How does it work?

MagNumDB is a database that contains about 360,000 items. These items are constants, names, values all extracted from more than 9,000 header files (.h, .hxx, .hpp, .idl, etc.) provided by standard Windows and Visual Studio SDKs and WDKs.

Some values have been extracted from the very special uuid.lib file that contains the value of thousands of guids and property keys, not present anywhere else in header files. This can explain some duplicates (because names in uuid.lib are not always exactly the same as names in .h parsed files...).

It also contains around 36,0000 undocumented guids that we found ... meeeeep ...

 "C2P5"

To build this database, we have tried many existing parsers, things like CLANG or other fine tools, but they just don't suit our needs. They can't handle thousands of files that don't compile together, they can't handle some specific (or just very old) Microsoft constructs or annotations, they don't remember the stack of #define directives that led to a definition, they only give you a final AST, not a partial one, etc.

So, in the end, we have written a C/C++ parser named C2P5 (for C/CPP/PreProcessor/Parser), tailored specifically for computing constants. C2P5 is capable of preprocessing, parsing and partially evaluating all header files as if they were included in a one big virtual project (that of course, does not compile) on a 32G RAM machine. It currently supports the following preprocessor and C/C++ constructs:

  • #define preprocessor that define constants
  • #define preprocessor that define expression to compute constants
  • C and C++ constants, strings and enum definitions, and some level of pointerness
  • Special GUID constructs like DECLSPEC_UUID, DEFINE_GUIDSTRUCT, MIDL_INTERFACE, you name it
  • PROPERTYKEY constructs
  • Some IDL constructs
  • Etc.

The parser remembers dynamic preprocessor definitions (#if, #ifdef, etc.) that are conditions for constants definitions and expression computation. All parsed items are saved in the database, as well as the associated conditions. There may be more than one item corresponding to a given name, if there are differences in their associated conditions stack.

C2P5 supports the following types of constants, regardless of the way they are defined in source files:

  • integer, signed or unsigned, from 8-bit to 128-bit
  • floating point number, single (32-bit) or double (64-bit)
  • globally unique identifier, or guid, uuid, CLSID, IID, etc.
  • string, in narrow, wide, or utf-8/16/32 formats
  • character, in narrow, wide, or utf-8/16/32 formats
  • pointer, a constant cast as a pointer
  • property key, or PROPERTYKEY, or PKEY, a combination of a guid (fmtid) and a 32-bit integer (id).

 Powered by

C2P5 and this MagNumDB web site are written in C# and use a Lucene database as a full-text search engine. C2P5 uses a custom ANTLR4cs C grammar for expression parsing, not for preprocessor parsing.

 

 Frequently Asked Questions

  • Q: Can I run custom queries?
    A: Yes. You can use Lucene's query syntax. Note the Database is case insensitive. Check out the list of columns with their corresponding database column names:

    • Index: the item's index.
    • Name: the item's name, or title. For enum values, it's prefixed with the enum's name.
      Corresponding database field: title.
    • Type: the item's type, expressed in a specific, universal system.
      Corresponding database's field: valuetype, but use the value of the Storage type column for queries on items type.
    • Value: the item's value. For string values, it's displayed as is w/o quotes nor escaping.
      Corresponding database field: value. There is also a typedvalue field that can contain database's Int32, Int64, Float, Double or String typed values.
    • Hex Value: the item's hexadecimal value, only valid for integer types.
      There is no corresponding database field.
    • Signed Value: the item's signed value, only valid for integer and double types. Useful when you found a unsigned number and want to get the corresponding signed value (uint -> int for example).
      There is no corresponding database field.
    • Source lines(s): the source lines from which the item was extracted. Comments and characters such as TAB, CR are preserved.
      Corresponding database field: source.
    • File path: the file path from which the item was extracted, terminated by the line index.
      Corresponding database field: filepath. There are also directory and filename fields. filename is useful to query for values in a given file.
    • Score: Database's score value. Items are returned sorted by score.
    • Guid formats: a utility columns that proposes all possible guid formats. Only valid for guid types.
      There is no corresponding database field
    • Char type: the character encoding (narrow, wide, etc.). Only valid for char and string values.
      Corresponding database field: chartype.
    • Storage type: the exact storage type in the database. Only used for specific queries.
      Corresponding database field: valuetype.
    • Conditions: the list of preprocessor conditions for a given item. If a condition is surrounded with a REVERSE function, it means the reverse condition of what's surrounded was the condition.
      Corresponding database field: conditions. There may be multiple conditions fields for one item.

    Some important points to note:

    • If you search for a negative number (like error codes expressed using signed integers), you can surround the search with double quotes, for example searching for "-2147009290" is equivalent to searching for 0x80073CF6, 80073CF6 (or even 3CF6 in this specific case). If you don't surround negative numbers with double quotes, the system will search for signed and unsigned corresponding values.
    • The full-text search uses items' name, value, hex value, guid formats, source lines, etc. so refine your search if you get back too many items.
    • You can search for guid binary values using just a part of their full definition. For example, if you search for '79eac9c5', it will get you 3 guid entries
    • Leading wild card search (*whatever) is allowed, but it may slow down the search significantly.

    Here are some example or custom queries:

    title:wm_user returns the WM_USER Windows message item, not all items that reference the WM_USER token.

    title:wm_u* returns all items (Windows messages probably) whose name starts with WM_U*.

    value:1024 AND title:wm_* returns all items (Windows messages probably) whose name starts with WM_U* and value is 1024. Note AND must be UPPERCASE for database to understand it as an AND operator.

    value:"00000002-0000-0000-C000-000000000046" returns the IMalloc IID guid value.

  • Q: I always get back 400 items at most. Why?
    A: The MagNumDb site currently limits the number of returned items to this value by design. This should be enough for most real search scenarios (like enums with a big list of values).

  • Q: Some values are empty. Why?
    A: The expression evaluator cannot always compute the final value, because it sometimes require contextual information (custom defines, compiler architecture, etc.) that the parser doesn't have at parsing time. You can enable the Source line(s) column to check what's the corresponding source and try to work it out by yourself. The origin file path and line number is also included.

  • Q: Can I get all values for a given enum?
    A: Sure. For example, __VSHPROPID is the name of an enum, and a query like this: parent:__VSHPROPID will get all the enum's values (66 entries).

  • Q: I sometimes get back items whose name starts with "__magnumdb__enum_". Why?
    A: C allows unnamed enums. The MagNumDb parser just gives them a name, using the defining file name and a counter.

  • Q: I sometimes get back the same item/name twice or more with different values. For example:  TARGET_IS_NT60_OR_LATER. Why?
    A: This can be the case with defines. Their value may be different if they were surrounded by # directives (#if, #else, etc.) in the original source code. You can enable the Condition(s) column to check what are the corresponding conditions for a given item.
    Note: if a condition is surrounded with a funny REVERSE function token, it means the reverse condition of what's surrounded.

  • Q: I can't connect from an IP address but from another one, it works. Why?
    A: The server is constantly monitored for excessive usage. It's possible your IP address has been banned because massive sets of queries where observed. If you think this is an error, send us an email.

 Database Details

  • Last update date: Monday May 30, 2022
  • Items count: 368054
  • Parsed files count: 9521
  • Windows SDK version: 10.0.22621.0
  • NetFx SDK version: 4.8
  • MSVC Tools version: 14.32.31326
  • KMDF version: 1.33
  • UMDF version: 2.33

 Rest API

There is a JSON version API (you will have to figure out the schema, it's pretty obvious) that you can call here (the search query is the 'q' parameter):

   https://www.magnumdb.com/api.aspx?q=0xC000000D&key=you-api-key-goes-here

Note this API also has a 400 items maximum limit and the server is monitored for excessive usage (the key can be removed without notice). If you want to get a key, send us an email.

 

 Privacy & Terms

This privacy policy is for the www.magnumdb.com website and governs the privacy of online users who choose to use it. It sets out the different areas where user privacy is concerned and outlines the obligations and requirements of the users, the website and website owners.

 Cookies

www.magnumdb.com uses cookies for the sole reason of monitoring and improving our services, using Google Analytics. You can however decide to opt out of having your anonymized browsing activity within this site recorded by monitoring cookies, if you follow the instructions from Google here: Google Analytics Opt-out Browser Add-on

 User Information Storage

www.magnumdb.com stores no User Information nor Personal Data, at all.

 Data Security and Retention

This site application is hosted in Microsoft Azure in the "Central US" data center. See Microsoft’s Azure Trust Center for more information.

We make reasonable efforts to ensure a level of security appropriate to the risk associated with the processing of data.

Unfortunately, no data transmission or storage system can be guaranteed to be 100% secure. If you have reason to believe that your interaction with us is no longer secure, please contact us immediately.

We do not retain any Personal Data. Where we retain data, we do so in accordance with any limitation periods and records retention obligations that are imposed by applicable law.

   Disclaimer

All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 

 Contact

We welcome feedback.
Seen anything missing? A bug? A wrong value? Do you have any suggestion for improvements? Do you have an idea for a cool new feature?

Please contact us here

 About MagNumDB

MagNumDB © 2017-2022 Simon Mourier V1.5.0. All rights reserved.

Profile for Simon Mourier at Stack Overflow, Q&A for professional and enthusiast programmers


All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
1 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_NOP Int32 0 0x00000000 0 System.Int32
D3DSIO_NOP          = 0,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(821,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
2 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_MOV Int32 1 0x00000001 1 System.Int32
D3DSIO_MOV          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(822,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
3 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_ADD Int32 2 0x00000002 2 System.Int32
D3DSIO_ADD          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(823,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
4 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_SUB Int32 3 0x00000003 3 System.Int32
D3DSIO_SUB          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(824,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
5 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_MAD Int32 4 0x00000004 4 System.Int32
D3DSIO_MAD          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(825,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
6 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_MUL Int32 5 0x00000005 5 System.Int32
D3DSIO_MUL          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(826,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
7 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_RCP Int32 6 0x00000006 6 System.Int32
D3DSIO_RCP          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(827,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
8 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_RSQ Int32 7 0x00000007 7 System.Int32
D3DSIO_RSQ          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(828,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
9 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_DP3 Int32 8 0x00000008 8 System.Int32
D3DSIO_DP3          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(829,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
10 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_DP4 Int32 9 0x00000009 9 System.Int32
D3DSIO_DP4          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(830,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
11 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_MIN Int32 10 0x0000000A 10 System.Int32
D3DSIO_MIN          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(831,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
12 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_MAX Int32 11 0x0000000B 11 System.Int32
D3DSIO_MAX          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(832,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
13 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_SLT Int32 12 0x0000000C 12 System.Int32
D3DSIO_SLT          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(833,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
14 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_SGE Int32 13 0x0000000D 13 System.Int32
D3DSIO_SGE          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(834,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
15 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_EXP Int32 14 0x0000000E 14 System.Int32
D3DSIO_EXP          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(835,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
16 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_LOG Int32 15 0x0000000F 15 System.Int32
D3DSIO_LOG          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(836,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
17 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_LIT Int32 16 0x00000010 16 System.Int32
D3DSIO_LIT          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(837,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
18 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_DST Int32 17 0x00000011 17 System.Int32
D3DSIO_DST          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(838,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
19 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_LRP Int32 18 0x00000012 18 System.Int32
D3DSIO_LRP          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(839,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
20 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_FRC Int32 19 0x00000013 19 System.Int32
D3DSIO_FRC          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(840,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
21 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_M4x4 Int32 20 0x00000014 20 System.Int32
D3DSIO_M4x4         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(841,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
22 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_M4x3 Int32 21 0x00000015 21 System.Int32
D3DSIO_M4x3         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(842,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
23 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_M3x4 Int32 22 0x00000016 22 System.Int32
D3DSIO_M3x4         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(843,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
24 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_M3x3 Int32 23 0x00000017 23 System.Int32
D3DSIO_M3x3         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(844,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
25 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_M3x2 Int32 24 0x00000018 24 System.Int32
D3DSIO_M3x2         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(845,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
26 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_CALL Int32 25 0x00000019 25 System.Int32
D3DSIO_CALL         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(846,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
27 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_CALLNZ Int32 26 0x0000001A 26 System.Int32
D3DSIO_CALLNZ       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(847,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
28 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_LOOP Int32 27 0x0000001B 27 System.Int32
D3DSIO_LOOP         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(848,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
29 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_RET Int32 28 0x0000001C 28 System.Int32
D3DSIO_RET          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(849,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
30 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_ENDLOOP Int32 29 0x0000001D 29 System.Int32
D3DSIO_ENDLOOP      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(850,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
31 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_LABEL Int32 30 0x0000001E 30 System.Int32
D3DSIO_LABEL        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(851,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
32 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_DCL Int32 31 0x0000001F 31 System.Int32
D3DSIO_DCL          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(852,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
33 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_POW Int32 32 0x00000020 32 System.Int32
D3DSIO_POW          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(853,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
34 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_CRS Int32 33 0x00000021 33 System.Int32
D3DSIO_CRS          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(854,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
35 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_SGN Int32 34 0x00000022 34 System.Int32
D3DSIO_SGN          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(855,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
36 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_ABS Int32 35 0x00000023 35 System.Int32
D3DSIO_ABS          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(856,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
37 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_NRM Int32 36 0x00000024 36 System.Int32
D3DSIO_NRM          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(857,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
38 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_SINCOS Int32 37 0x00000025 37 System.Int32
D3DSIO_SINCOS       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(858,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
39 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_REP Int32 38 0x00000026 38 System.Int32
D3DSIO_REP          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(859,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
40 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_ENDREP Int32 39 0x00000027 39 System.Int32
D3DSIO_ENDREP       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(860,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
41 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_IF Int32 40 0x00000028 40 System.Int32
D3DSIO_IF           ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(861,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
42 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_IFC Int32 41 0x00000029 41 System.Int32
D3DSIO_IFC          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(862,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
43 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_ELSE Int32 42 0x0000002A 42 System.Int32
D3DSIO_ELSE         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(863,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
44 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_ENDIF Int32 43 0x0000002B 43 System.Int32
D3DSIO_ENDIF        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(864,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
45 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_BREAK Int32 44 0x0000002C 44 System.Int32
D3DSIO_BREAK        ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(865,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
46 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_BREAKC Int32 45 0x0000002D 45 System.Int32
D3DSIO_BREAKC       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(866,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
47 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_MOVA Int32 46 0x0000002E 46 System.Int32
D3DSIO_MOVA         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(867,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
48 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_DEFB Int32 47 0x0000002F 47 System.Int32
D3DSIO_DEFB         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(868,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
49 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_DEFI Int32 48 0x00000030 48 System.Int32
D3DSIO_DEFI         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(869,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
50 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXCOORD Int32 64 0x00000040 64 System.Int32
D3DSIO_TEXCOORD     = 64,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(871,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
51 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXKILL Int32 65 0x00000041 65 System.Int32
D3DSIO_TEXKILL      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(872,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
52 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEX Int32 66 0x00000042 66 System.Int32
D3DSIO_TEX          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(873,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
53 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXBEM Int32 67 0x00000043 67 System.Int32
D3DSIO_TEXBEM       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(874,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
54 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXBEML Int32 68 0x00000044 68 System.Int32
D3DSIO_TEXBEML      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(875,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
55 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXREG2AR Int32 69 0x00000045 69 System.Int32
D3DSIO_TEXREG2AR    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(876,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
56 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXREG2GB Int32 70 0x00000046 70 System.Int32
D3DSIO_TEXREG2GB    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(877,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
57 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXM3x2PAD Int32 71 0x00000047 71 System.Int32
D3DSIO_TEXM3x2PAD   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(878,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
58 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXM3x2TEX Int32 72 0x00000048 72 System.Int32
D3DSIO_TEXM3x2TEX   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(879,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
59 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXM3x3PAD Int32 73 0x00000049 73 System.Int32
D3DSIO_TEXM3x3PAD   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(880,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
60 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXM3x3TEX Int32 74 0x0000004A 74 System.Int32
D3DSIO_TEXM3x3TEX   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(881,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
61 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_RESERVED0 Int32 75 0x0000004B 75 System.Int32
D3DSIO_RESERVED0    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(882,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
62 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXM3x3SPEC Int32 76 0x0000004C 76 System.Int32
D3DSIO_TEXM3x3SPEC  ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(883,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
63 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXM3x3VSPEC Int32 77 0x0000004D 77 System.Int32
D3DSIO_TEXM3x3VSPEC ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(884,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
64 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_EXPP Int32 78 0x0000004E 78 System.Int32
D3DSIO_EXPP         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(885,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
65 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_LOGP Int32 79 0x0000004F 79 System.Int32
D3DSIO_LOGP         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(886,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
66 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_CND Int32 80 0x00000050 80 System.Int32
D3DSIO_CND          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(887,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
67 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_DEF Int32 81 0x00000051 81 System.Int32
D3DSIO_DEF          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(888,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
68 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXREG2RGB Int32 82 0x00000052 82 System.Int32
D3DSIO_TEXREG2RGB   ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(889,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
69 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXDP3TEX Int32 83 0x00000053 83 System.Int32
D3DSIO_TEXDP3TEX    ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(890,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
70 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXM3x2DEPTH Int32 84 0x00000054 84 System.Int32
D3DSIO_TEXM3x2DEPTH ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(891,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
71 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXDP3 Int32 85 0x00000055 85 System.Int32
D3DSIO_TEXDP3       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(892,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
72 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXM3x3 Int32 86 0x00000056 86 System.Int32
D3DSIO_TEXM3x3      ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(893,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
73 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXDEPTH Int32 87 0x00000057 87 System.Int32
D3DSIO_TEXDEPTH     ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(894,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
74 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_CMP Int32 88 0x00000058 88 System.Int32
D3DSIO_CMP          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(895,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
75 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_BEM Int32 89 0x00000059 89 System.Int32
D3DSIO_BEM          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(896,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
76 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_DP2ADD Int32 90 0x0000005A 90 System.Int32
D3DSIO_DP2ADD       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(897,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
77 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_DSX Int32 91 0x0000005B 91 System.Int32
D3DSIO_DSX          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(898,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
78 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_DSY Int32 92 0x0000005C 92 System.Int32
D3DSIO_DSY          ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(899,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
79 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXLDD Int32 93 0x0000005D 93 System.Int32
D3DSIO_TEXLDD       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(900,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
80 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_SETP Int32 94 0x0000005E 94 System.Int32
D3DSIO_SETP         ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(901,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
81 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_TEXLDL Int32 95 0x0000005F 95 System.Int32
D3DSIO_TEXLDL       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(902,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
82 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_BREAKP Int32 96 0x00000060 96 System.Int32
D3DSIO_BREAKP       ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(903,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
83 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_PHASE Int32 65533 0x0000FFFD -3 System.Int32
D3DSIO_PHASE        = 0xFFFD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(905,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
84 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_COMMENT Int32 65534 0x0000FFFE -2 System.Int32
D3DSIO_COMMENT      = 0xFFFE,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(906,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
85 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_END Int32 65535 0x0000FFFF -1 System.Int32
D3DSIO_END          = 0xFFFF,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(907,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
86 9.293552 D3DSHADER_INSTRUCTION_OPCODE_TYPE::D3DSIO_FORCE_DWORD Int32 2147483647 0x7FFFFFFF 2147483647 System.Int32
D3DSIO_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\shared\d3d9types.h(909,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)