How does it work?

MagNumDB is a database that contains about 350,000 items. These items are constants, names, values all extracted from more than 6,000 header files (.h, .hxx, .hpp, .idl, etc.) provided by standard Windows and Visual Studio SDKs and WDKs.

Some values have been extracted from the very special uuid.lib file that contains the value of thousands of guids and property keys, not present anywhere else in header files. This can explain some duplicates (because names in uuid.lib are not always exactly the same as names in .h parsed files...).

It also contains around 36,0000 undocumented guids that we found ... meeeeep ...

 "C2P5"

To build this database, we have tried many existing parsers, things like CLANG or other fine tools, but they just don't suit our needs. They can't handle thousands of files that don't compile together, they can't handle some specific (or just very old) Microsoft constructs or annotations, they don't remember the stack of #define directives that led to a definition, they only give you a final AST, not a partial one, etc.

So, in the end, we have written a C/C++ parser named C2P5 (for C/CPP/PreProcessor/Parser), tailored specifically for computing constants. C2P5 is capable of preprocessing, parsing and partially evaluating all header files as if they were included in a one big virtual project (that of course, does not compile) on a 32G RAM machine. It currently supports the following preprocessor and C/C++ constructs:

  • #define preprocessor that define constants
  • #define preprocessor that define expression to compute constants
  • C and C++ constants, strings and enum definitions, and some level of pointerness
  • Special GUID constructs like DECLSPEC_UUID, DEFINE_GUIDSTRUCT, MIDL_INTERFACE, you name it
  • PROPERTYKEY constructs
  • Some IDL constructs
  • Etc.

The parser remembers dynamic preprocessor definitions (#if, #ifdef, etc.) that are conditions for constants definitions and expression computation. All parsed items are saved in the database, as well as the associated conditions. There may be more than one item corresponding to a given name, if there are differences in their associated conditions stack.

C2P5 supports the following types of constants, regardless of the way they are defined in source files:

  • integer, signed or unsigned, from 8-bit to 128-bit
  • floating point number, single (32-bit) or double (64-bit)
  • globally unique identifier, or guid, uuid, CLSID, IID, etc.
  • string, in narrow, wide, or utf-8/16/32 formats
  • character, in narrow, wide, or utf-8/16/32 formats
  • pointer, a constant cast as a pointer
  • property key, or PROPERTYKEY, or PKEY, a combination of a guid (fmtid) and a 32-bit integer (id).

 Powered by

C2P5 and this MagNumDB web site are written in C# and use a Lucene database as a full-text search engine. C2P5 uses a custom ANTLR4cs C grammar for expression parsing, not for preprocessor parsing.

 

 Frequently Asked Questions

  • Q: Can I run custom queries?
    A: Yes. You can use Lucene's query syntax. Note the Database is case insensitive. Check out the list of columns with their corresponding database column names:

    • Index: the item's index.
    • Name: the item's name, or title. For enum values, it's prefixed with the enum's name.
      Corresponding database field: title.
    • Type: the item's type, expressed in a specific, universal system.
      Corresponding database's field: valuetype, but use the value of the Storage type column for queries on items type.
    • Value: the item's value. For string values, it's displayed as is w/o quotes nor escaping.
      Corresponding database field: value. There is also a typedvalue field that can contain database's Int32, Int64, Float, Double or String typed values.
    • Hex Value: the item's hexadecimal value, only valid for integer types.
      There is no corresponding database field.
    • Signed Value: the item's signed value, only valid for integer and double types. Useful when you found a unsigned number and want to get the corresponding signed value (uint -> int for example).
      There is no corresponding database field.
    • Source lines(s): the source lines from which the item was extracted. Comments and characters such as TAB, CR are preserved.
      Corresponding database field: source.
    • File path: the file path from which the item was extracted, terminated by the line index.
      Corresponding database field: filepath. There are also directory and filename fields. filename is useful to query for values in a given file.
    • Score: Database's score value. Items are returned sorted by score.
    • Guid formats: a utility columns that proposes all possible guid formats. Only valid for guid types.
      There is no corresponding database field
    • Char type: the character encoding (narrow, wide, etc.). Only valid for char and string values.
      Corresponding database field: chartype.
    • Storage type: the exact storage type in the database. Only used for specific queries.
      Corresponding database field: valuetype.
    • Conditions: the list of preprocessor conditions for a given item. If a condition is surrounded with a REVERSE function, it means the reverse condition of what's surrounded was the condition.
      Corresponding database field: conditions. There may be multiple conditions fields for one item.

    Some important points to note:

    • If you search for a negative number (like error codes expressed using signed integers), you can surround the search with double quotes, for example searching for "-2147009290" is equivalent to searching for 0x80073CF6, 80073CF6 (or even 3CF6 in this specific case). If you don't surround negative numbers with double quotes, the system will search for signed and unsigned corresponding values.
    • The full-text search uses items' name, value, hex value, guid formats, source lines, etc. so refine your search if you get back too many items.
    • You can search for guid binary values using just a part of their full definition. For example, if you search for '79eac9c5', it will get you 3 guid entries
    • Leading wild card search (*whatever) is allowed, but it may slow down the search significantly.

    Here are some example or custom queries:

    title:wm_user returns the WM_USER Windows message item, not all items that reference the WM_USER token.

    title:wm_u* returns all items (Windows messages probably) whose name starts with WM_U*.

    value:1024 AND title:wm_* returns all items (Windows messages probably) whose name starts with WM_U* and value is 1024. Note AND must be UPPERCASE for database to understand it as an AND operator.

    value:"00000002-0000-0000-C000-000000000046" returns the IMalloc IID guid value.

  • Q: I always get back 400 items at most. Why?
    A: The MagNumDb site currently limits the number of returned items to this value by design. This should be enough for most real search scenarios (like enums with a big list of values).

  • Q: Some values are empty. Why?
    A: The expression evaluator cannot always compute the final value, because it sometimes require contextual information (custom defines, compiler architecture, etc.) that the parser doesn't have at parsing time. You can enable the Source line(s) column to check what's the corresponding source and try to work it out by yourself. The origin file path and line number is also included.

  • Q: Can I get all values for a given enum?
    A: Sure. For example, __VSHPROPID is the name of an enum, and a query like this: parent:__VSHPROPID will get all the enum's values (66 entries).

  • Q: I sometimes get back items whose name starts with "__magnumdb__enum_". Why?
    A: C allows unnamed enums. The MagNumDb parser just gives them a name, using the defining file name and a counter.

  • Q: I sometimes get back the same item/name twice or more with different values. For example:  TARGET_IS_NT60_OR_LATER. Why?
    A: This can be the case with defines. Their value may be different if they were surrounded by # directives (#if, #else, etc.) in the original source code. You can enable the Condition(s) column to check what are the corresponding conditions for a given item.
    Note: if a condition is surrounded with a funny REVERSE function token, it means the reverse condition of what's surrounded.

 Database Metrics

  • Last update date: Thursday August 29, 2019
  • Items count: 350276
  • Parsed files count: 7563
  • Windows SDK version: 10.0.18362.0
  • NetFx SDK version: 4.8
  • MSVC Tools version: 14.22.27905

 

 Contact

We welcome feedback.
Seen anything missing? A bug? A wrong value? Do you have any suggestion for improvements? Do you have an idea for a cool new feature?

Please contact us here

 About MagNumDB

MagNumDB  2017-2019 Simon Mourier V1.3.1. All rights reserved.

Profile for Simon Mourier at Stack Overflow, Q&A for professional and enthusiast programmers


All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
1 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_ANTIALIAS Int32 2 0x00000002 2 System.Int32
D3DRENDERSTATE_ANTIALIAS          = 2,    /* D3DANTIALIASMODE */
    D3DRENDERSTATE_ANTIALIAS          = 2,    /* D3DANTIALIASMODE */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1206,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
2 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_TEXTUREPERSPECTIVE Int32 4 0x00000004 4 System.Int32
D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,    /* TRUE for perspective correction */
    D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,    /* TRUE for perspective correction */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1207,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
3 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_ZENABLE Int32 7 0x00000007 7 System.Int32
D3DRENDERSTATE_ZENABLE            = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
    D3DRENDERSTATE_ZENABLE            = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1208,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
4 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_FILLMODE Int32 8 0x00000008 8 System.Int32
D3DRENDERSTATE_FILLMODE           = 8,    /* D3DFILL_MODE        */
    D3DRENDERSTATE_FILLMODE           = 8,    /* D3DFILL_MODE        */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1209,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
5 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_SHADEMODE Int32 9 0x00000009 9 System.Int32
D3DRENDERSTATE_SHADEMODE          = 9,    /* D3DSHADEMODE */
    D3DRENDERSTATE_SHADEMODE          = 9,    /* D3DSHADEMODE */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1210,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
6 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_LINEPATTERN Int32 10 0x0000000A 10 System.Int32
D3DRENDERSTATE_LINEPATTERN        = 10,   /* D3DLINEPATTERN */
    D3DRENDERSTATE_LINEPATTERN        = 10,   /* D3DLINEPATTERN */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1211,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
7 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_ZWRITEENABLE Int32 14 0x0000000E 14 System.Int32
D3DRENDERSTATE_ZWRITEENABLE       = 14,   /* TRUE to enable z writes */
    D3DRENDERSTATE_ZWRITEENABLE       = 14,   /* TRUE to enable z writes */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1212,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
8 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_ALPHATESTENABLE Int32 15 0x0000000F 15 System.Int32
D3DRENDERSTATE_ALPHATESTENABLE    = 15,   /* TRUE to enable alpha tests */
    D3DRENDERSTATE_ALPHATESTENABLE    = 15,   /* TRUE to enable alpha tests */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1213,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
9 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_LASTPIXEL Int32 16 0x00000010 16 System.Int32
D3DRENDERSTATE_LASTPIXEL          = 16,   /* TRUE for last-pixel on lines */
    D3DRENDERSTATE_LASTPIXEL          = 16,   /* TRUE for last-pixel on lines */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1214,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
10 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_SRCBLEND Int32 19 0x00000013 19 System.Int32
D3DRENDERSTATE_SRCBLEND           = 19,   /* D3DBLEND */
    D3DRENDERSTATE_SRCBLEND           = 19,   /* D3DBLEND */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1215,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
11 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_DESTBLEND Int32 20 0x00000014 20 System.Int32
D3DRENDERSTATE_DESTBLEND          = 20,   /* D3DBLEND */
    D3DRENDERSTATE_DESTBLEND          = 20,   /* D3DBLEND */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1216,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
12 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_CULLMODE Int32 22 0x00000016 22 System.Int32
D3DRENDERSTATE_CULLMODE           = 22,   /* D3DCULL */
    D3DRENDERSTATE_CULLMODE           = 22,   /* D3DCULL */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1217,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
13 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_ZFUNC Int32 23 0x00000017 23 System.Int32
D3DRENDERSTATE_ZFUNC              = 23,   /* D3DCMPFUNC */
    D3DRENDERSTATE_ZFUNC              = 23,   /* D3DCMPFUNC */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1218,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
14 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_ALPHAREF Int32 24 0x00000018 24 System.Int32
D3DRENDERSTATE_ALPHAREF           = 24,   /* D3DFIXED */
    D3DRENDERSTATE_ALPHAREF           = 24,   /* D3DFIXED */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1219,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
15 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_ALPHAFUNC Int32 25 0x00000019 25 System.Int32
D3DRENDERSTATE_ALPHAFUNC          = 25,   /* D3DCMPFUNC */
    D3DRENDERSTATE_ALPHAFUNC          = 25,   /* D3DCMPFUNC */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1220,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
16 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_DITHERENABLE Int32 26 0x0000001A 26 System.Int32
D3DRENDERSTATE_DITHERENABLE       = 26,   /* TRUE to enable dithering */
    D3DRENDERSTATE_DITHERENABLE       = 26,   /* TRUE to enable dithering */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1221,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
17 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_ALPHABLENDENABLE Int32 27 0x0000001B 27 System.Int32
D3DRENDERSTATE_ALPHABLENDENABLE   = 27,   /* TRUE to enable alpha blending */
    D3DRENDERSTATE_ALPHABLENDENABLE   = 27,   /* TRUE to enable alpha blending */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1223,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0500)
18 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_FOGENABLE Int32 28 0x0000001C 28 System.Int32
D3DRENDERSTATE_FOGENABLE          = 28,   /* TRUE to enable fog blending */
    D3DRENDERSTATE_FOGENABLE          = 28,   /* TRUE to enable fog blending */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1225,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
19 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_SPECULARENABLE Int32 29 0x0000001D 29 System.Int32
D3DRENDERSTATE_SPECULARENABLE     = 29,   /* TRUE to enable specular */
    D3DRENDERSTATE_SPECULARENABLE     = 29,   /* TRUE to enable specular */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1226,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
20 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_ZVISIBLE Int32 30 0x0000001E 30 System.Int32
D3DRENDERSTATE_ZVISIBLE           = 30,   /* TRUE to enable z checking */
    D3DRENDERSTATE_ZVISIBLE           = 30,   /* TRUE to enable z checking */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1227,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
21 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEDALPHA Int32 33 0x00000021 33 System.Int32
D3DRENDERSTATE_STIPPLEDALPHA      = 33,   /* TRUE to enable stippled alpha (RGB device only) */
    D3DRENDERSTATE_STIPPLEDALPHA      = 33,   /* TRUE to enable stippled alpha (RGB device only) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1228,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
22 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_FOGCOLOR Int32 34 0x00000022 34 System.Int32
D3DRENDERSTATE_FOGCOLOR           = 34,   /* D3DCOLOR */
    D3DRENDERSTATE_FOGCOLOR           = 34,   /* D3DCOLOR */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1229,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
23 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_FOGTABLEMODE Int32 35 0x00000023 35 System.Int32
D3DRENDERSTATE_FOGTABLEMODE       = 35,   /* D3DFOGMODE */
    D3DRENDERSTATE_FOGTABLEMODE       = 35,   /* D3DFOGMODE */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1230,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
24 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_FOGSTART Int32 36 0x00000024 36 System.Int32
D3DRENDERSTATE_FOGSTART           = 36,   /* Fog start (for both vertex and pixel fog) */
    D3DRENDERSTATE_FOGSTART           = 36,   /* Fog start (for both vertex and pixel fog) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1232,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
25 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_FOGEND Int32 37 0x00000025 37 System.Int32
D3DRENDERSTATE_FOGEND             = 37,   /* Fog end      */
    D3DRENDERSTATE_FOGEND             = 37,   /* Fog end      */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1233,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
26 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_FOGDENSITY Int32 38 0x00000026 38 System.Int32
D3DRENDERSTATE_FOGDENSITY         = 38,   /* Fog density  */
    D3DRENDERSTATE_FOGDENSITY         = 38,   /* Fog density  */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1234,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
27 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_EDGEANTIALIAS Int32 40 0x00000028 40 System.Int32
D3DRENDERSTATE_EDGEANTIALIAS      = 40,   /* TRUE to enable edge antialiasing */
    D3DRENDERSTATE_EDGEANTIALIAS      = 40,   /* TRUE to enable edge antialiasing */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1237,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0500)
28 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_COLORKEYENABLE Int32 41 0x00000029 41 System.Int32
D3DRENDERSTATE_COLORKEYENABLE     = 41,   /* TRUE to enable source colorkeyed textures */
    D3DRENDERSTATE_COLORKEYENABLE     = 41,   /* TRUE to enable source colorkeyed textures */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1238,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0500)
29 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_ZBIAS Int32 47 0x0000002F 47 System.Int32
D3DRENDERSTATE_ZBIAS              = 47,   /* LONG Z bias */
    D3DRENDERSTATE_ZBIAS              = 47,   /* LONG Z bias */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1239,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0500)
30 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_RANGEFOGENABLE Int32 48 0x00000030 48 System.Int32
D3DRENDERSTATE_RANGEFOGENABLE     = 48,   /* Enables range-based fog */
    D3DRENDERSTATE_RANGEFOGENABLE     = 48,   /* Enables range-based fog */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1240,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0500)
31 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STENCILENABLE Int32 52 0x00000034 52 System.Int32
D3DRENDERSTATE_STENCILENABLE      = 52,   /* BOOL enable/disable stenciling */
    D3DRENDERSTATE_STENCILENABLE      = 52,   /* BOOL enable/disable stenciling */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1244,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
32 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STENCILFAIL Int32 53 0x00000035 53 System.Int32
D3DRENDERSTATE_STENCILFAIL        = 53,   /* D3DSTENCILOP to do if stencil test fails */
    D3DRENDERSTATE_STENCILFAIL        = 53,   /* D3DSTENCILOP to do if stencil test fails */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1245,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
33 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STENCILZFAIL Int32 54 0x00000036 54 System.Int32
D3DRENDERSTATE_STENCILZFAIL       = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
    D3DRENDERSTATE_STENCILZFAIL       = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1246,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
34 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STENCILPASS Int32 55 0x00000037 55 System.Int32
D3DRENDERSTATE_STENCILPASS        = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
    D3DRENDERSTATE_STENCILPASS        = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1247,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
35 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STENCILFUNC Int32 56 0x00000038 56 System.Int32
D3DRENDERSTATE_STENCILFUNC        = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DRENDERSTATE_STENCILFUNC        = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1248,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
36 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STENCILREF Int32 57 0x00000039 57 System.Int32
D3DRENDERSTATE_STENCILREF         = 57,   /* Reference value used in stencil test */
    D3DRENDERSTATE_STENCILREF         = 57,   /* Reference value used in stencil test */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1249,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
37 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STENCILMASK Int32 58 0x0000003A 58 System.Int32
D3DRENDERSTATE_STENCILMASK        = 58,   /* Mask value used in stencil test */
    D3DRENDERSTATE_STENCILMASK        = 58,   /* Mask value used in stencil test */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1250,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
38 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STENCILWRITEMASK Int32 59 0x0000003B 59 System.Int32
D3DRENDERSTATE_STENCILWRITEMASK   = 59,   /* Write mask applied to values written to stencil buffer */
    D3DRENDERSTATE_STENCILWRITEMASK   = 59,   /* Write mask applied to values written to stencil buffer */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1251,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
39 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_TEXTUREFACTOR Int32 60 0x0000003C 60 System.Int32
D3DRENDERSTATE_TEXTUREFACTOR      = 60,   /* D3DCOLOR used for multi-texture blend */
    D3DRENDERSTATE_TEXTUREFACTOR      = 60,   /* D3DCOLOR used for multi-texture blend */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1252,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
40 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_WRAP0 Int32 128 0x00000080 -128 System.Int32
D3DRENDERSTATE_WRAP0              = 128,  /* wrap for 1st texture coord. set */
    D3DRENDERSTATE_WRAP0              = 128,  /* wrap for 1st texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1263,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
41 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_WRAP1 Int32 129 0x00000081 -127 System.Int32
D3DRENDERSTATE_WRAP1              = 129,  /* wrap for 2nd texture coord. set */
    D3DRENDERSTATE_WRAP1              = 129,  /* wrap for 2nd texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1264,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
42 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_WRAP2 Int32 130 0x00000082 -126 System.Int32
D3DRENDERSTATE_WRAP2              = 130,  /* wrap for 3rd texture coord. set */
    D3DRENDERSTATE_WRAP2              = 130,  /* wrap for 3rd texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1265,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
43 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_WRAP3 Int32 131 0x00000083 -125 System.Int32
D3DRENDERSTATE_WRAP3              = 131,  /* wrap for 4th texture coord. set */
    D3DRENDERSTATE_WRAP3              = 131,  /* wrap for 4th texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1266,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
44 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_WRAP4 Int32 132 0x00000084 -124 System.Int32
D3DRENDERSTATE_WRAP4              = 132,  /* wrap for 5th texture coord. set */
    D3DRENDERSTATE_WRAP4              = 132,  /* wrap for 5th texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1267,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
45 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_WRAP5 Int32 133 0x00000085 -123 System.Int32
D3DRENDERSTATE_WRAP5              = 133,  /* wrap for 6th texture coord. set */
    D3DRENDERSTATE_WRAP5              = 133,  /* wrap for 6th texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1268,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
46 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_WRAP6 Int32 134 0x00000086 -122 System.Int32
D3DRENDERSTATE_WRAP6              = 134,  /* wrap for 7th texture coord. set */
    D3DRENDERSTATE_WRAP6              = 134,  /* wrap for 7th texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1269,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
47 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_WRAP7 Int32 135 0x00000087 -121 System.Int32
D3DRENDERSTATE_WRAP7              = 135,  /* wrap for 8th texture coord. set */
    D3DRENDERSTATE_WRAP7              = 135,  /* wrap for 8th texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1270,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
48 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_CLIPPING Int32 136 0x00000088 -120 System.Int32
D3DRENDERSTATE_CLIPPING            = 136,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1273,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
49 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_LIGHTING Int32 137 0x00000089 -119 System.Int32
D3DRENDERSTATE_LIGHTING            = 137,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1274,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
50 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_EXTENTS Int32 138 0x0000008A -118 System.Int32
D3DRENDERSTATE_EXTENTS             = 138,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1275,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
51 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_AMBIENT Int32 139 0x0000008B -117 System.Int32
D3DRENDERSTATE_AMBIENT             = 139,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1276,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
52 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_FOGVERTEXMODE Int32 140 0x0000008C -116 System.Int32
D3DRENDERSTATE_FOGVERTEXMODE       = 140,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1277,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
53 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_COLORVERTEX Int32 141 0x0000008D -115 System.Int32
D3DRENDERSTATE_COLORVERTEX         = 141,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1278,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
54 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_LOCALVIEWER Int32 142 0x0000008E -114 System.Int32
D3DRENDERSTATE_LOCALVIEWER         = 142,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1279,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
55 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_NORMALIZENORMALS Int32 143 0x0000008F -113 System.Int32
D3DRENDERSTATE_NORMALIZENORMALS    = 143,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1280,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
56 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_COLORKEYBLENDENABLE Int32 144 0x00000090 -112 System.Int32
D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1281,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
57 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_DIFFUSEMATERIALSOURCE Int32 145 0x00000091 -111 System.Int32
D3DRENDERSTATE_DIFFUSEMATERIALSOURCE    = 145,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1282,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
58 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_SPECULARMATERIALSOURCE Int32 146 0x00000092 -110 System.Int32
D3DRENDERSTATE_SPECULARMATERIALSOURCE   = 146,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1283,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
59 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_AMBIENTMATERIALSOURCE Int32 147 0x00000093 -109 System.Int32
D3DRENDERSTATE_AMBIENTMATERIALSOURCE    = 147,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1284,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
60 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_EMISSIVEMATERIALSOURCE Int32 148 0x00000094 -108 System.Int32
D3DRENDERSTATE_EMISSIVEMATERIALSOURCE   = 148,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1285,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
61 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_VERTEXBLEND Int32 151 0x00000097 -105 System.Int32
D3DRENDERSTATE_VERTEXBLEND              = 151,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1286,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
62 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_CLIPPLANEENABLE Int32 152 0x00000098 -104 System.Int32
D3DRENDERSTATE_CLIPPLANEENABLE          = 152,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1287,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
63 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_TEXTUREHANDLE Int32 1 0x00000001 1 System.Int32
D3DRENDERSTATE_TEXTUREHANDLE      = 1,    /* Texture handle for legacy interfaces (Texture,Texture2) */
    D3DRENDERSTATE_TEXTUREHANDLE      = 1,    /* Texture handle for legacy interfaces (Texture,Texture2) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1294,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
64 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_TEXTUREADDRESS Int32 3 0x00000003 3 System.Int32
D3DRENDERSTATE_TEXTUREADDRESS     = 3,    /* D3DTEXTUREADDRESS  */
    D3DRENDERSTATE_TEXTUREADDRESS     = 3,    /* D3DTEXTUREADDRESS  */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1295,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
65 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_WRAPU Int32 5 0x00000005 5 System.Int32
D3DRENDERSTATE_WRAPU              = 5,    /* TRUE for wrapping in u */
    D3DRENDERSTATE_WRAPU              = 5,    /* TRUE for wrapping in u */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1296,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
66 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_WRAPV Int32 6 0x00000006 6 System.Int32
D3DRENDERSTATE_WRAPV              = 6,    /* TRUE for wrapping in v */
    D3DRENDERSTATE_WRAPV              = 6,    /* TRUE for wrapping in v */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1297,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
67 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_MONOENABLE Int32 11 0x0000000B 11 System.Int32
D3DRENDERSTATE_MONOENABLE         = 11,   /* TRUE to enable mono rasterization */
    D3DRENDERSTATE_MONOENABLE         = 11,   /* TRUE to enable mono rasterization */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1298,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
68 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_ROP2 Int32 12 0x0000000C 12 System.Int32
D3DRENDERSTATE_ROP2               = 12,   /* ROP2 */
    D3DRENDERSTATE_ROP2               = 12,   /* ROP2 */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1299,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
69 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_PLANEMASK Int32 13 0x0000000D 13 System.Int32
D3DRENDERSTATE_PLANEMASK          = 13,   /* DWORD physical plane mask */
    D3DRENDERSTATE_PLANEMASK          = 13,   /* DWORD physical plane mask */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1300,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
70 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_TEXTUREMAG Int32 17 0x00000011 17 System.Int32
D3DRENDERSTATE_TEXTUREMAG         = 17,   /* D3DTEXTUREFILTER */
    D3DRENDERSTATE_TEXTUREMAG         = 17,   /* D3DTEXTUREFILTER */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1301,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
71 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_TEXTUREMIN Int32 18 0x00000012 18 System.Int32
D3DRENDERSTATE_TEXTUREMIN         = 18,   /* D3DTEXTUREFILTER */
    D3DRENDERSTATE_TEXTUREMIN         = 18,   /* D3DTEXTUREFILTER */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1302,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
72 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_TEXTUREMAPBLEND Int32 21 0x00000015 21 System.Int32
D3DRENDERSTATE_TEXTUREMAPBLEND    = 21,   /* D3DTEXTUREBLEND */
    D3DRENDERSTATE_TEXTUREMAPBLEND    = 21,   /* D3DTEXTUREBLEND */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1303,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
73 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_SUBPIXEL Int32 31 0x0000001F 31 System.Int32
D3DRENDERSTATE_SUBPIXEL           = 31,   /* TRUE to enable subpixel correction */
    D3DRENDERSTATE_SUBPIXEL           = 31,   /* TRUE to enable subpixel correction */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1304,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
74 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_SUBPIXELX Int32 32 0x00000020 32 System.Int32
D3DRENDERSTATE_SUBPIXELX          = 32,   /* TRUE to enable correction in X only */
    D3DRENDERSTATE_SUBPIXELX          = 32,   /* TRUE to enable correction in X only */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1305,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
75 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEENABLE Int32 39 0x00000027 39 System.Int32
D3DRENDERSTATE_STIPPLEENABLE      = 39,   /* TRUE to enable stippling */
    D3DRENDERSTATE_STIPPLEENABLE      = 39,   /* TRUE to enable stippling */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1306,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
76 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_BORDERCOLOR Int32 43 0x0000002B 43 System.Int32
D3DRENDERSTATE_BORDERCOLOR        = 43,   /* Border color for texturing w/border */
    D3DRENDERSTATE_BORDERCOLOR        = 43,   /* Border color for texturing w/border */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1308,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0500)
77 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_TEXTUREADDRESSU Int32 44 0x0000002C 44 System.Int32
D3DRENDERSTATE_TEXTUREADDRESSU    = 44,   /* Texture addressing mode for U coordinate */
    D3DRENDERSTATE_TEXTUREADDRESSU    = 44,   /* Texture addressing mode for U coordinate */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1309,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0500)
78 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_TEXTUREADDRESSV Int32 45 0x0000002D 45 System.Int32
D3DRENDERSTATE_TEXTUREADDRESSV    = 45,   /* Texture addressing mode for V coordinate */
    D3DRENDERSTATE_TEXTUREADDRESSV    = 45,   /* Texture addressing mode for V coordinate */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1310,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0500)
79 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_MIPMAPLODBIAS Int32 46 0x0000002E 46 System.Int32
D3DRENDERSTATE_MIPMAPLODBIAS      = 46,   /* D3DVALUE Mipmap LOD bias */
    D3DRENDERSTATE_MIPMAPLODBIAS      = 46,   /* D3DVALUE Mipmap LOD bias */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1311,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0500)
80 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_ANISOTROPY Int32 49 0x00000031 49 System.Int32
D3DRENDERSTATE_ANISOTROPY         = 49,   /* Max. anisotropy. 1 = no anisotropy */
    D3DRENDERSTATE_ANISOTROPY         = 49,   /* Max. anisotropy. 1 = no anisotropy */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1312,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0500)
81 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_FLUSHBATCH Int32 50 0x00000032 50 System.Int32
D3DRENDERSTATE_FLUSHBATCH         = 50,   /* Explicit flush for DP batching (DX5 Only) */
    D3DRENDERSTATE_FLUSHBATCH         = 50,   /* Explicit flush for DP batching (DX5 Only) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1314,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
82 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT Int32 51 0x00000033 51 System.Int32
D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
    D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1316,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0600)
83 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN00 Int32 64 0x00000040 64 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN00   = 64,   /* Stipple pattern 01...  */
    D3DRENDERSTATE_STIPPLEPATTERN00   = 64,   /* Stipple pattern 01...  */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1318,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
84 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN01 Int32 65 0x00000041 65 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN01   = 65,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1319,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
85 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN02 Int32 66 0x00000042 66 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN02   = 66,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1320,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
86 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN03 Int32 67 0x00000043 67 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN03   = 67,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1321,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
87 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN04 Int32 68 0x00000044 68 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN04   = 68,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1322,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
88 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN05 Int32 69 0x00000045 69 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN05   = 69,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1323,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
89 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN06 Int32 70 0x00000046 70 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN06   = 70,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1324,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
90 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN07 Int32 71 0x00000047 71 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN07   = 71,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1325,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
91 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN08 Int32 72 0x00000048 72 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN08   = 72,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1326,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
92 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN09 Int32 73 0x00000049 73 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN09   = 73,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1327,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
93 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN10 Int32 74 0x0000004A 74 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN10   = 74,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1328,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
94 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN11 Int32 75 0x0000004B 75 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN11   = 75,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1329,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
95 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN12 Int32 76 0x0000004C 76 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN12   = 76,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1330,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
96 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN13 Int32 77 0x0000004D 77 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN13   = 77,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1331,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
97 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN14 Int32 78 0x0000004E 78 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN14   = 78,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1332,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
98 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN15 Int32 79 0x0000004F 79 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN15   = 79,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1333,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
99 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN16 Int32 80 0x00000050 80 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN16   = 80,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1334,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
100 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN17 Int32 81 0x00000051 81 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN17   = 81,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1335,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
101 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN18 Int32 82 0x00000052 82 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN18   = 82,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1336,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
102 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN19 Int32 83 0x00000053 83 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN19   = 83,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1337,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
103 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN20 Int32 84 0x00000054 84 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN20   = 84,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1338,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
104 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN21 Int32 85 0x00000055 85 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN21   = 85,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1339,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
105 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN22 Int32 86 0x00000056 86 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN22   = 86,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1340,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
106 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN23 Int32 87 0x00000057 87 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN23   = 87,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1341,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
107 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN24 Int32 88 0x00000058 88 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN24   = 88,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1342,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
108 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN25 Int32 89 0x00000059 89 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN25   = 89,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1343,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
109 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN26 Int32 90 0x0000005A 90 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN26   = 90,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1344,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
110 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN27 Int32 91 0x0000005B 91 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN27   = 91,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1345,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
111 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN28 Int32 92 0x0000005C 92 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN28   = 92,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1346,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
112 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN29 Int32 93 0x0000005D 93 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN29   = 93,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1347,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
113 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN30 Int32 94 0x0000005E 94 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN30   = 94,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1348,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
114 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_STIPPLEPATTERN31 Int32 95 0x0000005F 95 System.Int32
D3DRENDERSTATE_STIPPLEPATTERN31   = 95,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1349,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
115 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_FOGTABLESTART Int32 36 0x00000024 36 System.Int32
D3DRENDERSTATE_FOGTABLESTART      = 36,   /* Fog table start    */
    D3DRENDERSTATE_FOGTABLESTART      = 36,   /* Fog table start    */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1354,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
116 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_FOGTABLEEND Int32 37 0x00000025 37 System.Int32
D3DRENDERSTATE_FOGTABLEEND        = 37,   /* Fog table end      */
    D3DRENDERSTATE_FOGTABLEEND        = 37,   /* Fog table end      */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1355,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
117 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_FOGTABLEDENSITY Int32 38 0x00000026 38 System.Int32
D3DRENDERSTATE_FOGTABLEDENSITY    = 38,   /* Fog table density  */
    D3DRENDERSTATE_FOGTABLEDENSITY    = 38,   /* Fog table density  */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1356,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
118 8.359305 D3DRENDERSTATETYPE::D3DRENDERSTATE_FORCE_DWORD Int32 2147483647 0x7FFFFFFF 2147483647 System.Int32
D3DRENDERSTATE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
    D3DRENDERSTATE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\um\d3dtypes.h(1359,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0500)
119 8.359305 D3DRENDERSTATETYPE::D3DRS_ZENABLE Int32 7 0x00000007 7 System.Int32
D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
    D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(351,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
120 8.359305 D3DRENDERSTATETYPE::D3DRS_FILLMODE Int32 8 0x00000008 8 System.Int32
D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */
    D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(352,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
121 8.359305 D3DRENDERSTATETYPE::D3DRS_SHADEMODE Int32 9 0x00000009 9 System.Int32
D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */
    D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(353,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
122 8.359305 D3DRENDERSTATETYPE::D3DRS_ZWRITEENABLE Int32 14 0x0000000E 14 System.Int32
D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */
    D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(354,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
123 8.359305 D3DRENDERSTATETYPE::D3DRS_ALPHATESTENABLE Int32 15 0x0000000F 15 System.Int32
D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */
    D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(355,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
124 8.359305 D3DRENDERSTATETYPE::D3DRS_LASTPIXEL Int32 16 0x00000010 16 System.Int32
D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */
    D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(356,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
125 8.359305 D3DRENDERSTATETYPE::D3DRS_SRCBLEND Int32 19 0x00000013 19 System.Int32
D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */
    D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(357,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
126 8.359305 D3DRENDERSTATETYPE::D3DRS_DESTBLEND Int32 20 0x00000014 20 System.Int32
D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */
    D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(358,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
127 8.359305 D3DRENDERSTATETYPE::D3DRS_CULLMODE Int32 22 0x00000016 22 System.Int32
D3DRS_CULLMODE                  = 22,   /* D3DCULL */
    D3DRS_CULLMODE                  = 22,   /* D3DCULL */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(359,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
128 8.359305 D3DRENDERSTATETYPE::D3DRS_ZFUNC Int32 23 0x00000017 23 System.Int32
D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */
    D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(360,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
129 8.359305 D3DRENDERSTATETYPE::D3DRS_ALPHAREF Int32 24 0x00000018 24 System.Int32
D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */
    D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(361,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
130 8.359305 D3DRENDERSTATETYPE::D3DRS_ALPHAFUNC Int32 25 0x00000019 25 System.Int32
D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */
    D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(362,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
131 8.359305 D3DRENDERSTATETYPE::D3DRS_DITHERENABLE Int32 26 0x0000001A 26 System.Int32
D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */
    D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(363,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
132 8.359305 D3DRENDERSTATETYPE::D3DRS_ALPHABLENDENABLE Int32 27 0x0000001B 27 System.Int32
D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */
    D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(364,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
133 8.359305 D3DRENDERSTATETYPE::D3DRS_FOGENABLE Int32 28 0x0000001C 28 System.Int32
D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */
    D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(365,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
134 8.359305 D3DRENDERSTATETYPE::D3DRS_SPECULARENABLE Int32 29 0x0000001D 29 System.Int32
D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */
    D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(366,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
135 8.359305 D3DRENDERSTATETYPE::D3DRS_FOGCOLOR Int32 34 0x00000022 34 System.Int32
D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */
    D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(367,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
136 8.359305 D3DRENDERSTATETYPE::D3DRS_FOGTABLEMODE Int32 35 0x00000023 35 System.Int32
D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */
    D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(368,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
137 8.359305 D3DRENDERSTATETYPE::D3DRS_FOGSTART Int32 36 0x00000024 36 System.Int32
D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */
    D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(369,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
138 8.359305 D3DRENDERSTATETYPE::D3DRS_FOGEND Int32 37 0x00000025 37 System.Int32
D3DRS_FOGEND                    = 37,   /* Fog end      */
    D3DRS_FOGEND                    = 37,   /* Fog end      */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(370,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
139 8.359305 D3DRENDERSTATETYPE::D3DRS_FOGDENSITY Int32 38 0x00000026 38 System.Int32
D3DRS_FOGDENSITY                = 38,   /* Fog density  */
    D3DRS_FOGDENSITY                = 38,   /* Fog density  */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(371,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
140 8.359305 D3DRENDERSTATETYPE::D3DRS_RANGEFOGENABLE Int32 48 0x00000030 48 System.Int32
D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */
    D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(372,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
141 8.359305 D3DRENDERSTATETYPE::D3DRS_STENCILENABLE Int32 52 0x00000034 52 System.Int32
D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */
    D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(373,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
142 8.359305 D3DRENDERSTATETYPE::D3DRS_STENCILFAIL Int32 53 0x00000035 53 System.Int32
D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */
    D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(374,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
143 8.359305 D3DRENDERSTATETYPE::D3DRS_STENCILZFAIL Int32 54 0x00000036 54 System.Int32
D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
    D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(375,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
144 8.359305 D3DRENDERSTATETYPE::D3DRS_STENCILPASS Int32 55 0x00000037 55 System.Int32
D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
    D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(376,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
145 8.359305 D3DRENDERSTATETYPE::D3DRS_STENCILFUNC Int32 56 0x00000038 56 System.Int32
D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(377,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
146 8.359305 D3DRENDERSTATETYPE::D3DRS_STENCILREF Int32 57 0x00000039 57 System.Int32
D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */
    D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(378,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
147 8.359305 D3DRENDERSTATETYPE::D3DRS_STENCILMASK Int32 58 0x0000003A 58 System.Int32
D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */
    D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(379,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
148 8.359305 D3DRENDERSTATETYPE::D3DRS_STENCILWRITEMASK Int32 59 0x0000003B 59 System.Int32
D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */
    D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(380,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
149 8.359305 D3DRENDERSTATETYPE::D3DRS_TEXTUREFACTOR Int32 60 0x0000003C 60 System.Int32
D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
    D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(381,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
150 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP0 Int32 128 0x00000080 -128 System.Int32
D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */
    D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(382,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
151 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP1 Int32 129 0x00000081 -127 System.Int32
D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */
    D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(383,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
152 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP2 Int32 130 0x00000082 -126 System.Int32
D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */
    D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(384,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
153 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP3 Int32 131 0x00000083 -125 System.Int32
D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */
    D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(385,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
154 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP4 Int32 132 0x00000084 -124 System.Int32
D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */
    D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(386,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
155 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP5 Int32 133 0x00000085 -123 System.Int32
D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */
    D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(387,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
156 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP6 Int32 134 0x00000086 -122 System.Int32
D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */
    D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(388,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
157 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP7 Int32 135 0x00000087 -121 System.Int32
D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */
    D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(389,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
158 8.359305 D3DRENDERSTATETYPE::D3DRS_CLIPPING Int32 136 0x00000088 -120 System.Int32
D3DRS_CLIPPING                  = 136,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(390,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
159 8.359305 D3DRENDERSTATETYPE::D3DRS_LIGHTING Int32 137 0x00000089 -119 System.Int32
D3DRS_LIGHTING                  = 137,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(391,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
160 8.359305 D3DRENDERSTATETYPE::D3DRS_AMBIENT Int32 139 0x0000008B -117 System.Int32
D3DRS_AMBIENT                   = 139,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(392,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
161 8.359305 D3DRENDERSTATETYPE::D3DRS_FOGVERTEXMODE Int32 140 0x0000008C -116 System.Int32
D3DRS_FOGVERTEXMODE             = 140,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(393,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
162 8.359305 D3DRENDERSTATETYPE::D3DRS_COLORVERTEX Int32 141 0x0000008D -115 System.Int32
D3DRS_COLORVERTEX               = 141,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(394,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
163 8.359305 D3DRENDERSTATETYPE::D3DRS_LOCALVIEWER Int32 142 0x0000008E -114 System.Int32
D3DRS_LOCALVIEWER               = 142,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(395,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
164 8.359305 D3DRENDERSTATETYPE::D3DRS_NORMALIZENORMALS Int32 143 0x0000008F -113 System.Int32
D3DRS_NORMALIZENORMALS          = 143,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(396,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
165 8.359305 D3DRENDERSTATETYPE::D3DRS_DIFFUSEMATERIALSOURCE Int32 145 0x00000091 -111 System.Int32
D3DRS_DIFFUSEMATERIALSOURCE     = 145,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(397,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
166 8.359305 D3DRENDERSTATETYPE::D3DRS_SPECULARMATERIALSOURCE Int32 146 0x00000092 -110 System.Int32
D3DRS_SPECULARMATERIALSOURCE    = 146,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(398,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
167 8.359305 D3DRENDERSTATETYPE::D3DRS_AMBIENTMATERIALSOURCE Int32 147 0x00000093 -109 System.Int32
D3DRS_AMBIENTMATERIALSOURCE     = 147,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(399,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
168 8.359305 D3DRENDERSTATETYPE::D3DRS_EMISSIVEMATERIALSOURCE Int32 148 0x00000094 -108 System.Int32
D3DRS_EMISSIVEMATERIALSOURCE    = 148,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(400,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
169 8.359305 D3DRENDERSTATETYPE::D3DRS_VERTEXBLEND Int32 151 0x00000097 -105 System.Int32
D3DRS_VERTEXBLEND               = 151,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(401,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
170 8.359305 D3DRENDERSTATETYPE::D3DRS_CLIPPLANEENABLE Int32 152 0x00000098 -104 System.Int32
D3DRS_CLIPPLANEENABLE           = 152,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(402,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
171 8.359305 D3DRENDERSTATETYPE::D3DRS_POINTSIZE Int32 154 0x0000009A -102 System.Int32
D3DRS_POINTSIZE                 = 154,   /* float point size */
    D3DRS_POINTSIZE                 = 154,   /* float point size */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(403,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
172 8.359305 D3DRENDERSTATETYPE::D3DRS_POINTSIZE_MIN Int32 155 0x0000009B -101 System.Int32
D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */
    D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(404,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
173 8.359305 D3DRENDERSTATETYPE::D3DRS_POINTSPRITEENABLE Int32 156 0x0000009C -100 System.Int32
D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */
    D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(405,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
174 8.359305 D3DRENDERSTATETYPE::D3DRS_POINTSCALEENABLE Int32 157 0x0000009D -99 System.Int32
D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */
    D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(406,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
175 8.359305 D3DRENDERSTATETYPE::D3DRS_POINTSCALE_A Int32 158 0x0000009E -98 System.Int32
D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */
    D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(407,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
176 8.359305 D3DRENDERSTATETYPE::D3DRS_POINTSCALE_B Int32 159 0x0000009F -97 System.Int32
D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */
    D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(408,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
177 8.359305 D3DRENDERSTATETYPE::D3DRS_POINTSCALE_C Int32 160 0x000000A0 -96 System.Int32
D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */
    D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(409,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
178 8.359305 D3DRENDERSTATETYPE::D3DRS_MULTISAMPLEANTIALIAS Int32 161 0x000000A1 -95 System.Int32
D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(410,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
179 8.359305 D3DRENDERSTATETYPE::D3DRS_MULTISAMPLEMASK Int32 162 0x000000A2 -94 System.Int32
D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(411,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
180 8.359305 D3DRENDERSTATETYPE::D3DRS_PATCHEDGESTYLE Int32 163 0x000000A3 -93 System.Int32
D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(412,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
181 8.359305 D3DRENDERSTATETYPE::D3DRS_DEBUGMONITORTOKEN Int32 165 0x000000A5 -91 System.Int32
D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(413,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
182 8.359305 D3DRENDERSTATETYPE::D3DRS_POINTSIZE_MAX Int32 166 0x000000A6 -90 System.Int32
D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */
    D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(414,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
183 8.359305 D3DRENDERSTATETYPE::D3DRS_INDEXEDVERTEXBLENDENABLE Int32 167 0x000000A7 -89 System.Int32
D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(415,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
184 8.359305 D3DRENDERSTATETYPE::D3DRS_COLORWRITEENABLE Int32 168 0x000000A8 -88 System.Int32
D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(416,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
185 8.359305 D3DRENDERSTATETYPE::D3DRS_TWEENFACTOR Int32 170 0x000000AA -86 System.Int32
D3DRS_TWEENFACTOR               = 170,   // float tween factor
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(417,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
186 8.359305 D3DRENDERSTATETYPE::D3DRS_BLENDOP Int32 171 0x000000AB -85 System.Int32
D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(418,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
187 8.359305 D3DRENDERSTATETYPE::D3DRS_POSITIONDEGREE Int32 172 0x000000AC -84 System.Int32
D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(419,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
188 8.359305 D3DRENDERSTATETYPE::D3DRS_NORMALDEGREE Int32 173 0x000000AD -83 System.Int32
D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(420,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
189 8.359305 D3DRENDERSTATETYPE::D3DRS_SCISSORTESTENABLE Int32 174 0x000000AE -82 System.Int32
D3DRS_SCISSORTESTENABLE         = 174,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(421,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
190 8.359305 D3DRENDERSTATETYPE::D3DRS_SLOPESCALEDEPTHBIAS Int32 175 0x000000AF -81 System.Int32
D3DRS_SLOPESCALEDEPTHBIAS       = 175,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(422,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
191 8.359305 D3DRENDERSTATETYPE::D3DRS_ANTIALIASEDLINEENABLE Int32 176 0x000000B0 -80 System.Int32
D3DRS_ANTIALIASEDLINEENABLE     = 176,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(423,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
192 8.359305 D3DRENDERSTATETYPE::D3DRS_MINTESSELLATIONLEVEL Int32 178 0x000000B2 -78 System.Int32
D3DRS_MINTESSELLATIONLEVEL      = 178,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(424,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
193 8.359305 D3DRENDERSTATETYPE::D3DRS_MAXTESSELLATIONLEVEL Int32 179 0x000000B3 -77 System.Int32
D3DRS_MAXTESSELLATIONLEVEL      = 179,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(425,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
194 8.359305 D3DRENDERSTATETYPE::D3DRS_ADAPTIVETESS_X Int32 180 0x000000B4 -76 System.Int32
D3DRS_ADAPTIVETESS_X            = 180,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(426,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
195 8.359305 D3DRENDERSTATETYPE::D3DRS_ADAPTIVETESS_Y Int32 181 0x000000B5 -75 System.Int32
D3DRS_ADAPTIVETESS_Y            = 181,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(427,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
196 8.359305 D3DRENDERSTATETYPE::D3DRS_ADAPTIVETESS_Z Int32 182 0x000000B6 -74 System.Int32
D3DRS_ADAPTIVETESS_Z            = 182,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(428,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
197 8.359305 D3DRENDERSTATETYPE::D3DRS_ADAPTIVETESS_W Int32 183 0x000000B7 -73 System.Int32
D3DRS_ADAPTIVETESS_W            = 183,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(429,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
198 8.359305 D3DRENDERSTATETYPE::D3DRS_ENABLEADAPTIVETESSELLATION Int32 184 0x000000B8 -72 System.Int32
D3DRS_ENABLEADAPTIVETESSELLATION = 184,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(430,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
199 8.359305 D3DRENDERSTATETYPE::D3DRS_TWOSIDEDSTENCILMODE Int32 185 0x000000B9 -71 System.Int32
D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */
    D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(431,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
200 8.359305 D3DRENDERSTATETYPE::D3DRS_CCW_STENCILFAIL Int32 186 0x000000BA -70 System.Int32
D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
    D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(432,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
201 8.359305 D3DRENDERSTATETYPE::D3DRS_CCW_STENCILZFAIL Int32 187 0x000000BB -69 System.Int32
D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
    D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(433,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
202 8.359305 D3DRENDERSTATETYPE::D3DRS_CCW_STENCILPASS Int32 188 0x000000BC -68 System.Int32
D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
    D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(434,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
203 8.359305 D3DRENDERSTATETYPE::D3DRS_CCW_STENCILFUNC Int32 189 0x000000BD -67 System.Int32
D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(435,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
204 8.359305 D3DRENDERSTATETYPE::D3DRS_COLORWRITEENABLE1 Int32 190 0x000000BE -66 System.Int32
D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(436,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
205 8.359305 D3DRENDERSTATETYPE::D3DRS_COLORWRITEENABLE2 Int32 191 0x000000BF -65 System.Int32
D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(437,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
206 8.359305 D3DRENDERSTATETYPE::D3DRS_COLORWRITEENABLE3 Int32 192 0x000000C0 -64 System.Int32
D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(438,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
207 8.359305 D3DRENDERSTATETYPE::D3DRS_BLENDFACTOR Int32 193 0x000000C1 -63 System.Int32
D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
    D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(439,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
208 8.359305 D3DRENDERSTATETYPE::D3DRS_SRGBWRITEENABLE Int32 194 0x000000C2 -62 System.Int32
D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
    D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(440,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
209 8.359305 D3DRENDERSTATETYPE::D3DRS_DEPTHBIAS Int32 195 0x000000C3 -61 System.Int32
D3DRS_DEPTHBIAS                 = 195,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(441,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
210 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP8 Int32 198 0x000000C6 -58 System.Int32
D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
    D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(442,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
211 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP9 Int32 199 0x000000C7 -57 System.Int32
D3DRS_WRAP9                     = 199,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(443,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
212 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP10 Int32 200 0x000000C8 -56 System.Int32
D3DRS_WRAP10                    = 200,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(444,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
213 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP11 Int32 201 0x000000C9 -55 System.Int32
D3DRS_WRAP11                    = 201,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(445,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
214 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP12 Int32 202 0x000000CA -54 System.Int32
D3DRS_WRAP12                    = 202,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(446,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
215 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP13 Int32 203 0x000000CB -53 System.Int32
D3DRS_WRAP13                    = 203,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(447,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
216 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP14 Int32 204 0x000000CC -52 System.Int32
D3DRS_WRAP14                    = 204,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(448,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
217 8.359305 D3DRENDERSTATETYPE::D3DRS_WRAP15 Int32 205 0x000000CD -51 System.Int32
D3DRS_WRAP15                    = 205,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(449,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
218 8.359305 D3DRENDERSTATETYPE::D3DRS_SEPARATEALPHABLENDENABLE Int32 206 0x000000CE -50 System.Int32
D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */
    D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(450,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
219 8.359305 D3DRENDERSTATETYPE::D3DRS_SRCBLENDALPHA Int32 207 0x000000CF -49 System.Int32
D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(451,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
220 8.359305 D3DRENDERSTATETYPE::D3DRS_DESTBLENDALPHA Int32 208 0x000000D0 -48 System.Int32
D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(452,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
221 8.359305 D3DRENDERSTATETYPE::D3DRS_BLENDOPALPHA Int32 209 0x000000D1 -47 System.Int32
D3DRS_BLENDOPALPHA              = 209,  /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DRS_BLENDOPALPHA              = 209,  /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(453,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
222 8.359305 D3DRENDERSTATETYPE::D3DRS_FORCE_DWORD Int32 2147483647 0x7FFFFFFF 2147483647 System.Int32
D3DRS_FORCE_DWORD               = 0x7fffffff, /* force 32-bit size enum */
    D3DRS_FORCE_DWORD               = 0x7fffffff, /* force 32-bit size enum */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\shared\d3d9types.h(456,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)