1 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_TEMP |
|
0 |
0x00000000 |
0 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_TEMP = 0, // Temporary Register File
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(663,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
2 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_INPUT |
|
1 |
0x00000001 |
1 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_INPUT = 1, // General Input Register File
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(664,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
3 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_OUTPUT |
|
2 |
0x00000002 |
2 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_OUTPUT = 2, // General Output Register File
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(665,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
4 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_INDEXABLE_TEMP |
|
3 |
0x00000003 |
3 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_INDEXABLE_TEMP = 3, // Temporary Register File (indexable)
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(666,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
5 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_IMMEDIATE32 |
|
4 |
0x00000004 |
4 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_IMMEDIATE32 = 4, // 32bit/component immediate value(s)
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(667,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
6 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_IMMEDIATE64 |
|
5 |
0x00000005 |
5 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_IMMEDIATE64 = 5, // 64bit/comp.imm.val(s)HI:LO(unused)
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(674,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
7 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_SAMPLER |
|
6 |
0x00000006 |
6 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_SAMPLER = 6, // Reference to sampler state
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(675,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
8 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_RESOURCE |
|
7 |
0x00000007 |
7 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_RESOURCE = 7, // Reference to memory resource (e.g. texture)
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(676,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
9 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_CONSTANT_BUFFER |
|
8 |
0x00000008 |
8 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_CONSTANT_BUFFER= 8, // Reference to constant buffer
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(677,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
10 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER |
|
9 |
0x00000009 |
9 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER= 9, // Reference to immediate constant buffer
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(678,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
11 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_LABEL |
|
10 |
0x0000000A |
10 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_LABEL = 10, // Label
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(679,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
12 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_INPUT_PRIMITIVEID |
|
11 |
0x0000000B |
11 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_INPUT_PRIMITIVEID = 11, // Input primitive ID
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(680,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
13 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_OUTPUT_DEPTH |
|
12 |
0x0000000C |
12 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_OUTPUT_DEPTH = 12, // Output Depth
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(681,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
14 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_NULL |
|
13 |
0x0000000D |
13 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_NULL = 13, // Null register, used to discard results of operations
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(682,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
15 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_RASTERIZER |
|
14 |
0x0000000E |
14 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_RASTERIZER = 14, // DX10.1 Rasterizer register, used to denote the depth/stencil and render target resources
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(683,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
16 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D10_SB_OPERAND_TYPE_OUTPUT_COVERAGE_MASK |
|
15 |
0x0000000F |
15 |
|
|
System.String |
D3D10_SB_OPERAND_TYPE_OUTPUT_COVERAGE_MASK = 15, // DX10.1 PS output MSAA coverage mask (scalar)
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(684,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
17 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_STREAM |
|
16 |
0x00000010 |
16 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_STREAM = 16, // Reference to GS stream output resource
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(935,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
18 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_FUNCTION_BODY |
|
17 |
0x00000011 |
17 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_FUNCTION_BODY = 17, // Reference to a function definition
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(936,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
19 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_FUNCTION_TABLE |
|
18 |
0x00000012 |
18 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_FUNCTION_TABLE = 18, // Reference to a set of functions used by a class
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(937,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
20 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_INTERFACE |
|
19 |
0x00000013 |
19 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_INTERFACE = 19, // Reference to an interface
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(938,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
21 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_FUNCTION_INPUT |
|
20 |
0x00000014 |
20 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_FUNCTION_INPUT = 20, // Reference to an input parameter to a function
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(939,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
22 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_FUNCTION_OUTPUT |
|
21 |
0x00000015 |
21 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_FUNCTION_OUTPUT = 21, // Reference to an output parameter to a function
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(940,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
23 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_OUTPUT_CONTROL_POINT_ID |
|
22 |
0x00000016 |
22 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_OUTPUT_CONTROL_POINT_ID = 22, // HS Control Point phase input saying which output control point ID this is
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(941,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
24 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_INPUT_FORK_INSTANCE_ID |
|
23 |
0x00000017 |
23 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_INPUT_FORK_INSTANCE_ID = 23, // HS Fork Phase input instance ID
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(942,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
25 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_INPUT_JOIN_INSTANCE_ID |
|
24 |
0x00000018 |
24 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_INPUT_JOIN_INSTANCE_ID = 24, // HS Join Phase input instance ID
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(943,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
26 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_INPUT_CONTROL_POINT |
|
25 |
0x00000019 |
25 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_INPUT_CONTROL_POINT = 25, // HS Fork+Join, DS phase input control points (array of them)
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(944,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
27 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_OUTPUT_CONTROL_POINT |
|
26 |
0x0000001A |
26 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_OUTPUT_CONTROL_POINT = 26, // HS Fork+Join phase output control points (array of them)
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(945,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
28 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_INPUT_PATCH_CONSTANT |
|
27 |
0x0000001B |
27 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_INPUT_PATCH_CONSTANT = 27, // DS+HSJoin Input Patch Constants (array of them)
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(946,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
29 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_INPUT_DOMAIN_POINT |
|
28 |
0x0000001C |
28 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_INPUT_DOMAIN_POINT = 28, // DS Input Domain point
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(947,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
30 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_THIS_POINTER |
|
29 |
0x0000001D |
29 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_THIS_POINTER = 29, // Reference to an interface this pointer
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(948,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
31 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_UNORDERED_ACCESS_VIEW |
|
30 |
0x0000001E |
30 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_UNORDERED_ACCESS_VIEW = 30, // Reference to UAV u#
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(949,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
32 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY |
|
31 |
0x0000001F |
31 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY = 31, // Reference to Thread Group Shared Memory g#
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(950,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
33 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_INPUT_THREAD_ID |
|
32 |
0x00000020 |
32 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_INPUT_THREAD_ID = 32, // Compute Shader Thread ID
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(951,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
34 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_INPUT_THREAD_GROUP_ID |
|
33 |
0x00000021 |
33 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_INPUT_THREAD_GROUP_ID = 33, // Compute Shader Thread Group ID
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(952,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
35 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP |
|
34 |
0x00000022 |
34 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP = 34, // Compute Shader Thread ID In Thread Group
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(953,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
36 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_INPUT_COVERAGE_MASK |
|
35 |
0x00000023 |
35 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_INPUT_COVERAGE_MASK = 35, // Pixel shader coverage mask input
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(954,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
37 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP_FLATTENED |
|
36 |
0x00000024 |
36 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP_FLATTENED = 36, // Compute Shader Thread ID In Group Flattened to a 1D value.
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(955,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
38 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_INPUT_GS_INSTANCE_ID |
|
37 |
0x00000025 |
37 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_INPUT_GS_INSTANCE_ID = 37, // Input GS instance ID
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(956,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
39 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_OUTPUT_DEPTH_GREATER_EQUAL |
|
38 |
0x00000026 |
38 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_OUTPUT_DEPTH_GREATER_EQUAL = 38, // Output Depth, forced to be greater than or equal than current depth
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(957,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
40 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_OUTPUT_DEPTH_LESS_EQUAL |
|
39 |
0x00000027 |
39 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_OUTPUT_DEPTH_LESS_EQUAL = 39, // Output Depth, forced to be less than or equal to current depth
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(958,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
41 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_CYCLE_COUNTER |
|
40 |
0x00000028 |
40 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_CYCLE_COUNTER = 40, // Cycle counter
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(959,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
42 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_OUTPUT_STENCIL_REF |
|
41 |
0x00000029 |
41 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_OUTPUT_STENCIL_REF = 41, // DX11 PS output stencil reference (scalar)
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(960,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
43 |
9.975271 |
D3D10_SB_OPERAND_TYPE::D3D11_SB_OPERAND_TYPE_INNER_COVERAGE |
|
42 |
0x0000002A |
42 |
|
|
System.String |
D3D11_SB_OPERAND_TYPE_INNER_COVERAGE = 42, // DX11 PS input inner coverage (scalar)
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(961,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|