How does it work?

MagNumDB is a database that contains about 350,000 items. These items are constants, names, values all extracted from more than 6,000 header files (.h, .hxx, .hpp, .idl, etc.) provided by standard Windows and Visual Studio SDKs and WDKs.

Some values have been extracted from the very special uuid.lib file that contains the value of thousands of guids and property keys, not present anywhere else in header files. This can explain some duplicates (because names in uuid.lib are not always exactly the same as names in .h parsed files...).

It also contains around 36,0000 undocumented guids that we found ... meeeeep ...

 "C2P5"

To build this database, we have tried many existing parsers, things like CLANG or other fine tools, but they just don't suit our needs. They can't handle thousands of files that don't compile together, they can't handle some specific (or just very old) Microsoft constructs or annotations, they don't remember the stack of #define directives that led to a definition, they only give you a final AST, not a partial one, etc.

So, in the end, we have written a C/C++ parser named C2P5 (for C/CPP/PreProcessor/Parser), tailored specifically for computing constants. C2P5 is capable of preprocessing, parsing and partially evaluating all header files as if they were included in a one big virtual project (that of course, does not compile) on a 32G RAM machine. It currently supports the following preprocessor and C/C++ constructs:

  • #define preprocessor that define constants
  • #define preprocessor that define expression to compute constants
  • C and C++ constants, strings and enum definitions, and some level of pointerness
  • Special GUID constructs like DECLSPEC_UUID, DEFINE_GUIDSTRUCT, MIDL_INTERFACE, you name it
  • PROPERTYKEY constructs
  • Some IDL constructs
  • Etc.

The parser remembers dynamic preprocessor definitions (#if, #ifdef, etc.) that are conditions for constants definitions and expression computation. All parsed items are saved in the database, as well as the associated conditions. There may be more than one item corresponding to a given name, if there are differences in their associated conditions stack.

C2P5 supports the following types of constants, regardless of the way they are defined in source files:

  • integer, signed or unsigned, from 8-bit to 128-bit
  • floating point number, single (32-bit) or double (64-bit)
  • globally unique identifier, or guid, uuid, CLSID, IID, etc.
  • string, in narrow, wide, or utf-8/16/32 formats
  • character, in narrow, wide, or utf-8/16/32 formats
  • pointer, a constant cast as a pointer
  • property key, or PROPERTYKEY, or PKEY, a combination of a guid (fmtid) and a 32-bit integer (id).

 Powered by

C2P5 and this MagNumDB web site are written in C# and use a Lucene database as a full-text search engine. C2P5 uses a custom ANTLR4cs C grammar for expression parsing, not for preprocessor parsing.

 

 Frequently Asked Questions

  • Q: Can I run custom queries?
    A: Yes. You can use Lucene's query syntax. Note the Database is case insensitive. Check out the list of columns with their corresponding database column names:

    • Index: the item's index.
    • Name: the item's name, or title. For enum values, it's prefixed with the enum's name.
      Corresponding database field: title.
    • Type: the item's type, expressed in a specific, universal system.
      Corresponding database's field: valuetype, but use the value of the Storage type column for queries on items type.
    • Value: the item's value. For string values, it's displayed as is w/o quotes nor escaping.
      Corresponding database field: value. There is also a typedvalue field that can contain database's Int32, Int64, Float, Double or String typed values.
    • Hex Value: the item's hexadecimal value, only valid for integer types.
      There is no corresponding database field.
    • Signed Value: the item's signed value, only valid for integer and double types. Useful when you found a unsigned number and want to get the corresponding signed value (uint -> int for example).
      There is no corresponding database field.
    • Source lines(s): the source lines from which the item was extracted. Comments and characters such as TAB, CR are preserved.
      Corresponding database field: source.
    • File path: the file path from which the item was extracted, terminated by the line index.
      Corresponding database field: filepath. There are also directory and filename fields. filename is useful to query for values in a given file.
    • Score: Database's score value. Items are returned sorted by score.
    • Guid formats: a utility columns that proposes all possible guid formats. Only valid for guid types.
      There is no corresponding database field
    • Char type: the character encoding (narrow, wide, etc.). Only valid for char and string values.
      Corresponding database field: chartype.
    • Storage type: the exact storage type in the database. Only used for specific queries.
      Corresponding database field: valuetype.
    • Conditions: the list of preprocessor conditions for a given item. If a condition is surrounded with a REVERSE function, it means the reverse condition of what's surrounded was the condition.
      Corresponding database field: conditions. There may be multiple conditions fields for one item.

    Some important points to note:

    • If you search for a negative number (like error codes expressed using signed integers), you can surround the search with double quotes, for example searching for "-2147009290" is equivalent to searching for 0x80073CF6, 80073CF6 (or even 3CF6 in this specific case). If you don't surround negative numbers with double quotes, the system will search for signed and unsigned corresponding values.
    • The full-text search uses items' name, value, hex value, guid formats, source lines, etc. so refine your search if you get back too many items.
    • You can search for guid binary values using just a part of their full definition. For example, if you search for '79eac9c5', it will get you 3 guid entries
    • Leading wild card search (*whatever) is allowed, but it may slow down the search significantly.

    Here are some example or custom queries:

    title:wm_user returns the WM_USER Windows message item, not all items that reference the WM_USER token.

    title:wm_u* returns all items (Windows messages probably) whose name starts with WM_U*.

    value:1024 AND title:wm_* returns all items (Windows messages probably) whose name starts with WM_U* and value is 1024. Note AND must be UPPERCASE for database to understand it as an AND operator.

    value:"00000002-0000-0000-C000-000000000046" returns the IMalloc IID guid value.

  • Q: I always get back 400 items at most. Why?
    A: The MagNumDb site currently limits the number of returned items to this value by design. This should be enough for most real search scenarios (like enums with a big list of values).

  • Q: Some values are empty. Why?
    A: The expression evaluator cannot always compute the final value, because it sometimes require contextual information (custom defines, compiler architecture, etc.) that the parser doesn't have at parsing time. You can enable the Source line(s) column to check what's the corresponding source and try to work it out by yourself. The origin file path and line number is also included.

  • Q: Can I get all values for a given enum?
    A: Sure. For example, __VSHPROPID is the name of an enum, and a query like this: parent:__VSHPROPID will get all the enum's values (66 entries).

  • Q: I sometimes get back items whose name starts with "__magnumdb__enum_". Why?
    A: C allows unnamed enums. The MagNumDb parser just gives them a name, using the defining file name and a counter.

  • Q: I sometimes get back the same item/name twice or more with different values. For example:  TARGET_IS_NT60_OR_LATER. Why?
    A: This can be the case with defines. Their value may be different if they were surrounded by # directives (#if, #else, etc.) in the original source code. You can enable the Condition(s) column to check what are the corresponding conditions for a given item.
    Note: if a condition is surrounded with a funny REVERSE function token, it means the reverse condition of what's surrounded.

 Database Metrics

  • Last update date: Thursday May 13, 2020
  • Items count: 340878
  • Parsed files count: 8447
  • Windows SDK version: 10.0.19041.0
  • NetFx SDK version: 4.8
  • MSVC Tools version: 14.25.28610

 Rest API

There is a JSON version API (you will have to figure out the schema, it's pretty obvious) that you can call here (the search query is the 'q' parameter):

   https://www.magnumdb.com/api.aspx?q=0xC000000D&key=you-api-key-goes-here

Note this API also has a 400 items maximum limit and the server is monitored for excessive usage (the key can be removed without notice). If you want to get a key, send us an email.

 

 Contact

We welcome feedback.
Seen anything missing? A bug? A wrong value? Do you have any suggestion for improvements? Do you have an idea for a cool new feature?

Please contact us here

 About MagNumDB

MagNumDB  2017-2021 Simon Mourier V1.3.2. All rights reserved.

Profile for Simon Mourier at Stack Overflow, Q&A for professional and enthusiast programmers


All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
1 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_UNKNOWN Int32 0 0x00000000 0 System.Int32
D3D12_MESSAGE_ID_UNKNOWN	= 0,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1515,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
2 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_STRING_FROM_APPLICATION Int32 1 0x00000001 1 System.Int32
D3D12_MESSAGE_ID_STRING_FROM_APPLICATION	= 1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1516,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
3 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_THIS Int32 2 0x00000002 2 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_THIS	= 2,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1517,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
4 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1 Int32 3 0x00000003 3 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1	= 3,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1518,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
5 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2 Int32 4 0x00000004 4 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2	= 4,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1519,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
6 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3 Int32 5 0x00000005 5 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3	= 5,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1520,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
7 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4 Int32 6 0x00000006 6 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4	= 6,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1521,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
8 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5 Int32 7 0x00000007 7 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5	= 7,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1522,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
9 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6 Int32 8 0x00000008 8 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6	= 8,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1523,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
10 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7 Int32 9 0x00000009 9 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7	= 9,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1524,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
11 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8 Int32 10 0x0000000A 10 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8	= 10,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1525,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
12 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9 Int32 11 0x0000000B 11 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9	= 11,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1526,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
13 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10 Int32 12 0x0000000C 12 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10	= 12,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1527,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
14 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11 Int32 13 0x0000000D 13 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11	= 13,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1528,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
15 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12 Int32 14 0x0000000E 14 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12	= 14,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1529,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
16 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13 Int32 15 0x0000000F 15 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13	= 15,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1530,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
17 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14 Int32 16 0x00000010 16 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14	= 16,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1531,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
18 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15 Int32 17 0x00000011 17 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15	= 17,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1532,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
19 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING Int32 18 0x00000012 18 System.Int32
D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING	= 18,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1533,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
20 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY Int32 19 0x00000013 19 System.Int32
D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY	= 19,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1534,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
21 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA Int32 20 0x00000014 20 System.Int32
D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA	= 20,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1535,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
22 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA Int32 21 0x00000015 21 System.Int32
D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA	= 21,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1536,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
23 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS Int32 24 0x00000018 24 System.Int32
D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS	= 24,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1537,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
24 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY Int32 25 0x00000019 25 System.Int32
D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY	= 25,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1538,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
25 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT Int32 26 0x0000001A 26 System.Int32
D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT	= 26,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1539,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
26 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC Int32 27 0x0000001B 27 System.Int32
D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC	= 27,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1540,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
27 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT Int32 28 0x0000001C 28 System.Int32
D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT	= 28,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1541,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
28 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE Int32 29 0x0000001D 29 System.Int32
D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE	= 29,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1542,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
29 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE Int32 30 0x0000001E 30 System.Int32
D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE	= 30,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1543,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
30 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS Int32 31 0x0000001F 31 System.Int32
D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS	= 31,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1544,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
31 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE Int32 32 0x00000020 32 System.Int32
D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE	= 32,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1545,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
32 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT Int32 35 0x00000023 35 System.Int32
D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT	= 35,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1546,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
33 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT Int32 36 0x00000024 36 System.Int32
D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT	= 36,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1547,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
34 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC Int32 37 0x00000025 37 System.Int32
D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC	= 37,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1548,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
35 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT Int32 38 0x00000026 38 System.Int32
D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT	= 38,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1549,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
36 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE Int32 39 0x00000027 39 System.Int32
D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE	= 39,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1550,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
37 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE Int32 40 0x00000028 40 System.Int32
D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE	= 40,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1551,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
38 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS Int32 41 0x00000029 41 System.Int32
D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS	= 41,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1552,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
39 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE Int32 42 0x0000002A 42 System.Int32
D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE	= 42,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1553,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
40 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT Int32 45 0x0000002D 45 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT	= 45,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1554,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
41 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC Int32 46 0x0000002E 46 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC	= 46,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1555,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
42 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT Int32 47 0x0000002F 47 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT	= 47,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1556,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
43 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS Int32 48 0x00000030 48 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS	= 48,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1557,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
44 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE Int32 49 0x00000031 49 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE	= 49,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1558,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
45 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY Int32 52 0x00000034 52 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY	= 52,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1559,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
46 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS Int32 53 0x00000035 53 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS	= 53,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1560,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
47 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT Int32 54 0x00000036 54 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT	= 54,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1561,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
48 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT Int32 55 0x00000037 55 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT	= 55,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1562,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
49 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT Int32 56 0x00000038 56 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT	= 56,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1563,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
50 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS Int32 57 0x00000039 57 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS	= 57,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1564,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
51 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH Int32 58 0x0000003A 58 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH	= 58,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1565,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
52 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE Int32 59 0x0000003B 59 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE	= 59,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1566,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
53 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE Int32 60 0x0000003C 60 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE	= 60,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1567,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
54 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT Int32 61 0x0000003D 61 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT	= 61,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1568,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
55 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC Int32 62 0x0000003E 62 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC	= 62,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1569,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
56 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE Int32 63 0x0000003F 63 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE	= 63,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1570,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
57 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC Int32 64 0x00000040 64 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC	= 64,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1571,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
58 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT Int32 65 0x00000041 65 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT	= 65,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1572,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
59 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY Int32 66 0x00000042 66 System.Int32
D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY	= 66,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1573,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
60 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE Int32 67 0x00000043 67 System.Int32
D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE	= 67,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1574,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
61 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE Int32 68 0x00000044 68 System.Int32
D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE	= 68,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1575,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
62 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY Int32 69 0x00000045 69 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY	= 69,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1576,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
63 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE Int32 70 0x00000046 70 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE	= 70,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1577,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
64 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE Int32 71 0x00000047 71 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE	= 71,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1578,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
65 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY Int32 72 0x00000048 72 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY	= 72,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1579,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
66 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE Int32 73 0x00000049 73 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE	= 73,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1580,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
67 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE Int32 74 0x0000004A 74 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE	= 74,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1581,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
68 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES Int32 75 0x0000004B 75 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES	= 75,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1582,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
69 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED Int32 76 0x0000004C 76 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED	= 76,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1583,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
70 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED Int32 79 0x0000004F 79 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED	= 79,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1584,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
71 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT Int32 80 0x00000050 80 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT	= 80,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1585,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
72 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT Int32 81 0x00000051 81 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT	= 81,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1586,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
73 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT Int32 82 0x00000052 82 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT	= 82,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1587,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
74 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT Int32 83 0x00000053 83 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT	= 83,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1588,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
75 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION Int32 84 0x00000054 84 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION	= 84,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1589,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
76 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT Int32 85 0x00000055 85 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT	= 85,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1590,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
77 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE Int32 86 0x00000056 86 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE	= 86,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1591,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
78 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC Int32 87 0x00000057 87 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC	= 87,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1592,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
79 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH Int32 88 0x00000058 88 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH	= 88,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1593,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
80 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS Int32 89 0x00000059 89 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS	= 89,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1594,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
81 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX Int32 90 0x0000005A 90 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX	= 90,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1595,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
82 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE Int32 91 0x0000005B 91 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE	= 91,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1596,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
83 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY Int32 92 0x0000005C 92 System.Int32
D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY	= 92,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1597,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
84 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE Int32 93 0x0000005D 93 System.Int32
D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE	= 93,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1598,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
85 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE Int32 94 0x0000005E 94 System.Int32
D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE	= 94,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1599,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
86 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE Int32 95 0x0000005F 95 System.Int32
D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE	= 95,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1600,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
87 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE Int32 96 0x00000060 96 System.Int32
D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE	= 96,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1601,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
88 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP Int32 97 0x00000061 97 System.Int32
D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP	= 97,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1602,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
89 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS Int32 98 0x00000062 98 System.Int32
D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS	= 98,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1603,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
90 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK Int32 100 0x00000064 100 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK	= 100,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1604,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
91 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC Int32 101 0x00000065 101 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC	= 101,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1605,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
92 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP Int32 102 0x00000066 102 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP	= 102,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1606,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
93 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP Int32 103 0x00000067 103 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP	= 103,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1607,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
94 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP Int32 104 0x00000068 104 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP	= 104,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1608,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
95 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC Int32 105 0x00000069 105 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC	= 105,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1609,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
96 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP Int32 106 0x0000006A 106 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP	= 106,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1610,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
97 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP Int32 107 0x0000006B 107 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP	= 107,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1611,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
98 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP Int32 108 0x0000006C 108 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP	= 108,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1612,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
99 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC Int32 109 0x0000006D 109 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC	= 109,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1613,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
100 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND Int32 111 0x0000006F 111 System.Int32
D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND	= 111,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1614,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
101 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND Int32 112 0x00000070 112 System.Int32
D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND	= 112,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1615,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
102 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP Int32 113 0x00000071 113 System.Int32
D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP	= 113,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1616,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
103 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA Int32 114 0x00000072 114 System.Int32
D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA	= 114,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1617,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
104 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA Int32 115 0x00000073 115 System.Int32
D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA	= 115,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1618,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
105 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA Int32 116 0x00000074 116 System.Int32
D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA	= 116,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1619,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
106 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK Int32 117 0x00000075 117 System.Int32
D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK	= 117,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1620,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
107 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID Int32 135 0x00000087 -121 System.Int32
D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID	= 135,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1621,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
108 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET Int32 200 0x000000C8 -56 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET	= 200,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1622,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
109 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH Int32 201 0x000000C9 -55 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH	= 201,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1623,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
110 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET Int32 202 0x000000CA -54 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET	= 202,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1624,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
111 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL Int32 209 0x000000D1 -47 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL	= 209,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1625,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
112 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL Int32 210 0x000000D2 -46 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL	= 210,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1626,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
113 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET Int32 211 0x000000D3 -45 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET	= 211,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1627,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
114 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID Int32 212 0x000000D4 -44 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID	= 212,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1628,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
115 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL Int32 213 0x000000D5 -43 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL	= 213,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1629,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
116 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY Int32 219 0x000000DB -37 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY	= 219,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1630,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
117 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED Int32 221 0x000000DD -35 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED	= 221,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1631,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
118 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED Int32 222 0x000000DE -34 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED	= 222,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1632,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
119 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT Int32 232 0x000000E8 -24 System.Int32
D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT	= 232,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1633,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
120 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT Int32 233 0x000000E9 -23 System.Int32
D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT	= 233,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1634,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
121 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT Int32 234 0x000000EA -22 System.Int32
D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT	= 234,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1635,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
122 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC Int32 239 0x000000EF -17 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC	= 239,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1636,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
123 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC Int32 240 0x000000F0 -16 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC	= 240,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1637,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
124 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH Int32 245 0x000000F5 -11 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH	= 245,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1638,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
125 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT Int32 253 0x000000FD -3 System.Int32
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT	= 253,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1639,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
126 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY Int32 255 0x000000FF -1 System.Int32
D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY	= 255,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1640,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
127 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_DEVICE Int32 274 0x00000112 274 System.Int32
D3D12_MESSAGE_ID_LIVE_DEVICE	= 274,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1641,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
128 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_SWAPCHAIN Int32 275 0x00000113 275 System.Int32
D3D12_MESSAGE_ID_LIVE_SWAPCHAIN	= 275,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1642,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
129 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS Int32 276 0x00000114 276 System.Int32
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS	= 276,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1643,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
130 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE Int32 277 0x00000115 277 System.Int32
D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE	= 277,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1644,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
131 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE Int32 278 0x00000116 278 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE	= 278,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1645,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
132 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER Int32 280 0x00000118 280 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER	= 280,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1646,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
133 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE Int32 283 0x0000011B 283 System.Int32
D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE	= 283,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1647,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
134 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM Int32 284 0x0000011C 284 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM	= 284,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1648,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
135 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES Int32 285 0x0000011D 285 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES	= 285,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1649,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
136 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES Int32 286 0x0000011E 286 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES	= 286,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1650,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
137 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES Int32 287 0x0000011F 287 System.Int32
D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES	= 287,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1651,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
138 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY Int32 289 0x00000121 289 System.Int32
D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY	= 289,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1652,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
139 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE Int32 290 0x00000122 290 System.Int32
D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE	= 290,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1653,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
140 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE Int32 291 0x00000123 291 System.Int32
D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE	= 291,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1654,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
141 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE Int32 292 0x00000124 292 System.Int32
D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE	= 292,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1655,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
142 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY Int32 294 0x00000126 294 System.Int32
D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY	= 294,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1656,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
143 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE Int32 295 0x00000127 295 System.Int32
D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE	= 295,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1657,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
144 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE Int32 296 0x00000128 296 System.Int32
D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE	= 296,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1658,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
145 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE Int32 297 0x00000129 297 System.Int32
D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE	= 297,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1659,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
146 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED Int32 310 0x00000136 310 System.Int32
D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED	= 310,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1660,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
147 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE Int32 318 0x0000013E 318 System.Int32
D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE	= 318,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1661,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
148 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY Int32 321 0x00000141 321 System.Int32
D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY	= 321,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1662,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
149 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE Int32 322 0x00000142 322 System.Int32
D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE	= 322,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1663,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
150 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE Int32 323 0x00000143 323 System.Int32
D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE	= 323,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1664,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
151 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED Int32 331 0x0000014B 331 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED	= 331,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1665,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
152 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED Int32 332 0x0000014C 332 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED	= 332,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1666,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
153 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED Int32 333 0x0000014D 333 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED	= 333,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1667,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
154 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED Int32 334 0x0000014E 334 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED	= 334,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1668,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
155 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED Int32 335 0x0000014F 335 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED	= 335,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1669,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
156 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED Int32 336 0x00000150 336 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED	= 336,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1670,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
157 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED Int32 337 0x00000151 337 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED	= 337,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1671,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
158 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE Int32 340 0x00000154 340 System.Int32
D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE	= 340,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1672,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
159 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC Int32 341 0x00000155 341 System.Int32
D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC	= 341,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1673,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
160 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT Int32 342 0x00000156 342 System.Int32
D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT	= 342,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1674,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
161 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE Int32 343 0x00000157 343 System.Int32
D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE	= 343,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1675,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
162 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE Int32 344 0x00000158 344 System.Int32
D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE	= 344,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1676,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
163 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS Int32 345 0x00000159 345 System.Int32
D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS	= 345,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1677,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
164 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT Int32 346 0x0000015A 346 System.Int32
D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT	= 346,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1678,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
165 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS Int32 354 0x00000162 354 System.Int32
D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS	= 354,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1679,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
166 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT Int32 401 0x00000191 401 System.Int32
D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT	= 401,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1680,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
167 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS Int32 403 0x00000193 403 System.Int32
D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS	= 403,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1681,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
168 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED Int32 410 0x0000019A 410 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED	= 410,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1682,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
169 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED Int32 412 0x0000019C 412 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED	= 412,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1683,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
170 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED Int32 414 0x0000019E 414 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED	= 414,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1684,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
171 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED Int32 416 0x000001A0 416 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED	= 416,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1685,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
172 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED Int32 418 0x000001A2 418 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED	= 418,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1686,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
173 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED Int32 420 0x000001A4 420 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED	= 420,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1687,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
174 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED Int32 422 0x000001A6 422 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED	= 422,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1688,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
175 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED Int32 425 0x000001A9 425 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED	= 425,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1689,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
176 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED Int32 426 0x000001AA 426 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED	= 426,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1690,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
177 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED Int32 427 0x000001AB 427 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED	= 427,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1691,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
178 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED Int32 428 0x000001AC 428 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED	= 428,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1692,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
179 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED Int32 429 0x000001AD 429 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED	= 429,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1693,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
180 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED Int32 430 0x000001AE 430 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED	= 430,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1694,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
181 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED Int32 431 0x000001AF 431 System.Int32
D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED	= 431,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1695,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
182 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT Int32 447 0x000001BF 447 System.Int32
D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT	= 447,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1696,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
183 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT Int32 448 0x000001C0 448 System.Int32
D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT	= 448,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1697,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
184 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER Int32 493 0x000001ED 493 System.Int32
D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER	= 493,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1698,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
185 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER Int32 494 0x000001EE 494 System.Int32
D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER	= 494,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1699,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
186 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS Int32 506 0x000001FA 506 System.Int32
D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS	= 506,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1700,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
187 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEDEVICE_WARNING Int32 507 0x000001FB 507 System.Int32
D3D12_MESSAGE_ID_CREATEDEVICE_WARNING	= 507,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1701,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
188 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE Int32 519 0x00000207 519 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE	= 519,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1702,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
189 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER Int32 520 0x00000208 520 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER	= 520,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1703,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
190 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE Int32 521 0x00000209 521 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE	= 521,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1704,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
191 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS Int32 522 0x0000020A 522 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS	= 522,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1705,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
192 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS Int32 523 0x0000020B 523 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS	= 523,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1706,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
193 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS Int32 524 0x0000020C 524 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS	= 524,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1707,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
194 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES Int32 525 0x0000020D 525 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES	= 525,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1708,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
195 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION Int32 526 0x0000020E 526 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION	= 526,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1709,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
196 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH Int32 527 0x0000020F 527 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH	= 527,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1710,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
197 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE Int32 528 0x00000210 528 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE	= 528,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1711,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
198 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT Int32 529 0x00000211 529 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT	= 529,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1712,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
199 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS Int32 530 0x00000212 530 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS	= 530,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1713,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
200 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS Int32 531 0x00000213 531 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS	= 531,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1714,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
201 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT Int32 532 0x00000214 532 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT	= 532,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1715,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
202 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER Int32 533 0x00000215 533 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER	= 533,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1716,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
203 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END Int32 534 0x00000216 534 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END	= 534,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1717,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
204 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN Int32 535 0x00000217 535 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN	= 535,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1718,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
205 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG Int32 536 0x00000218 536 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG	= 536,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1719,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
206 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE Int32 537 0x00000219 537 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE	= 537,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1720,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
207 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE Int32 538 0x0000021A 538 System.Int32
D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE	= 538,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1721,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
208 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION Int32 540 0x0000021C 540 System.Int32
D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION	= 540,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1722,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
209 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET Int32 541 0x0000021D 541 System.Int32
D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET	= 541,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1723,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
210 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE Int32 542 0x0000021E 542 System.Int32
D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE	= 542,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1724,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
211 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET Int32 543 0x0000021F 543 System.Int32
D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET	= 543,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1725,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
212 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_OPEN Int32 544 0x00000220 544 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_OPEN	= 544,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1726,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
213 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_INVALID_BUNDLE_API Int32 546 0x00000222 546 System.Int32
D3D12_MESSAGE_ID_INVALID_BUNDLE_API	= 546,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1727,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
214 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED Int32 547 0x00000223 547 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED	= 547,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1728,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
215 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE Int32 549 0x00000225 549 System.Int32
D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE	= 549,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1729,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
216 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC Int32 552 0x00000228 552 System.Int32
D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC	= 552,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1730,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
217 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COMMAND_LIST_SYNC Int32 553 0x00000229 553 System.Int32
D3D12_MESSAGE_ID_COMMAND_LIST_SYNC	= 553,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1731,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
218 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID Int32 554 0x0000022A 554 System.Int32
D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID	= 554,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1732,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
219 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE Int32 557 0x0000022D 557 System.Int32
D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE	= 557,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1733,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
220 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR Int32 558 0x0000022E 558 System.Int32
D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR	= 558,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1734,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
221 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_PIPELINESTATE Int32 559 0x0000022F 559 System.Int32
D3D12_MESSAGE_ID_CREATE_PIPELINESTATE	= 559,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1735,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
222 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_COMMANDLIST12 Int32 560 0x00000230 560 System.Int32
D3D12_MESSAGE_ID_CREATE_COMMANDLIST12	= 560,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1736,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
223 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_RESOURCE Int32 562 0x00000232 562 System.Int32
D3D12_MESSAGE_ID_CREATE_RESOURCE	= 562,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1737,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
224 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP Int32 563 0x00000233 563 System.Int32
D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP	= 563,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1738,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
225 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE Int32 564 0x00000234 564 System.Int32
D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE	= 564,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1739,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
226 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_LIBRARY Int32 565 0x00000235 565 System.Int32
D3D12_MESSAGE_ID_CREATE_LIBRARY	= 565,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1740,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
227 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_HEAP Int32 566 0x00000236 566 System.Int32
D3D12_MESSAGE_ID_CREATE_HEAP	= 566,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1741,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
228 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE Int32 567 0x00000237 567 System.Int32
D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE	= 567,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1742,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
229 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_QUERYHEAP Int32 568 0x00000238 568 System.Int32
D3D12_MESSAGE_ID_CREATE_QUERYHEAP	= 568,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1743,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
230 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE Int32 569 0x00000239 569 System.Int32
D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE	= 569,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1744,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
231 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE Int32 570 0x0000023A 570 System.Int32
D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE	= 570,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1745,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
232 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR Int32 571 0x0000023B 571 System.Int32
D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR	= 571,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1746,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
233 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_PIPELINESTATE Int32 572 0x0000023C 572 System.Int32
D3D12_MESSAGE_ID_LIVE_PIPELINESTATE	= 572,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1747,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
234 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_COMMANDLIST12 Int32 573 0x0000023D 573 System.Int32
D3D12_MESSAGE_ID_LIVE_COMMANDLIST12	= 573,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1748,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
235 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_RESOURCE Int32 575 0x0000023F 575 System.Int32
D3D12_MESSAGE_ID_LIVE_RESOURCE	= 575,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1749,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
236 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP Int32 576 0x00000240 576 System.Int32
D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP	= 576,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1750,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
237 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE Int32 577 0x00000241 577 System.Int32
D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE	= 577,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1751,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
238 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_LIBRARY Int32 578 0x00000242 578 System.Int32
D3D12_MESSAGE_ID_LIVE_LIBRARY	= 578,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1752,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
239 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_HEAP Int32 579 0x00000243 579 System.Int32
D3D12_MESSAGE_ID_LIVE_HEAP	= 579,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1753,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
240 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE Int32 580 0x00000244 580 System.Int32
D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE	= 580,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1754,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
241 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_QUERYHEAP Int32 581 0x00000245 581 System.Int32
D3D12_MESSAGE_ID_LIVE_QUERYHEAP	= 581,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1755,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
242 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE Int32 582 0x00000246 582 System.Int32
D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE	= 582,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1756,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
243 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE Int32 583 0x00000247 583 System.Int32
D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE	= 583,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1757,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
244 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR Int32 584 0x00000248 584 System.Int32
D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR	= 584,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1758,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
245 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE Int32 585 0x00000249 585 System.Int32
D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE	= 585,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1759,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
246 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12 Int32 586 0x0000024A 586 System.Int32
D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12	= 586,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1760,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
247 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DESTROY_RESOURCE Int32 588 0x0000024C 588 System.Int32
D3D12_MESSAGE_ID_DESTROY_RESOURCE	= 588,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1761,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
248 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP Int32 589 0x0000024D 589 System.Int32
D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP	= 589,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1762,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
249 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE Int32 590 0x0000024E 590 System.Int32
D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE	= 590,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1763,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
250 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DESTROY_LIBRARY Int32 591 0x0000024F 591 System.Int32
D3D12_MESSAGE_ID_DESTROY_LIBRARY	= 591,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1764,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
251 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DESTROY_HEAP Int32 592 0x00000250 592 System.Int32
D3D12_MESSAGE_ID_DESTROY_HEAP	= 592,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1765,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
252 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE Int32 593 0x00000251 593 System.Int32
D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE	= 593,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1766,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
253 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DESTROY_QUERYHEAP Int32 594 0x00000252 594 System.Int32
D3D12_MESSAGE_ID_DESTROY_QUERYHEAP	= 594,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1767,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
254 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE Int32 595 0x00000253 595 System.Int32
D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE	= 595,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1768,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
255 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS Int32 597 0x00000255 597 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS	= 597,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1769,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
256 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS Int32 599 0x00000257 599 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS	= 599,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1770,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
257 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN Int32 602 0x0000025A 602 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN	= 602,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1771,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
258 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN Int32 603 0x0000025B 603 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN	= 603,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1772,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
259 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC Int32 604 0x0000025C 604 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC	= 604,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1773,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
260 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE Int32 607 0x0000025F 607 System.Int32
D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE	= 607,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1774,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
261 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE Int32 608 0x00000260 608 System.Int32
D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE	= 608,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1775,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
262 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE Int32 609 0x00000261 609 System.Int32
D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE	= 609,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1776,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
263 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH Int32 610 0x00000262 610 System.Int32
D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH	= 610,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1777,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
264 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE Int32 611 0x00000263 611 System.Int32
D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE	= 611,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1778,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
265 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE Int32 613 0x00000265 613 System.Int32
D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE	= 613,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1779,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
266 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE Int32 614 0x00000266 614 System.Int32
D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE	= 614,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1780,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
267 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE Int32 615 0x00000267 615 System.Int32
D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE	= 615,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1781,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
268 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE Int32 616 0x00000268 616 System.Int32
D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE	= 616,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1782,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
269 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE Int32 622 0x0000026E 622 System.Int32
D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE	= 622,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1783,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
270 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC Int32 623 0x0000026F 623 System.Int32
D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC	= 623,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1784,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
271 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE Int32 624 0x00000270 624 System.Int32
D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE	= 624,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1785,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
272 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE Int32 625 0x00000271 625 System.Int32
D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE	= 625,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1786,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
273 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES Int32 626 0x00000272 626 System.Int32
D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES	= 626,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1787,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
274 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL Int32 627 0x00000273 627 System.Int32
D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL	= 627,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1788,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
275 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES Int32 628 0x00000274 628 System.Int32
D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES	= 628,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1789,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
276 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT Int32 629 0x00000275 629 System.Int32
D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT	= 629,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1790,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
277 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS Int32 630 0x00000276 630 System.Int32
D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS	= 630,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1791,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
278 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS Int32 631 0x00000277 631 System.Int32
D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS	= 631,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1792,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
279 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN Int32 632 0x00000278 632 System.Int32
D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN	= 632,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1793,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
280 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN Int32 633 0x00000279 633 System.Int32
D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN	= 633,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1794,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
281 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES Int32 634 0x0000027A 634 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES	= 634,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1795,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
282 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE Int32 635 0x0000027B 635 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE	= 635,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1796,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
283 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES Int32 636 0x0000027C 636 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES	= 636,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1797,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
284 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL Int32 637 0x0000027D 637 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL	= 637,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1798,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
285 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES Int32 638 0x0000027E 638 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES	= 638,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1799,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
286 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS Int32 639 0x0000027F 639 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS	= 639,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1800,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
287 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS Int32 640 0x00000280 640 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS	= 640,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1801,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
288 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN Int32 641 0x00000281 641 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN	= 641,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1802,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
289 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN Int32 642 0x00000282 642 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN	= 642,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1803,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
290 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE Int32 643 0x00000283 643 System.Int32
D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE	= 643,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1804,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
291 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE Int32 644 0x00000284 644 System.Int32
D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE	= 644,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1805,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
292 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC Int32 645 0x00000285 645 System.Int32
D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC	= 645,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1806,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
293 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE Int32 646 0x00000286 646 System.Int32
D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE	= 646,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1807,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
294 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE Int32 647 0x00000287 647 System.Int32
D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE	= 647,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1808,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
295 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE Int32 649 0x00000289 649 System.Int32
D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE	= 649,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1809,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
296 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC Int32 650 0x0000028A 650 System.Int32
D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC	= 650,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1810,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
297 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE Int32 652 0x0000028C 652 System.Int32
D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE	= 652,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1811,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
298 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES Int32 653 0x0000028D 653 System.Int32
D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES	= 653,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1812,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
299 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR Int32 654 0x0000028E 654 System.Int32
D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR	= 654,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1813,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
300 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN Int32 655 0x0000028F 655 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN	= 655,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1814,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
301 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT Int32 656 0x00000290 656 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT	= 656,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1815,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
302 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET Int32 657 0x00000291 657 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET	= 657,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1816,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
303 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET Int32 658 0x00000292 658 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET	= 658,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1817,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
304 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH Int32 659 0x00000293 659 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH	= 659,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1818,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
305 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX Int32 660 0x00000294 660 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX	= 660,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1819,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
306 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE Int32 661 0x00000295 661 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE	= 661,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1820,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
307 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK Int32 662 0x00000296 662 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK	= 662,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1821,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
308 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE Int32 663 0x00000297 663 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE	= 663,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1822,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
309 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS Int32 664 0x00000298 664 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS	= 664,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1823,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
310 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION Int32 665 0x00000299 665 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION	= 665,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1824,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
311 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND Int32 666 0x0000029A 666 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND	= 666,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1825,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
312 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH Int32 667 0x0000029B 667 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH	= 667,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1826,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
313 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH Int32 668 0x0000029C 668 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH	= 668,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1827,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
314 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH Int32 669 0x0000029D 669 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH	= 669,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1828,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
315 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH Int32 670 0x0000029E 670 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH	= 670,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1829,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
316 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN Int32 671 0x0000029F 671 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN	= 671,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1830,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
317 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT Int32 672 0x000002A0 672 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT	= 672,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1831,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
318 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY Int32 673 0x000002A1 673 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY	= 673,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1832,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
319 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE Int32 674 0x000002A2 674 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE	= 674,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1833,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
320 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 Int32 675 0x000002A3 675 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0	= 675,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1834,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
321 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING Int32 676 0x000002A4 676 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING	= 676,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1835,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
322 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH Int32 677 0x000002A5 677 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH	= 677,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1836,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
323 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS Int32 678 0x000002A6 678 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS	= 678,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1837,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
324 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET Int32 679 0x000002A7 679 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET	= 679,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1838,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
325 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET Int32 680 0x000002A8 680 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET	= 680,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1839,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
326 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH Int32 681 0x000002A9 681 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH	= 681,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1840,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
327 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT Int32 682 0x000002AA 682 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT	= 682,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1841,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
328 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS Int32 683 0x000002AB 683 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS	= 683,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1842,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
329 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES Int32 684 0x000002AC 684 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES	= 684,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1843,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
330 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC Int32 685 0x000002AD 685 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC	= 685,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1844,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
331 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH Int32 686 0x000002AE 686 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH	= 686,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1845,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
332 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH Int32 687 0x000002AF 687 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH	= 687,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1846,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
333 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH Int32 688 0x000002B0 688 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH	= 688,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1847,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
334 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH Int32 689 0x000002B1 689 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH	= 689,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1848,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
335 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH Int32 690 0x000002B2 690 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH	= 690,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1849,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
336 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE Int32 691 0x000002B3 691 System.Int32
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE	= 691,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1850,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
337 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE Int32 692 0x000002B4 692 System.Int32
D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE	= 692,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1851,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
338 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH Int32 693 0x000002B5 693 System.Int32
D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH	= 693,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1852,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
339 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE Int32 694 0x000002B6 694 System.Int32
D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE	= 694,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1853,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
340 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE Int32 695 0x000002B7 695 System.Int32
D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE	= 695,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1854,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
341 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND Int32 696 0x000002B8 696 System.Int32
D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND	= 696,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1855,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
342 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED Int32 697 0x000002B9 697 System.Int32
D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED	= 697,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1856,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
343 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION Int32 698 0x000002BA 698 System.Int32
D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION	= 698,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1857,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
344 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE Int32 699 0x000002BB 699 System.Int32
D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE	= 699,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1858,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
345 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES Int32 700 0x000002BC 700 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES	= 700,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1859,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
346 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP Int32 701 0x000002BD 701 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP	= 701,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1860,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
347 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS Int32 702 0x000002BE 702 System.Int32
D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS	= 702,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1861,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
348 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY Int32 703 0x000002BF 703 System.Int32
D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY	= 703,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1862,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
349 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY Int32 705 0x000002C1 705 System.Int32
D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY	= 705,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1863,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
350 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID Int32 708 0x000002C4 708 System.Int32
D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID	= 708,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1864,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
351 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID Int32 709 0x000002C5 709 System.Int32
D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID	= 709,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1865,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
352 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID Int32 710 0x000002C6 710 System.Int32
D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID	= 710,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1866,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
353 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID Int32 711 0x000002C7 711 System.Int32
D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID	= 711,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1867,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
354 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID Int32 712 0x000002C8 712 System.Int32
D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID	= 712,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1868,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
355 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC Int32 713 0x000002C9 713 System.Int32
D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC	= 713,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1869,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
356 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC Int32 715 0x000002CB 715 System.Int32
D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC	= 715,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1870,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
357 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC Int32 717 0x000002CD 717 System.Int32
D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC	= 717,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1871,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
358 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY Int32 718 0x000002CE 718 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY	= 718,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1872,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
359 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT Int32 719 0x000002CF 719 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT	= 719,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1873,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
360 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY Int32 720 0x000002D0 720 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY	= 720,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1874,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
361 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT Int32 721 0x000002D1 721 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT	= 721,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1875,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
362 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS Int32 722 0x000002D2 722 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS	= 722,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1876,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
363 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC Int32 723 0x000002D3 723 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC	= 723,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1877,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
364 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT Int32 724 0x000002D4 724 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT	= 724,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1878,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
365 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID Int32 725 0x000002D5 725 System.Int32
D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID	= 725,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1879,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
366 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID Int32 726 0x000002D6 726 System.Int32
D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID	= 726,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1880,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
367 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID Int32 727 0x000002D7 727 System.Int32
D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID	= 727,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1881,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
368 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID Int32 728 0x000002D8 728 System.Int32
D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID	= 728,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1882,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
369 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS Int32 729 0x000002D9 729 System.Int32
D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS	= 729,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1883,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
370 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS Int32 731 0x000002DB 731 System.Int32
D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS	= 731,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1884,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
371 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY Int32 732 0x000002DC 732 System.Int32
D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY	= 732,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1885,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
372 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS Int32 733 0x000002DD 733 System.Int32
D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS	= 733,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1886,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
373 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS Int32 734 0x000002DE 734 System.Int32
D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS	= 734,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1887,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
374 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED Int32 735 0x000002DF 735 System.Int32
D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED	= 735,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1888,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
375 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT Int32 737 0x000002E1 737 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT	= 737,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1889,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
376 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT Int32 738 0x000002E2 738 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT	= 738,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1890,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
377 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDSUBRESOURCERANGE Int32 739 0x000002E3 739 System.Int32
D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDSUBRESOURCERANGE	= 739,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1891,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
378 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDBASEOFFSET Int32 740 0x000002E4 740 System.Int32
D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDBASEOFFSET	= 740,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1892,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
379 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE Int32 739 0x000002E3 739 System.Int32
D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE	= 739,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1893,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
380 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET Int32 740 0x000002E4 740 System.Int32
D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET	= 740,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1894,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
381 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP Int32 741 0x000002E5 741 System.Int32
D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP	= 741,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1895,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
382 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID Int32 742 0x000002E6 742 System.Int32
D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID	= 742,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1896,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
383 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID Int32 743 0x000002E7 743 System.Int32
D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID	= 743,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1897,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
384 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS Int32 744 0x000002E8 744 System.Int32
D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS	= 744,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1898,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
385 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION Int32 745 0x000002E9 745 System.Int32
D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION	= 745,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1899,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
386 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE Int32 815 0x0000032F 815 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE	= 815,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1900,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
387 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT Int32 816 0x00000330 816 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT	= 816,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1901,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
388 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT Int32 817 0x00000331 817 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT	= 817,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1902,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
389 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH Int32 818 0x00000332 818 System.Int32
D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH	= 818,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1903,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
390 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE Int32 820 0x00000334 820 System.Int32
D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE	= 820,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1904,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
391 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE Int32 821 0x00000335 821 System.Int32
D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE	= 821,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1905,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
392 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_MAP_INVALIDHEAP Int32 822 0x00000336 822 System.Int32
D3D12_MESSAGE_ID_MAP_INVALIDHEAP	= 822,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1906,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
393 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP Int32 823 0x00000337 823 System.Int32
D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP	= 823,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1907,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
394 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE Int32 824 0x00000338 824 System.Int32
D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE	= 824,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1908,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
395 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE Int32 825 0x00000339 825 System.Int32
D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE	= 825,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1909,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
396 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE Int32 826 0x0000033A 826 System.Int32
D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE	= 826,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1910,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
397 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE Int32 827 0x0000033B 827 System.Int32
D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE	= 827,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1911,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
398 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_MAP_INVALIDRANGE Int32 828 0x0000033C 828 System.Int32
D3D12_MESSAGE_ID_MAP_INVALIDRANGE	= 828,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1912,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
399 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE Int32 829 0x0000033D 829 System.Int32
D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE	= 829,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1913,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
400 6.583884 D3D12_MESSAGE_ID::D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER Int32 832 0x00000340 832 System.Int32
D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER	= 832,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3d12sdklayers.h(1914,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)