTPUT_SIV                   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(230,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
105 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_TEMPS 104 0x00000068 104 System.String
D3D10_SB_OPCODE_DCL_TEMPS                        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(231,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
106 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_INDEXABLE_TEMP 105 0x00000069 105 System.String
D3D10_SB_OPCODE_DCL_INDEXABLE_TEMP               ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(232,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
107 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_DCL_GLOBAL_FLAGS 106 0x0000006A 106 System.String
D3D10_SB_OPCODE_DCL_GLOBAL_FLAGS                 ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(233,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
108 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_OPCODE_RESERVED0 107 0x0000006B 107 System.String
D3D10_SB_OPCODE_RESERVED0,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(237,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
109 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_1_SB_OPCODE_LOD 108 0x0000006C 108 System.String
D3D10_1_SB_OPCODE_LOD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(241,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
110 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_1_SB_OPCODE_GATHER4 109 0x0000006D 109 System.String
D3D10_1_SB_OPCODE_GATHER4,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(242,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
111 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_1_SB_OPCODE_SAMPLE_POS 110 0x0000006E 110 System.String
D3D10_1_SB_OPCODE_SAMPLE_POS,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(243,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
112 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_1_SB_OPCODE_SAMPLE_INFO 111 0x0000006F 111 System.String
D3D10_1_SB_OPCODE_SAMPLE_INFO,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(244,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
113 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_SB_NUM_OPCODES 112 0x00000070 112 System.String
D3D10_SB_NUM_OPCODES                                     // Should be the last entry
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(246,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
114 8.287189 D3D10_SB_OPCODE_TYPE::D3D10_1_SB_OPCODE_RESERVED1 112 0x00000070 112 System.String
D3D10_1_SB_OPCODE_RESERVED1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(265,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
115 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_HS_DECLS 113 0x00000071 113 System.String
D3D11_SB_OPCODE_HS_DECLS                         , // token marks beginning of HS sub-shader
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(268,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
116 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_HS_CONTROL_POINT_PHASE 114 0x00000072 114 System.String
D3D11_SB_OPCODE_HS_CONTROL_POINT_PHASE           , // token marks beginning of HS sub-shader
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(269,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
117 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_HS_FORK_PHASE 115 0x00000073 115 System.String
D3D11_SB_OPCODE_HS_FORK_PHASE                    , // token marks beginning of HS sub-shader
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(270,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
118 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_HS_JOIN_PHASE 116 0x00000074 116 System.String
D3D11_SB_OPCODE_HS_JOIN_PHASE                    , // token marks beginning of HS sub-shader
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(271,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
119 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_EMIT_STREAM 117 0x00000075 117 System.String
D3D11_SB_OPCODE_EMIT_STREAM                      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(273,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
120 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_CUT_STREAM 118 0x00000076 118 System.String
D3D11_SB_OPCODE_CUT_STREAM                       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(274,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
121 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_EMITTHENCUT_STREAM 119 0x00000077 119 System.String
D3D11_SB_OPCODE_EMITTHENCUT_STREAM               ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(275,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
122 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_INTERFACE_CALL 120 0x00000078 120 System.String
D3D11_SB_OPCODE_INTERFACE_CALL                   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(276,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
123 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_BUFINFO 121 0x00000079 121 System.String
D3D11_SB_OPCODE_BUFINFO                          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(278,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
124 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DERIV_RTX_COARSE 122 0x0000007A 122 System.String
D3D11_SB_OPCODE_DERIV_RTX_COARSE                 ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(279,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
125 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DERIV_RTX_FINE 123 0x0000007B 123 System.String
D3D11_SB_OPCODE_DERIV_RTX_FINE                   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(280,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
126 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DERIV_RTY_COARSE 124 0x0000007C 124 System.String
D3D11_SB_OPCODE_DERIV_RTY_COARSE                 ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(281,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
127 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DERIV_RTY_FINE 125 0x0000007D 125 System.String
D3D11_SB_OPCODE_DERIV_RTY_FINE                   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(282,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
128 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_GATHER4_C 126 0x0000007E 126 System.String
D3D11_SB_OPCODE_GATHER4_C                        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(283,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
129 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_GATHER4_PO 127 0x0000007F 127 System.String
D3D11_SB_OPCODE_GATHER4_PO                       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(284,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
130 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_GATHER4_PO_C 128 0x00000080 -128 System.String
D3D11_SB_OPCODE_GATHER4_PO_C                     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(285,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
131 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_RCP 129 0x00000081 -127 System.String
D3D11_SB_OPCODE_RCP                              ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(286,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
132 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_F32TOF16 130 0x00000082 -126 System.String
D3D11_SB_OPCODE_F32TOF16                         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(287,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
133 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_F16TOF32 131 0x00000083 -125 System.String
D3D11_SB_OPCODE_F16TOF32                         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(288,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
134 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_UADDC 132 0x00000084 -124 System.String
D3D11_SB_OPCODE_UADDC                            ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(289,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
135 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_USUBB 133 0x00000085 -123 System.String
D3D11_SB_OPCODE_USUBB                            ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(290,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
136 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_COUNTBITS 134 0x00000086 -122 System.String
D3D11_SB_OPCODE_COUNTBITS                        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(291,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
137 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_FIRSTBIT_HI 135 0x00000087 -121 System.String
D3D11_SB_OPCODE_FIRSTBIT_HI                      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(292,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
138 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_FIRSTBIT_LO 136 0x00000088 -120 System.String
D3D11_SB_OPCODE_FIRSTBIT_LO                      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(293,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
139 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_FIRSTBIT_SHI 137 0x00000089 -119 System.String
D3D11_SB_OPCODE_FIRSTBIT_SHI                     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(294,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
140 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_UBFE 138 0x0000008A -118 System.String
D3D11_SB_OPCODE_UBFE                             ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(295,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
141 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_IBFE 139 0x0000008B -117 System.String
D3D11_SB_OPCODE_IBFE                             ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(296,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
142 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_BFI 140 0x0000008C -116 System.String
D3D11_SB_OPCODE_BFI                              ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(297,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
143 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_BFREV 141 0x0000008D -115 System.String
D3D11_SB_OPCODE_BFREV                            ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(298,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
144 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_SWAPC 142 0x0000008E -114 System.String
D3D11_SB_OPCODE_SWAPC                            ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(299,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
145 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_STREAM 143 0x0000008F -113 System.String
D3D11_SB_OPCODE_DCL_STREAM                       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(301,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
146 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_FUNCTION_BODY 144 0x00000090 -112 System.String
D3D11_SB_OPCODE_DCL_FUNCTION_BODY                ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(302,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
147 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_FUNCTION_TABLE 145 0x00000091 -111 System.String
D3D11_SB_OPCODE_DCL_FUNCTION_TABLE               ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(303,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
148 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_INTERFACE 146 0x00000092 -110 System.String
D3D11_SB_OPCODE_DCL_INTERFACE                    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(304,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
149 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_INPUT_CONTROL_POINT_COUNT 147 0x00000093 -109 System.String
D3D11_SB_OPCODE_DCL_INPUT_CONTROL_POINT_COUNT    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(306,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
150 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_OUTPUT_CONTROL_POINT_COUNT 148 0x00000094 -108 System.String
D3D11_SB_OPCODE_DCL_OUTPUT_CONTROL_POINT_COUNT   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(307,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
151 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_TESS_DOMAIN 149 0x00000095 -107 System.String
D3D11_SB_OPCODE_DCL_TESS_DOMAIN                  ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(308,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
152 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_TESS_PARTITIONING 150 0x00000096 -106 System.String
D3D11_SB_OPCODE_DCL_TESS_PARTITIONING            ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(309,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
153 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_TESS_OUTPUT_PRIMITIVE 151 0x00000097 -105 System.String
D3D11_SB_OPCODE_DCL_TESS_OUTPUT_PRIMITIVE        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(310,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
154 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_HS_MAX_TESSFACTOR 152 0x00000098 -104 System.String
D3D11_SB_OPCODE_DCL_HS_MAX_TESSFACTOR            ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(311,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
155 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT 153 0x00000099 -103 System.String
D3D11_SB_OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(312,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
156 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_HS_JOIN_PHASE_INSTANCE_COUNT 154 0x0000009A -102 System.String
D3D11_SB_OPCODE_DCL_HS_JOIN_PHASE_INSTANCE_COUNT ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(313,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
157 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_THREAD_GROUP 155 0x0000009B -101 System.String
D3D11_SB_OPCODE_DCL_THREAD_GROUP                 ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(315,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
158 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_TYPED 156 0x0000009C -100 System.String
D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_TYPED  ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(316,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
159 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW 157 0x0000009D -99 System.String
D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(317,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
160 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED 158 0x0000009E -98 System.String
D3D11_SB_OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(318,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
161 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_RAW 159 0x0000009F -97 System.String
D3D11_SB_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_RAW,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(319,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
162 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED 160 0x000000A0 -96 System.String
D3D11_SB_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(320,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
163 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_RESOURCE_RAW 161 0x000000A1 -95 System.String
D3D11_SB_OPCODE_DCL_RESOURCE_RAW                 ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(321,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
164 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_RESOURCE_STRUCTURED 162 0x000000A2 -94 System.String
D3D11_SB_OPCODE_DCL_RESOURCE_STRUCTURED          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(322,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
165 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_LD_UAV_TYPED 163 0x000000A3 -93 System.String
D3D11_SB_OPCODE_LD_UAV_TYPED                     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(323,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
166 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_STORE_UAV_TYPED 164 0x000000A4 -92 System.String
D3D11_SB_OPCODE_STORE_UAV_TYPED                  ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(324,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
167 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_LD_RAW 165 0x000000A5 -91 System.String
D3D11_SB_OPCODE_LD_RAW                           ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(325,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
168 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_STORE_RAW 166 0x000000A6 -90 System.String
D3D11_SB_OPCODE_STORE_RAW                        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(326,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
169 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_LD_STRUCTURED 167 0x000000A7 -89 System.String
D3D11_SB_OPCODE_LD_STRUCTURED                    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(327,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
170 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_STORE_STRUCTURED 168 0x000000A8 -88 System.String
D3D11_SB_OPCODE_STORE_STRUCTURED                 ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(328,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
171 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_ATOMIC_AND 169 0x000000A9 -87 System.String
D3D11_SB_OPCODE_ATOMIC_AND                       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(329,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
172 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_ATOMIC_OR 170 0x000000AA -86 System.String
D3D11_SB_OPCODE_ATOMIC_OR                        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(330,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
173 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_ATOMIC_XOR 171 0x000000AB -85 System.String
D3D11_SB_OPCODE_ATOMIC_XOR                       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(331,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
174 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_ATOMIC_CMP_STORE 172 0x000000AC -84 System.String
D3D11_SB_OPCODE_ATOMIC_CMP_STORE                 ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(332,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
175 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_ATOMIC_IADD 173 0x000000AD -83 System.String
D3D11_SB_OPCODE_ATOMIC_IADD                      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(333,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
176 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_ATOMIC_IMAX 174 0x000000AE -82 System.String
D3D11_SB_OPCODE_ATOMIC_IMAX                      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(334,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
177 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_ATOMIC_IMIN 175 0x000000AF -81 System.String
D3D11_SB_OPCODE_ATOMIC_IMIN                      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(335,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
178 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_ATOMIC_UMAX 176 0x000000B0 -80 System.String
D3D11_SB_OPCODE_ATOMIC_UMAX                      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(336,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
179 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_ATOMIC_UMIN 177 0x000000B1 -79 System.String
D3D11_SB_OPCODE_ATOMIC_UMIN                      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(337,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
180 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_IMM_ATOMIC_ALLOC 178 0x000000B2 -78 System.String
D3D11_SB_OPCODE_IMM_ATOMIC_ALLOC                 ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(338,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
181 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_IMM_ATOMIC_CONSUME 179 0x000000B3 -77 System.String
D3D11_SB_OPCODE_IMM_ATOMIC_CONSUME               ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(339,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
182 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_IMM_ATOMIC_IADD 180 0x000000B4 -76 System.String
D3D11_SB_OPCODE_IMM_ATOMIC_IADD                  ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(340,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
183 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_IMM_ATOMIC_AND 181 0x000000B5 -75 System.String
D3D11_SB_OPCODE_IMM_ATOMIC_AND                   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(341,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
184 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_IMM_ATOMIC_OR 182 0x000000B6 -74 System.String
D3D11_SB_OPCODE_IMM_ATOMIC_OR                    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(342,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
185 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_IMM_ATOMIC_XOR 183 0x000000B7 -73 System.String
D3D11_SB_OPCODE_IMM_ATOMIC_XOR                   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(343,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
186 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_IMM_ATOMIC_EXCH 184 0x000000B8 -72 System.String
D3D11_SB_OPCODE_IMM_ATOMIC_EXCH                  ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(344,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
187 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_IMM_ATOMIC_CMP_EXCH 185 0x000000B9 -71 System.String
D3D11_SB_OPCODE_IMM_ATOMIC_CMP_EXCH              ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(345,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
188 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_IMM_ATOMIC_IMAX 186 0x000000BA -70 System.String
D3D11_SB_OPCODE_IMM_ATOMIC_IMAX                  ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(346,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
189 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_IMM_ATOMIC_IMIN 187 0x000000BB -69 System.String
D3D11_SB_OPCODE_IMM_ATOMIC_IMIN                  ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(347,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
190 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_IMM_ATOMIC_UMAX 188 0x000000BC -68 System.String
D3D11_SB_OPCODE_IMM_ATOMIC_UMAX                  ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(348,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
191 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_IMM_ATOMIC_UMIN 189 0x000000BD -67 System.String
D3D11_SB_OPCODE_IMM_ATOMIC_UMIN                  ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(349,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
192 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_SYNC 190 0x000000BE -66 System.String
D3D11_SB_OPCODE_SYNC                             ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(350,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
193 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DADD 191 0x000000BF -65 System.String
D3D11_SB_OPCODE_DADD                             ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(352,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
194 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DMAX 192 0x000000C0 -64 System.String
D3D11_SB_OPCODE_DMAX                             ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(353,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
195 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DMIN 193 0x000000C1 -63 System.String
D3D11_SB_OPCODE_DMIN                             ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(354,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
196 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DMUL 194 0x000000C2 -62 System.String
D3D11_SB_OPCODE_DMUL                             ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(355,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
197 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DEQ 195 0x000000C3 -61 System.String
D3D11_SB_OPCODE_DEQ                              ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(356,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
198 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DGE 196 0x000000C4 -60 System.String
D3D11_SB_OPCODE_DGE                              ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(357,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
199 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DLT 197 0x000000C5 -59 System.String
D3D11_SB_OPCODE_DLT                              ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(358,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
200 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DNE 198 0x000000C6 -58 System.String
D3D11_SB_OPCODE_DNE                              ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(359,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
201 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DMOV 199 0x000000C7 -57 System.String
D3D11_SB_OPCODE_DMOV                             ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(360,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
202 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DMOVC 200 0x000000C8 -56 System.String
D3D11_SB_OPCODE_DMOVC                            ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(361,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
203 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DTOF 201 0x000000C9 -55 System.String
D3D11_SB_OPCODE_DTOF                             ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(362,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
204 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_FTOD 202 0x000000CA -54 System.String
D3D11_SB_OPCODE_FTOD                             ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(363,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
205 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_EVAL_SNAPPED 203 0x000000CB -53 System.String
D3D11_SB_OPCODE_EVAL_SNAPPED                     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(365,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
206 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_EVAL_SAMPLE_INDEX 204 0x000000CC -52 System.String
D3D11_SB_OPCODE_EVAL_SAMPLE_INDEX                ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(366,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
207 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_EVAL_CENTROID 205 0x000000CD -51 System.String
D3D11_SB_OPCODE_EVAL_CENTROID                    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(367,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
208 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DCL_GS_INSTANCE_COUNT 206 0x000000CE -50 System.String
D3D11_SB_OPCODE_DCL_GS_INSTANCE_COUNT            ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(369,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
209 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_ABORT 207 0x000000CF -49 System.String
D3D11_SB_OPCODE_ABORT                            ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(371,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
210 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_DEBUG_BREAK 208 0x000000D0 -48 System.String
D3D11_SB_OPCODE_DEBUG_BREAK                      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(372,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
211 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_SB_OPCODE_RESERVED0 209 0x000000D1 -47 System.String
D3D11_SB_OPCODE_RESERVED0,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(377,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
212 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_1_SB_OPCODE_DDIV 210 0x000000D2 -46 System.String
D3D11_1_SB_OPCODE_DDIV,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(379,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
213 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_1_SB_OPCODE_DFMA 211 0x000000D3 -45 System.String
D3D11_1_SB_OPCODE_DFMA,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(380,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
214 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_1_SB_OPCODE_DRCP 212 0x000000D4 -44 System.String
D3D11_1_SB_OPCODE_DRCP,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(381,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
215 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_1_SB_OPCODE_MSAD 213 0x000000D5 -43 System.String
D3D11_1_SB_OPCODE_MSAD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(383,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
216 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_1_SB_OPCODE_DTOI 214 0x000000D6 -42 System.String
D3D11_1_SB_OPCODE_DTOI,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(385,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
217 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_1_SB_OPCODE_DTOU 215 0x000000D7 -41 System.String
D3D11_1_SB_OPCODE_DTOU,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(386,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
218 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_1_SB_OPCODE_ITOD 216 0x000000D8 -40 System.String
D3D11_1_SB_OPCODE_ITOD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(387,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
219 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_1_SB_OPCODE_UTOD 217 0x000000D9 -39 System.String
D3D11_1_SB_OPCODE_UTOD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(388,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
220 8.287189 D3D10_SB_OPCODE_TYPE::D3D11_1_SB_OPCODE_RESERVED0 218 0x000000DA -38 System.String
D3D11_1_SB_OPCODE_RESERVED0,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(393,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
221 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_GATHER4_FEEDBACK 219 0x000000DB -37 System.String
D3DWDDM1_3_SB_OPCODE_GATHER4_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(395,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
222 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_GATHER4_C_FEEDBACK 220 0x000000DC -36 System.String
D3DWDDM1_3_SB_OPCODE_GATHER4_C_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(396,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
223 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_GATHER4_PO_FEEDBACK 221 0x000000DD -35 System.String
D3DWDDM1_3_SB_OPCODE_GATHER4_PO_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(397,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
224 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_GATHER4_PO_C_FEEDBACK 222 0x000000DE -34 System.String
D3DWDDM1_3_SB_OPCODE_GATHER4_PO_C_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(398,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
225 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_LD_FEEDBACK 223 0x000000DF -33 System.String
D3DWDDM1_3_SB_OPCODE_LD_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(399,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
226 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_LD_MS_FEEDBACK 224 0x000000E0 -32 System.String
D3DWDDM1_3_SB_OPCODE_LD_MS_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(400,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
227 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_LD_UAV_TYPED_FEEDBACK 225 0x000000E1 -31 System.String
D3DWDDM1_3_SB_OPCODE_LD_UAV_TYPED_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(401,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
228 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_LD_RAW_FEEDBACK 226 0x000000E2 -30 System.String
D3DWDDM1_3_SB_OPCODE_LD_RAW_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(402,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
229 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_LD_STRUCTURED_FEEDBACK 227 0x000000E3 -29 System.String
D3DWDDM1_3_SB_OPCODE_LD_STRUCTURED_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(403,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
230 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_SAMPLE_L_FEEDBACK 228 0x000000E4 -28 System.String
D3DWDDM1_3_SB_OPCODE_SAMPLE_L_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(404,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
231 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_SAMPLE_C_LZ_FEEDBACK 229 0x000000E5 -27 System.String
D3DWDDM1_3_SB_OPCODE_SAMPLE_C_LZ_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(405,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
232 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_SAMPLE_CLAMP_FEEDBACK 230 0x000000E6 -26 System.String
D3DWDDM1_3_SB_OPCODE_SAMPLE_CLAMP_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(407,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
233 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_SAMPLE_B_CLAMP_FEEDBACK 231 0x000000E7 -25 System.String
D3DWDDM1_3_SB_OPCODE_SAMPLE_B_CLAMP_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(408,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
234 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_SAMPLE_D_CLAMP_FEEDBACK 232 0x000000E8 -24 System.String
D3DWDDM1_3_SB_OPCODE_SAMPLE_D_CLAMP_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(409,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
235 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_SAMPLE_C_CLAMP_FEEDBACK 233 0x000000E9 -23 System.String
D3DWDDM1_3_SB_OPCODE_SAMPLE_C_CLAMP_FEEDBACK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(410,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
236 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_CHECK_ACCESS_FULLY_MAPPED 234 0x000000EA -22 System.String
D3DWDDM1_3_SB_OPCODE_CHECK_ACCESS_FULLY_MAPPED,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(412,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
237 8.287189 D3D10_SB_OPCODE_TYPE::D3DWDDM1_3_SB_OPCODE_RESERVED0 235 0x000000EB -21 System.String
D3DWDDM1_3_SB_OPCODE_RESERVED0,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(417,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)