1 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D10_SHADER_DEBUG_REG_INPUT |
Int32 |
0 |
0x00000000 |
0 |
|
|
System.Int32 |
D3D10_SHADER_DEBUG_REG_INPUT,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(25,0) |
|
2 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D10_SHADER_DEBUG_REG_OUTPUT |
Int32 |
1 |
0x00000001 |
1 |
|
|
System.Int32 |
D3D10_SHADER_DEBUG_REG_OUTPUT,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(26,0) |
|
3 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D10_SHADER_DEBUG_REG_CBUFFER |
Int32 |
2 |
0x00000002 |
2 |
|
|
System.Int32 |
D3D10_SHADER_DEBUG_REG_CBUFFER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(27,0) |
|
4 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D10_SHADER_DEBUG_REG_TBUFFER |
Int32 |
3 |
0x00000003 |
3 |
|
|
System.Int32 |
D3D10_SHADER_DEBUG_REG_TBUFFER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(28,0) |
|
5 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D10_SHADER_DEBUG_REG_TEMP |
Int32 |
4 |
0x00000004 |
4 |
|
|
System.Int32 |
D3D10_SHADER_DEBUG_REG_TEMP,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(29,0) |
|
6 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D10_SHADER_DEBUG_REG_TEMPARRAY |
Int32 |
5 |
0x00000005 |
5 |
|
|
System.Int32 |
D3D10_SHADER_DEBUG_REG_TEMPARRAY,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(30,0) |
|
7 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D10_SHADER_DEBUG_REG_TEXTURE |
Int32 |
6 |
0x00000006 |
6 |
|
|
System.Int32 |
D3D10_SHADER_DEBUG_REG_TEXTURE,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(31,0) |
|
8 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D10_SHADER_DEBUG_REG_SAMPLER |
Int32 |
7 |
0x00000007 |
7 |
|
|
System.Int32 |
D3D10_SHADER_DEBUG_REG_SAMPLER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(32,0) |
|
9 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER |
Int32 |
8 |
0x00000008 |
8 |
|
|
System.Int32 |
D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(33,0) |
|
10 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D10_SHADER_DEBUG_REG_LITERAL |
Int32 |
9 |
0x00000009 |
9 |
|
|
System.Int32 |
D3D10_SHADER_DEBUG_REG_LITERAL,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(34,0) |
|
11 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D10_SHADER_DEBUG_REG_UNUSED |
Int32 |
10 |
0x0000000A |
10 |
|
|
System.Int32 |
D3D10_SHADER_DEBUG_REG_UNUSED,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(35,0) |
|
12 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS |
Int32 |
11 |
0x0000000B |
11 |
|
|
System.Int32 |
D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(36,0) |
|
13 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D11_SHADER_DEBUG_REG_UAV |
Int32 |
12 |
0x0000000C |
12 |
|
|
System.Int32 |
D3D11_SHADER_DEBUG_REG_UAV,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(37,0) |
|
14 |
11.05141 |
D3D10_SHADER_DEBUG_REGTYPE::D3D10_SHADER_DEBUG_REG_FORCE_DWORD |
Int32 |
2147483647 |
0x7FFFFFFF |
2147483647 |
|
|
System.Int32 |
D3D10_SHADER_DEBUG_REG_FORCE_DWORD = 0x7fffffff,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d10_1shader.h(38,0) |
|