1 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MIN_MAG_MIP_POINT |
Int32 |
0 |
0x00000000 |
0 |
|
|
System.Int32 |
D3D12_FILTER_MIN_MAG_MIP_POINT = 0,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3156,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
2 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR |
Int32 |
1 |
0x00000001 |
1 |
|
|
System.Int32 |
D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3157,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
3 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT |
Int32 |
4 |
0x00000004 |
4 |
|
|
System.Int32 |
D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3158,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
4 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR |
Int32 |
5 |
0x00000005 |
5 |
|
|
System.Int32 |
D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3159,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
5 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT |
Int32 |
16 |
0x00000010 |
16 |
|
|
System.Int32 |
D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3160,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
6 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR |
Int32 |
17 |
0x00000011 |
17 |
|
|
System.Int32 |
D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3161,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
7 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT |
Int32 |
20 |
0x00000014 |
20 |
|
|
System.Int32 |
D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3162,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
8 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MIN_MAG_MIP_LINEAR |
Int32 |
21 |
0x00000015 |
21 |
|
|
System.Int32 |
D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3163,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
9 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_ANISOTROPIC |
Int32 |
85 |
0x00000055 |
85 |
|
|
System.Int32 |
D3D12_FILTER_ANISOTROPIC = 0x55,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3164,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
10 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT |
Int32 |
128 |
0x00000080 |
-128 |
|
|
System.Int32 |
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3165,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
11 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR |
Int32 |
129 |
0x00000081 |
-127 |
|
|
System.Int32 |
D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3166,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
12 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT |
Int32 |
132 |
0x00000084 |
-124 |
|
|
System.Int32 |
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3167,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
13 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR |
Int32 |
133 |
0x00000085 |
-123 |
|
|
System.Int32 |
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3168,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
14 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT |
Int32 |
144 |
0x00000090 |
-112 |
|
|
System.Int32 |
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3169,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
15 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR |
Int32 |
145 |
0x00000091 |
-111 |
|
|
System.Int32 |
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3170,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
16 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT |
Int32 |
148 |
0x00000094 |
-108 |
|
|
System.Int32 |
D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3171,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
17 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR |
Int32 |
149 |
0x00000095 |
-107 |
|
|
System.Int32 |
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3172,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
18 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_COMPARISON_ANISOTROPIC |
Int32 |
213 |
0x000000D5 |
-43 |
|
|
System.Int32 |
D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3173,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
19 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT |
Int32 |
256 |
0x00000100 |
256 |
|
|
System.Int32 |
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3174,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
20 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR |
Int32 |
257 |
0x00000101 |
257 |
|
|
System.Int32 |
D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3175,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
21 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT |
Int32 |
260 |
0x00000104 |
260 |
|
|
System.Int32 |
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3176,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
22 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR |
Int32 |
261 |
0x00000105 |
261 |
|
|
System.Int32 |
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3177,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
23 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT |
Int32 |
272 |
0x00000110 |
272 |
|
|
System.Int32 |
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3178,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
24 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR |
Int32 |
273 |
0x00000111 |
273 |
|
|
System.Int32 |
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3179,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
25 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT |
Int32 |
276 |
0x00000114 |
276 |
|
|
System.Int32 |
D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3180,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
26 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR |
Int32 |
277 |
0x00000115 |
277 |
|
|
System.Int32 |
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3181,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
27 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MINIMUM_ANISOTROPIC |
Int32 |
341 |
0x00000155 |
341 |
|
|
System.Int32 |
D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3182,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
28 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT |
Int32 |
384 |
0x00000180 |
384 |
|
|
System.Int32 |
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3183,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
29 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR |
Int32 |
385 |
0x00000181 |
385 |
|
|
System.Int32 |
D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3184,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
30 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT |
Int32 |
388 |
0x00000184 |
388 |
|
|
System.Int32 |
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3185,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
31 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR |
Int32 |
389 |
0x00000185 |
389 |
|
|
System.Int32 |
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3186,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
32 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT |
Int32 |
400 |
0x00000190 |
400 |
|
|
System.Int32 |
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3187,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
33 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR |
Int32 |
401 |
0x00000191 |
401 |
|
|
System.Int32 |
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3188,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
34 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT |
Int32 |
404 |
0x00000194 |
404 |
|
|
System.Int32 |
D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3189,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
35 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR |
Int32 |
405 |
0x00000195 |
405 |
|
|
System.Int32 |
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3190,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
36 |
10.14854 |
D3D12_FILTER::D3D12_FILTER_MAXIMUM_ANISOTROPIC |
Int32 |
469 |
0x000001D5 |
469 |
|
|
System.Int32 |
D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(3191,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|