1 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_VOID |
Int32 |
0 |
0x00000000 |
0 |
|
|
System.Int32 |
D3D_SVT_VOID = 0,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(678,0) |
|
2 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_BOOL |
Int32 |
1 |
0x00000001 |
1 |
|
|
System.Int32 |
D3D_SVT_BOOL = 1,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(679,0) |
|
3 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_INT |
Int32 |
2 |
0x00000002 |
2 |
|
|
System.Int32 |
D3D_SVT_INT = 2,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(680,0) |
|
4 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_FLOAT |
Int32 |
3 |
0x00000003 |
3 |
|
|
System.Int32 |
D3D_SVT_FLOAT = 3,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(681,0) |
|
5 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_STRING |
Int32 |
4 |
0x00000004 |
4 |
|
|
System.Int32 |
D3D_SVT_STRING = 4,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(682,0) |
|
6 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE |
Int32 |
5 |
0x00000005 |
5 |
|
|
System.Int32 |
D3D_SVT_TEXTURE = 5,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(683,0) |
|
7 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE1D |
Int32 |
6 |
0x00000006 |
6 |
|
|
System.Int32 |
D3D_SVT_TEXTURE1D = 6,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(684,0) |
|
8 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE2D |
Int32 |
7 |
0x00000007 |
7 |
|
|
System.Int32 |
D3D_SVT_TEXTURE2D = 7,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(685,0) |
|
9 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE3D |
Int32 |
8 |
0x00000008 |
8 |
|
|
System.Int32 |
D3D_SVT_TEXTURE3D = 8,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(686,0) |
|
10 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURECUBE |
Int32 |
9 |
0x00000009 |
9 |
|
|
System.Int32 |
D3D_SVT_TEXTURECUBE = 9,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(687,0) |
|
11 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLER |
Int32 |
10 |
0x0000000A |
10 |
|
|
System.Int32 |
D3D_SVT_SAMPLER = 10,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(688,0) |
|
12 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLER1D |
Int32 |
11 |
0x0000000B |
11 |
|
|
System.Int32 |
D3D_SVT_SAMPLER1D = 11,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(689,0) |
|
13 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLER2D |
Int32 |
12 |
0x0000000C |
12 |
|
|
System.Int32 |
D3D_SVT_SAMPLER2D = 12,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(690,0) |
|
14 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLER3D |
Int32 |
13 |
0x0000000D |
13 |
|
|
System.Int32 |
D3D_SVT_SAMPLER3D = 13,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(691,0) |
|
15 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLERCUBE |
Int32 |
14 |
0x0000000E |
14 |
|
|
System.Int32 |
D3D_SVT_SAMPLERCUBE = 14,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(692,0) |
|
16 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_PIXELSHADER |
Int32 |
15 |
0x0000000F |
15 |
|
|
System.Int32 |
D3D_SVT_PIXELSHADER = 15,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(693,0) |
|
17 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_VERTEXSHADER |
Int32 |
16 |
0x00000010 |
16 |
|
|
System.Int32 |
D3D_SVT_VERTEXSHADER = 16,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(694,0) |
|
18 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_PIXELFRAGMENT |
Int32 |
17 |
0x00000011 |
17 |
|
|
System.Int32 |
D3D_SVT_PIXELFRAGMENT = 17,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(695,0) |
|
19 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_VERTEXFRAGMENT |
Int32 |
18 |
0x00000012 |
18 |
|
|
System.Int32 |
D3D_SVT_VERTEXFRAGMENT = 18,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(696,0) |
|
20 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_UINT |
Int32 |
19 |
0x00000013 |
19 |
|
|
System.Int32 |
D3D_SVT_UINT = 19,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(697,0) |
|
21 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_UINT8 |
Int32 |
20 |
0x00000014 |
20 |
|
|
System.Int32 |
D3D_SVT_UINT8 = 20,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(698,0) |
|
22 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_GEOMETRYSHADER |
Int32 |
21 |
0x00000015 |
21 |
|
|
System.Int32 |
D3D_SVT_GEOMETRYSHADER = 21,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(699,0) |
|
23 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RASTERIZER |
Int32 |
22 |
0x00000016 |
22 |
|
|
System.Int32 |
D3D_SVT_RASTERIZER = 22,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(700,0) |
|
24 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_DEPTHSTENCIL |
Int32 |
23 |
0x00000017 |
23 |
|
|
System.Int32 |
D3D_SVT_DEPTHSTENCIL = 23,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(701,0) |
|
25 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_BLEND |
Int32 |
24 |
0x00000018 |
24 |
|
|
System.Int32 |
D3D_SVT_BLEND = 24,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(702,0) |
|
26 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_BUFFER |
Int32 |
25 |
0x00000019 |
25 |
|
|
System.Int32 |
D3D_SVT_BUFFER = 25,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(703,0) |
|
27 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_CBUFFER |
Int32 |
26 |
0x0000001A |
26 |
|
|
System.Int32 |
D3D_SVT_CBUFFER = 26,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(704,0) |
|
28 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TBUFFER |
Int32 |
27 |
0x0000001B |
27 |
|
|
System.Int32 |
D3D_SVT_TBUFFER = 27,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(705,0) |
|
29 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE1DARRAY |
Int32 |
28 |
0x0000001C |
28 |
|
|
System.Int32 |
D3D_SVT_TEXTURE1DARRAY = 28,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(706,0) |
|
30 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE2DARRAY |
Int32 |
29 |
0x0000001D |
29 |
|
|
System.Int32 |
D3D_SVT_TEXTURE2DARRAY = 29,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(707,0) |
|
31 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RENDERTARGETVIEW |
Int32 |
30 |
0x0000001E |
30 |
|
|
System.Int32 |
D3D_SVT_RENDERTARGETVIEW = 30,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(708,0) |
|
32 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_DEPTHSTENCILVIEW |
Int32 |
31 |
0x0000001F |
31 |
|
|
System.Int32 |
D3D_SVT_DEPTHSTENCILVIEW = 31,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(709,0) |
|
33 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE2DMS |
Int32 |
32 |
0x00000020 |
32 |
|
|
System.Int32 |
D3D_SVT_TEXTURE2DMS = 32,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(710,0) |
|
34 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE2DMSARRAY |
Int32 |
33 |
0x00000021 |
33 |
|
|
System.Int32 |
D3D_SVT_TEXTURE2DMSARRAY = 33,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(711,0) |
|
35 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURECUBEARRAY |
Int32 |
34 |
0x00000022 |
34 |
|
|
System.Int32 |
D3D_SVT_TEXTURECUBEARRAY = 34,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(712,0) |
|
36 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_HULLSHADER |
Int32 |
35 |
0x00000023 |
35 |
|
|
System.Int32 |
D3D_SVT_HULLSHADER = 35,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(713,0) |
|
37 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_DOMAINSHADER |
Int32 |
36 |
0x00000024 |
36 |
|
|
System.Int32 |
D3D_SVT_DOMAINSHADER = 36,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(714,0) |
|
38 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_INTERFACE_POINTER |
Int32 |
37 |
0x00000025 |
37 |
|
|
System.Int32 |
D3D_SVT_INTERFACE_POINTER = 37,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(715,0) |
|
39 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_COMPUTESHADER |
Int32 |
38 |
0x00000026 |
38 |
|
|
System.Int32 |
D3D_SVT_COMPUTESHADER = 38,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(716,0) |
|
40 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_DOUBLE |
Int32 |
39 |
0x00000027 |
39 |
|
|
System.Int32 |
D3D_SVT_DOUBLE = 39,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(717,0) |
|
41 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE1D |
Int32 |
40 |
0x00000028 |
40 |
|
|
System.Int32 |
D3D_SVT_RWTEXTURE1D = 40,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(718,0) |
|
42 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE1DARRAY |
Int32 |
41 |
0x00000029 |
41 |
|
|
System.Int32 |
D3D_SVT_RWTEXTURE1DARRAY = 41,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(719,0) |
|
43 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE2D |
Int32 |
42 |
0x0000002A |
42 |
|
|
System.Int32 |
D3D_SVT_RWTEXTURE2D = 42,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(720,0) |
|
44 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE2DARRAY |
Int32 |
43 |
0x0000002B |
43 |
|
|
System.Int32 |
D3D_SVT_RWTEXTURE2DARRAY = 43,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(721,0) |
|
45 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE3D |
Int32 |
44 |
0x0000002C |
44 |
|
|
System.Int32 |
D3D_SVT_RWTEXTURE3D = 44,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(722,0) |
|
46 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWBUFFER |
Int32 |
45 |
0x0000002D |
45 |
|
|
System.Int32 |
D3D_SVT_RWBUFFER = 45,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(723,0) |
|
47 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_BYTEADDRESS_BUFFER |
Int32 |
46 |
0x0000002E |
46 |
|
|
System.Int32 |
D3D_SVT_BYTEADDRESS_BUFFER = 46,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(724,0) |
|
48 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWBYTEADDRESS_BUFFER |
Int32 |
47 |
0x0000002F |
47 |
|
|
System.Int32 |
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(725,0) |
|
49 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_STRUCTURED_BUFFER |
Int32 |
48 |
0x00000030 |
48 |
|
|
System.Int32 |
D3D_SVT_STRUCTURED_BUFFER = 48,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(726,0) |
|
50 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWSTRUCTURED_BUFFER |
Int32 |
49 |
0x00000031 |
49 |
|
|
System.Int32 |
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(727,0) |
|
51 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_APPEND_STRUCTURED_BUFFER |
Int32 |
50 |
0x00000032 |
50 |
|
|
System.Int32 |
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(728,0) |
|
52 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_CONSUME_STRUCTURED_BUFFER |
Int32 |
51 |
0x00000033 |
51 |
|
|
System.Int32 |
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(729,0) |
|
53 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN8FLOAT |
Int32 |
52 |
0x00000034 |
52 |
|
|
System.Int32 |
D3D_SVT_MIN8FLOAT = 52,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(730,0) |
|
54 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN10FLOAT |
Int32 |
53 |
0x00000035 |
53 |
|
|
System.Int32 |
D3D_SVT_MIN10FLOAT = 53,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(731,0) |
|
55 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN16FLOAT |
Int32 |
54 |
0x00000036 |
54 |
|
|
System.Int32 |
D3D_SVT_MIN16FLOAT = 54,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(732,0) |
|
56 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN12INT |
Int32 |
55 |
0x00000037 |
55 |
|
|
System.Int32 |
D3D_SVT_MIN12INT = 55,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(733,0) |
|
57 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN16INT |
Int32 |
56 |
0x00000038 |
56 |
|
|
System.Int32 |
D3D_SVT_MIN16INT = 56,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(734,0) |
|
58 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN16UINT |
Int32 |
57 |
0x00000039 |
57 |
|
|
System.Int32 |
D3D_SVT_MIN16UINT = 57,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(735,0) |
|
59 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_INT16 |
Int32 |
58 |
0x0000003A |
58 |
|
|
System.Int32 |
D3D_SVT_INT16 = 58,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(736,0) |
|
60 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_UINT16 |
Int32 |
59 |
0x0000003B |
59 |
|
|
System.Int32 |
D3D_SVT_UINT16 = 59,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(737,0) |
|
61 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_FLOAT16 |
Int32 |
60 |
0x0000003C |
60 |
|
|
System.Int32 |
D3D_SVT_FLOAT16 = 60,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(738,0) |
|
62 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_INT64 |
Int32 |
61 |
0x0000003D |
61 |
|
|
System.Int32 |
D3D_SVT_INT64 = 61,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(739,0) |
|
63 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_UINT64 |
Int32 |
62 |
0x0000003E |
62 |
|
|
System.Int32 |
D3D_SVT_UINT64 = 62,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(740,0) |
|
64 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_VOID |
Int32 |
0 |
0x00000000 |
0 |
|
|
System.Int32 |
D3D10_SVT_VOID = D3D_SVT_VOID,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(741,0) |
|
65 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_BOOL |
Int32 |
1 |
0x00000001 |
1 |
|
|
System.Int32 |
D3D10_SVT_BOOL = D3D_SVT_BOOL,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(742,0) |
|
66 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_INT |
Int32 |
2 |
0x00000002 |
2 |
|
|
System.Int32 |
D3D10_SVT_INT = D3D_SVT_INT,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(743,0) |
|
67 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_FLOAT |
Int32 |
3 |
0x00000003 |
3 |
|
|
System.Int32 |
D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(744,0) |
|
68 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_STRING |
Int32 |
4 |
0x00000004 |
4 |
|
|
System.Int32 |
D3D10_SVT_STRING = D3D_SVT_STRING,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(745,0) |
|
69 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_TEXTURE |
Int32 |
5 |
0x00000005 |
5 |
|
|
System.Int32 |
D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(746,0) |
|
70 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_TEXTURE1D |
Int32 |
6 |
0x00000006 |
6 |
|
|
System.Int32 |
D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(747,0) |
|
71 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_TEXTURE2D |
Int32 |
7 |
0x00000007 |
7 |
|
|
System.Int32 |
D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(748,0) |
|
72 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_TEXTURE3D |
Int32 |
8 |
0x00000008 |
8 |
|
|
System.Int32 |
D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(749,0) |
|
73 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_TEXTURECUBE |
Int32 |
9 |
0x00000009 |
9 |
|
|
System.Int32 |
D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(750,0) |
|
74 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_SAMPLER |
Int32 |
10 |
0x0000000A |
10 |
|
|
System.Int32 |
D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(751,0) |
|
75 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_SAMPLER1D |
Int32 |
11 |
0x0000000B |
11 |
|
|
System.Int32 |
D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(752,0) |
|
76 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_SAMPLER2D |
Int32 |
12 |
0x0000000C |
12 |
|
|
System.Int32 |
D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(753,0) |
|
77 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_SAMPLER3D |
Int32 |
13 |
0x0000000D |
13 |
|
|
System.Int32 |
D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(754,0) |
|
78 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_SAMPLERCUBE |
Int32 |
14 |
0x0000000E |
14 |
|
|
System.Int32 |
D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(755,0) |
|
79 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_PIXELSHADER |
Int32 |
15 |
0x0000000F |
15 |
|
|
System.Int32 |
D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(756,0) |
|
80 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_VERTEXSHADER |
Int32 |
16 |
0x00000010 |
16 |
|
|
System.Int32 |
D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(757,0) |
|
81 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_PIXELFRAGMENT |
Int32 |
17 |
0x00000011 |
17 |
|
|
System.Int32 |
D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(758,0) |
|
82 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_VERTEXFRAGMENT |
Int32 |
18 |
0x00000012 |
18 |
|
|
System.Int32 |
D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(759,0) |
|
83 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_UINT |
Int32 |
19 |
0x00000013 |
19 |
|
|
System.Int32 |
D3D10_SVT_UINT = D3D_SVT_UINT,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(760,0) |
|
84 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_UINT8 |
Int32 |
20 |
0x00000014 |
20 |
|
|
System.Int32 |
D3D10_SVT_UINT8 = D3D_SVT_UINT8,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(761,0) |
|
85 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_GEOMETRYSHADER |
Int32 |
21 |
0x00000015 |
21 |
|
|
System.Int32 |
D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(762,0) |
|
86 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_RASTERIZER |
Int32 |
22 |
0x00000016 |
22 |
|
|
System.Int32 |
D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(763,0) |
|
87 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_DEPTHSTENCIL |
Int32 |
23 |
0x00000017 |
23 |
|
|
System.Int32 |
D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(764,0) |
|
88 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_BLEND |
Int32 |
24 |
0x00000018 |
24 |
|
|
System.Int32 |
D3D10_SVT_BLEND = D3D_SVT_BLEND,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(765,0) |
|
89 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_BUFFER |
Int32 |
25 |
0x00000019 |
25 |
|
|
System.Int32 |
D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(766,0) |
|
90 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_CBUFFER |
Int32 |
26 |
0x0000001A |
26 |
|
|
System.Int32 |
D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(767,0) |
|
91 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_TBUFFER |
Int32 |
27 |
0x0000001B |
27 |
|
|
System.Int32 |
D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(768,0) |
|
92 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_TEXTURE1DARRAY |
Int32 |
28 |
0x0000001C |
28 |
|
|
System.Int32 |
D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(769,0) |
|
93 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_TEXTURE2DARRAY |
Int32 |
29 |
0x0000001D |
29 |
|
|
System.Int32 |
D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(770,0) |
|
94 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_RENDERTARGETVIEW |
Int32 |
30 |
0x0000001E |
30 |
|
|
System.Int32 |
D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(771,0) |
|
95 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_DEPTHSTENCILVIEW |
Int32 |
31 |
0x0000001F |
31 |
|
|
System.Int32 |
D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(772,0) |
|
96 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_TEXTURE2DMS |
Int32 |
32 |
0x00000020 |
32 |
|
|
System.Int32 |
D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(773,0) |
|
97 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_TEXTURE2DMSARRAY |
Int32 |
33 |
0x00000021 |
33 |
|
|
System.Int32 |
D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(774,0) |
|
98 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D10_SVT_TEXTURECUBEARRAY |
Int32 |
34 |
0x00000022 |
34 |
|
|
System.Int32 |
D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(775,0) |
|
99 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_HULLSHADER |
Int32 |
35 |
0x00000023 |
35 |
|
|
System.Int32 |
D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(776,0) |
|
100 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_DOMAINSHADER |
Int32 |
36 |
0x00000024 |
36 |
|
|
System.Int32 |
D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(777,0) |
|
101 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_INTERFACE_POINTER |
Int32 |
37 |
0x00000025 |
37 |
|
|
System.Int32 |
D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(778,0) |
|
102 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_COMPUTESHADER |
Int32 |
38 |
0x00000026 |
38 |
|
|
System.Int32 |
D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(779,0) |
|
103 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_DOUBLE |
Int32 |
39 |
0x00000027 |
39 |
|
|
System.Int32 |
D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(780,0) |
|
104 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_RWTEXTURE1D |
Int32 |
40 |
0x00000028 |
40 |
|
|
System.Int32 |
D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(781,0) |
|
105 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_RWTEXTURE1DARRAY |
Int32 |
41 |
0x00000029 |
41 |
|
|
System.Int32 |
D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(782,0) |
|
106 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_RWTEXTURE2D |
Int32 |
42 |
0x0000002A |
42 |
|
|
System.Int32 |
D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(783,0) |
|
107 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_RWTEXTURE2DARRAY |
Int32 |
43 |
0x0000002B |
43 |
|
|
System.Int32 |
D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(784,0) |
|
108 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_RWTEXTURE3D |
Int32 |
44 |
0x0000002C |
44 |
|
|
System.Int32 |
D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(785,0) |
|
109 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_RWBUFFER |
Int32 |
45 |
0x0000002D |
45 |
|
|
System.Int32 |
D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(786,0) |
|
110 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_BYTEADDRESS_BUFFER |
Int32 |
46 |
0x0000002E |
46 |
|
|
System.Int32 |
D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(787,0) |
|
111 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_RWBYTEADDRESS_BUFFER |
Int32 |
47 |
0x0000002F |
47 |
|
|
System.Int32 |
D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(788,0) |
|
112 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_STRUCTURED_BUFFER |
Int32 |
48 |
0x00000030 |
48 |
|
|
System.Int32 |
D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(789,0) |
|
113 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_RWSTRUCTURED_BUFFER |
Int32 |
49 |
0x00000031 |
49 |
|
|
System.Int32 |
D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(790,0) |
|
114 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_APPEND_STRUCTURED_BUFFER |
Int32 |
50 |
0x00000032 |
50 |
|
|
System.Int32 |
D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(791,0) |
|
115 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D11_SVT_CONSUME_STRUCTURED_BUFFER |
Int32 |
51 |
0x00000033 |
51 |
|
|
System.Int32 |
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(792,0) |
|
116 |
8.997287 |
D3D_SHADER_VARIABLE_TYPE::D3D_SVT_FORCE_DWORD |
Int32 |
2147483647 |
0x7FFFFFFF |
2147483647 |
|
|
System.Int32 |
D3D_SVT_FORCE_DWORD = 0x7fffffff
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\d3dcommon.h(793,0) |
|