How does it work?

MagNumDB is a database that contains about 350,000 items. These items are constants, names, values all extracted from more than 6,000 header files (.h, .hxx, .hpp, .idl, etc.) provided by standard Windows and Visual Studio SDKs and WDKs.

Some values have been extracted from the very special uuid.lib file that contains the value of thousands of guids and property keys, not present anywhere else in header files. This can explain some duplicates (because names in uuid.lib are not always exactly the same as names in .h parsed files...).

It also contains around 36,0000 undocumented guids that we found ... meeeeep ...

 "C2P5"

To build this database, we have tried many existing parsers, things like CLANG or other fine tools, but they just don't suit our needs. They can't handle thousands of files that don't compile together, they can't handle some specific (or just very old) Microsoft constructs or annotations, they don't remember the stack of #define directives that led to a definition, they only give you a final AST, not a partial one, etc.

So, in the end, we have written a C/C++ parser named C2P5 (for C/CPP/PreProcessor/Parser), tailored specifically for computing constants. C2P5 is capable of preprocessing, parsing and partially evaluating all header files as if they were included in a one big virtual project (that of course, does not compile) on a 32G RAM machine. It currently supports the following preprocessor and C/C++ constructs:

  • #define preprocessor that define constants
  • #define preprocessor that define expression to compute constants
  • C and C++ constants, strings and enum definitions, and some level of pointerness
  • Special GUID constructs like DECLSPEC_UUID, DEFINE_GUIDSTRUCT, MIDL_INTERFACE, you name it
  • PROPERTYKEY constructs
  • Some IDL constructs
  • Etc.

The parser remembers dynamic preprocessor definitions (#if, #ifdef, etc.) that are conditions for constants definitions and expression computation. All parsed items are saved in the database, as well as the associated conditions. There may be more than one item corresponding to a given name, if there are differences in their associated conditions stack.

C2P5 supports the following types of constants, regardless of the way they are defined in source files:

  • integer, signed or unsigned, from 8-bit to 128-bit
  • floating point number, single (32-bit) or double (64-bit)
  • globally unique identifier, or guid, uuid, CLSID, IID, etc.
  • string, in narrow, wide, or utf-8/16/32 formats
  • character, in narrow, wide, or utf-8/16/32 formats
  • pointer, a constant cast as a pointer
  • property key, or PROPERTYKEY, or PKEY, a combination of a guid (fmtid) and a 32-bit integer (id).

 Powered by

C2P5 and this MagNumDB web site are written in C# and use a Lucene database as a full-text search engine. C2P5 uses a custom ANTLR4cs C grammar for expression parsing, not for preprocessor parsing.

 

 Frequently Asked Questions

  • Q: Can I run custom queries?
    A: Yes. You can use Lucene's query syntax. Note the Database is case insensitive. Check out the list of columns with their corresponding database column names:

    • Index: the item's index.
    • Name: the item's name, or title. For enum values, it's prefixed with the enum's name.
      Corresponding database field: title.
    • Type: the item's type, expressed in a specific, universal system.
      Corresponding database's field: valuetype, but use the value of the Storage type column for queries on items type.
    • Value: the item's value. For string values, it's displayed as is w/o quotes nor escaping.
      Corresponding database field: value. There is also a typedvalue field that can contain database's Int32, Int64, Float, Double or String typed values.
    • Hex Value: the item's hexadecimal value, only valid for integer types.
      There is no corresponding database field.
    • Signed Value: the item's signed value, only valid for integer and double types. Useful when you found a unsigned number and want to get the corresponding signed value (uint -> int for example).
      There is no corresponding database field.
    • Source lines(s): the source lines from which the item was extracted. Comments and characters such as TAB, CR are preserved.
      Corresponding database field: source.
    • File path: the file path from which the item was extracted, terminated by the line index.
      Corresponding database field: filepath. There are also directory and filename fields. filename is useful to query for values in a given file.
    • Score: Database's score value. Items are returned sorted by score.
    • Guid formats: a utility columns that proposes all possible guid formats. Only valid for guid types.
      There is no corresponding database field
    • Char type: the character encoding (narrow, wide, etc.). Only valid for char and string values.
      Corresponding database field: chartype.
    • Storage type: the exact storage type in the database. Only used for specific queries.
      Corresponding database field: valuetype.
    • Conditions: the list of preprocessor conditions for a given item. If a condition is surrounded with a REVERSE function, it means the reverse condition of what's surrounded was the condition.
      Corresponding database field: conditions. There may be multiple conditions fields for one item.

    Some important points to note:

    • If you search for a negative number (like error codes expressed using signed integers), you can surround the search with double quotes, for example searching for "-2147009290" is equivalent to searching for 0x80073CF6, 80073CF6 (or even 3CF6 in this specific case). If you don't surround negative numbers with double quotes, the system will search for signed and unsigned corresponding values.
    • The full-text search uses items' name, value, hex value, guid formats, source lines, etc. so refine your search if you get back too many items.
    • You can search for guid binary values using just a part of their full definition. For example, if you search for '79eac9c5', it will get you 3 guid entries
    • Leading wild card search (*whatever) is allowed, but it may slow down the search significantly.

    Here are some example or custom queries:

    title:wm_user returns the WM_USER Windows message item, not all items that reference the WM_USER token.

    title:wm_u* returns all items (Windows messages probably) whose name starts with WM_U*.

    value:1024 AND title:wm_* returns all items (Windows messages probably) whose name starts with WM_U* and value is 1024. Note AND must be UPPERCASE for database to understand it as an AND operator.

    value:"00000002-0000-0000-C000-000000000046" returns the IMalloc IID guid value.

  • Q: I always get back 400 items at most. Why?
    A: The MagNumDb site currently limits the number of returned items to this value by design. This should be enough for most real search scenarios (like enums with a big list of values).

  • Q: Some values are empty. Why?
    A: The expression evaluator cannot always compute the final value, because it sometimes require contextual information (custom defines, compiler architecture, etc.) that the parser doesn't have at parsing time. You can enable the Source line(s) column to check what's the corresponding source and try to work it out by yourself. The origin file path and line number is also included.

  • Q: Can I get all values for a given enum?
    A: Sure. For example, __VSHPROPID is the name of an enum, and a query like this: parent:__VSHPROPID will get all the enum's values (66 entries).

  • Q: I sometimes get back items whose name starts with "__magnumdb__enum_". Why?
    A: C allows unnamed enums. The MagNumDb parser just gives them a name, using the defining file name and a counter.

  • Q: I sometimes get back the same item/name twice or more with different values. For example:  TARGET_IS_NT60_OR_LATER. Why?
    A: This can be the case with defines. Their value may be different if they were surrounded by # directives (#if, #else, etc.) in the original source code. You can enable the Condition(s) column to check what are the corresponding conditions for a given item.
    Note: if a condition is surrounded with a funny REVERSE function token, it means the reverse condition of what's surrounded.

 Database Metrics

  • Last update date: Thursday May 13, 2020
  • Items count: 340878
  • Parsed files count: 8447
  • Windows SDK version: 10.0.19041.0
  • NetFx SDK version: 4.8
  • MSVC Tools version: 14.25.28610

 Rest API

There is a JSON version API (you will have to figure out the schema, it's pretty obvious) that you can call here (the search query is the 'q' parameter):

   https://www.magnumdb.com/api.aspx?q=0xC000000D&key=you-api-key-goes-here

Note this API also has a 400 items maximum limit and the server is monitored for excessive usage (the key can be removed without notice). If you want to get a key, send us an email.

 

 Contact

We welcome feedback.
Seen anything missing? A bug? A wrong value? Do you have any suggestion for improvements? Do you have an idea for a cool new feature?

Please contact us here

 About MagNumDB

MagNumDB  2017-2021 Simon Mourier V1.3.2. All rights reserved.

Profile for Simon Mourier at Stack Overflow, Q&A for professional and enthusiast programmers


All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
1 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_COLOROP Int32 1 0x00000001 1 System.Int32
D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
    D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(497,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
2 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_COLORARG1 Int32 2 0x00000002 2 System.Int32
D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
    D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(498,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
3 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_COLORARG2 Int32 3 0x00000003 3 System.Int32
D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
    D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(499,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
4 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_ALPHAOP Int32 4 0x00000004 4 System.Int32
D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
    D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(500,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
5 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_ALPHAARG1 Int32 5 0x00000005 5 System.Int32
D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
    D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(501,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
6 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_ALPHAARG2 Int32 6 0x00000006 6 System.Int32
D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
    D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(502,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
7 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_BUMPENVMAT00 Int32 7 0x00000007 7 System.Int32
D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */
    D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(503,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
8 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_BUMPENVMAT01 Int32 8 0x00000008 8 System.Int32
D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */
    D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(504,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
9 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_BUMPENVMAT10 Int32 9 0x00000009 9 System.Int32
D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */
    D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(505,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
10 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_BUMPENVMAT11 Int32 10 0x0000000A 10 System.Int32
D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */
    D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(506,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
11 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_TEXCOORDINDEX Int32 11 0x0000000B 11 System.Int32
D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
    D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(507,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
12 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_BUMPENVLSCALE Int32 22 0x00000016 22 System.Int32
D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */
    D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(508,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
13 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_BUMPENVLOFFSET Int32 23 0x00000017 23 System.Int32
D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
    D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(509,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
14 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_TEXTURETRANSFORMFLAGS Int32 24 0x00000018 24 System.Int32
D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
    D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(510,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
  • If (DIRECT3D_VERSION >= 0x0700)
15 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_COLORARG0 Int32 26 0x0000001A 26 System.Int32
D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */
    D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(511,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
16 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_ALPHAARG0 Int32 27 0x0000001B 27 System.Int32
D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */
    D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(512,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
17 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_RESULTARG Int32 28 0x0000001C 28 System.Int32
D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
    D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(513,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
18 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_CONSTANT Int32 32 0x00000020 32 System.Int32
D3DTSS_CONSTANT       = 32, /* Per-stage constant D3DTA_CONSTANT */
    D3DTSS_CONSTANT       = 32, /* Per-stage constant D3DTA_CONSTANT */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(514,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
19 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_FORCE_DWORD Int32 2147483647 0x7FFFFFFF 2147483647 System.Int32
D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
    D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\shared\d3d9types.h(517,0)
  • If (DIRECT3D_VERSION >= 0x0900)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
20 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_ADDRESS Int32 12 0x0000000C 12 System.Int32
D3DTSS_ADDRESS        = 12, /* D3DTEXTUREADDRESS for both coordinates */
    D3DTSS_ADDRESS        = 12, /* D3DTEXTUREADDRESS for both coordinates */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1622,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
21 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_ADDRESSU Int32 13 0x0000000D 13 System.Int32
D3DTSS_ADDRESSU       = 13, /* D3DTEXTUREADDRESS for U coordinate */
    D3DTSS_ADDRESSU       = 13, /* D3DTEXTUREADDRESS for U coordinate */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1623,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
22 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_ADDRESSV Int32 14 0x0000000E 14 System.Int32
D3DTSS_ADDRESSV       = 14, /* D3DTEXTUREADDRESS for V coordinate */
    D3DTSS_ADDRESSV       = 14, /* D3DTEXTUREADDRESS for V coordinate */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1624,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
23 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_BORDERCOLOR Int32 15 0x0000000F 15 System.Int32
D3DTSS_BORDERCOLOR    = 15, /* D3DCOLOR */
    D3DTSS_BORDERCOLOR    = 15, /* D3DCOLOR */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1625,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
24 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_MAGFILTER Int32 16 0x00000010 16 System.Int32
D3DTSS_MAGFILTER      = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
    D3DTSS_MAGFILTER      = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1626,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
25 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_MINFILTER Int32 17 0x00000011 17 System.Int32
D3DTSS_MINFILTER      = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
    D3DTSS_MINFILTER      = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1627,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
26 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_MIPFILTER Int32 18 0x00000012 18 System.Int32
D3DTSS_MIPFILTER      = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
    D3DTSS_MIPFILTER      = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1628,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
27 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_MIPMAPLODBIAS Int32 19 0x00000013 19 System.Int32
D3DTSS_MIPMAPLODBIAS  = 19, /* D3DVALUE Mipmap LOD bias */
    D3DTSS_MIPMAPLODBIAS  = 19, /* D3DVALUE Mipmap LOD bias */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1629,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
28 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_MAXMIPLEVEL Int32 20 0x00000014 20 System.Int32
D3DTSS_MAXMIPLEVEL    = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
    D3DTSS_MAXMIPLEVEL    = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1630,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)
29 10.33808 D3DTEXTURESTAGESTATETYPE::D3DTSS_MAXANISOTROPY Int32 21 0x00000015 21 System.Int32
D3DTSS_MAXANISOTROPY  = 21, /* DWORD maximum anisotropy */
    D3DTSS_MAXANISOTROPY  = 21, /* DWORD maximum anisotropy */
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\d3dtypes.h(1631,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
  • If (DIRECT3D_VERSION >= 0x0600)
  • If (DIRECT3D_VERSION < 0x0800)