1 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_NONE |
Int32 |
0 |
0x00000000 |
0 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_NONE = 0,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2153,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
2 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_BUFFER |
Int32 |
1 |
0x00000001 |
1 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_BUFFER = 0x1,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2154,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
3 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER |
Int32 |
2 |
0x00000002 |
2 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2155,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
4 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER |
Int32 |
4 |
0x00000004 |
4 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2156,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
5 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_SO_BUFFER |
Int32 |
8 |
0x00000008 |
8 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2157,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
6 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_TEXTURE1D |
Int32 |
16 |
0x00000010 |
16 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2158,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
7 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_TEXTURE2D |
Int32 |
32 |
0x00000020 |
32 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2159,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
8 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_TEXTURE3D |
Int32 |
64 |
0x00000040 |
64 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2160,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
9 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_TEXTURECUBE |
Int32 |
128 |
0x00000080 |
-128 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2161,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
10 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_SHADER_LOAD |
Int32 |
256 |
0x00000100 |
256 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2162,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
11 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE |
Int32 |
512 |
0x00000200 |
512 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2163,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
12 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON |
Int32 |
1024 |
0x00000400 |
1024 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2164,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
13 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT |
Int32 |
2048 |
0x00000800 |
2048 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2165,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
14 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_MIP |
Int32 |
4096 |
0x00001000 |
4096 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_MIP = 0x1000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2166,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
15 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_RENDER_TARGET |
Int32 |
16384 |
0x00004000 |
16384 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2167,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
16 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_BLENDABLE |
Int32 |
32768 |
0x00008000 |
-32768 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2168,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
17 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL |
Int32 |
65536 |
0x00010000 |
65536 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2169,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
18 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE |
Int32 |
262144 |
0x00040000 |
262144 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2170,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
19 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_DISPLAY |
Int32 |
524288 |
0x00080000 |
524288 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2171,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
20 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT |
Int32 |
1048576 |
0x00100000 |
1048576 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2172,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
21 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET |
Int32 |
2097152 |
0x00200000 |
2097152 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2173,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
22 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD |
Int32 |
4194304 |
0x00400000 |
4194304 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2174,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
23 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_SHADER_GATHER |
Int32 |
8388608 |
0x00800000 |
8388608 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2175,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
24 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST |
Int32 |
16777216 |
0x01000000 |
16777216 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2176,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
25 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW |
Int32 |
33554432 |
0x02000000 |
33554432 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2177,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
26 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON |
Int32 |
67108864 |
0x04000000 |
67108864 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2178,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
27 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT |
Int32 |
134217728 |
0x08000000 |
134217728 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2179,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
28 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT |
Int32 |
268435456 |
0x10000000 |
268435456 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2180,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
29 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT |
Int32 |
536870912 |
0x20000000 |
536870912 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2181,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
30 |
10.32547 |
D3D12_FORMAT_SUPPORT1::D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER |
Int32 |
1073741824 |
0x40000000 |
1073741824 |
|
|
System.Int32 |
D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3d12.h(2182,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|