How does it work?

MagNumDB is a database that contains about 360,000 items. These items are constants, names, values all extracted from more than 9,000 header files (.h, .hxx, .hpp, .idl, etc.) provided by standard Windows and Visual Studio SDKs and WDKs.

Some values have been extracted from the very special uuid.lib file that contains the value of thousands of guids and property keys, not present anywhere else in header files. This can explain some duplicates (because names in uuid.lib are not always exactly the same as names in .h parsed files...).

It also contains around 36,0000 undocumented guids that we found ... meeeeep ...

 "C2P5"

To build this database, we have tried many existing parsers, things like CLANG or other fine tools, but they just don't suit our needs. They can't handle thousands of files that don't compile together, they can't handle some specific (or just very old) Microsoft constructs or annotations, they don't remember the stack of #define directives that led to a definition, they only give you a final AST, not a partial one, etc.

So, in the end, we have written a C/C++ parser named C2P5 (for C/CPP/PreProcessor/Parser), tailored specifically for computing constants. C2P5 is capable of preprocessing, parsing and partially evaluating all header files as if they were included in a one big virtual project (that of course, does not compile) on a 32G RAM machine. It currently supports the following preprocessor and C/C++ constructs:

  • #define preprocessor that define constants
  • #define preprocessor that define expression to compute constants
  • C and C++ constants, strings and enum definitions, and some level of pointerness
  • Special GUID constructs like DECLSPEC_UUID, DEFINE_GUIDSTRUCT, MIDL_INTERFACE, you name it
  • PROPERTYKEY constructs
  • Some IDL constructs
  • Etc.

The parser remembers dynamic preprocessor definitions (#if, #ifdef, etc.) that are conditions for constants definitions and expression computation. All parsed items are saved in the database, as well as the associated conditions. There may be more than one item corresponding to a given name, if there are differences in their associated conditions stack.

C2P5 supports the following types of constants, regardless of the way they are defined in source files:

  • integer, signed or unsigned, from 8-bit to 128-bit
  • floating point number, single (32-bit) or double (64-bit)
  • globally unique identifier, or guid, uuid, CLSID, IID, etc.
  • string, in narrow, wide, or utf-8/16/32 formats
  • character, in narrow, wide, or utf-8/16/32 formats
  • pointer, a constant cast as a pointer
  • property key, or PROPERTYKEY, or PKEY, a combination of a guid (fmtid) and a 32-bit integer (id).

 Powered by

C2P5 and this MagNumDB web site are written in C# and use a Lucene database as a full-text search engine. C2P5 uses a custom ANTLR4cs C grammar for expression parsing, not for preprocessor parsing.

 

 Frequently Asked Questions

  • Q: Can I run custom queries?
    A: Yes. You can use Lucene's query syntax. Note the Database is case insensitive. Check out the list of columns with their corresponding database column names:

    • Index: the item's index.
    • Name: the item's name, or title. For enum values, it's prefixed with the enum's name.
      Corresponding database field: title.
    • Type: the item's type, expressed in a specific, universal system.
      Corresponding database's field: valuetype, but use the value of the Storage type column for queries on items type.
    • Value: the item's value. For string values, it's displayed as is w/o quotes nor escaping.
      Corresponding database field: value. There is also a typedvalue field that can contain database's Int32, Int64, Float, Double or String typed values.
    • Hex Value: the item's hexadecimal value, only valid for integer types.
      There is no corresponding database field.
    • Signed Value: the item's signed value, only valid for integer and double types. Useful when you found a unsigned number and want to get the corresponding signed value (uint -> int for example).
      There is no corresponding database field.
    • Source lines(s): the source lines from which the item was extracted. Comments and characters such as TAB, CR are preserved.
      Corresponding database field: source.
    • File path: the file path from which the item was extracted, terminated by the line index.
      Corresponding database field: filepath. There are also directory and filename fields. filename is useful to query for values in a given file.
    • Score: Database's score value. Items are returned sorted by score.
    • Guid formats: a utility columns that proposes all possible guid formats. Only valid for guid types.
      There is no corresponding database field
    • Char type: the character encoding (narrow, wide, etc.). Only valid for char and string values.
      Corresponding database field: chartype.
    • Storage type: the exact storage type in the database. Only used for specific queries.
      Corresponding database field: valuetype.
    • Conditions: the list of preprocessor conditions for a given item. If a condition is surrounded with a REVERSE function, it means the reverse condition of what's surrounded was the condition.
      Corresponding database field: conditions. There may be multiple conditions fields for one item.

    Some important points to note:

    • If you search for a negative number (like error codes expressed using signed integers), you can surround the search with double quotes, for example searching for "-2147009290" is equivalent to searching for 0x80073CF6, 80073CF6 (or even 3CF6 in this specific case). If you don't surround negative numbers with double quotes, the system will search for signed and unsigned corresponding values.
    • The full-text search uses items' name, value, hex value, guid formats, source lines, etc. so refine your search if you get back too many items.
    • You can search for guid binary values using just a part of their full definition. For example, if you search for '79eac9c5', it will get you 3 guid entries
    • Leading wild card search (*whatever) is allowed, but it may slow down the search significantly.

    Here are some example or custom queries:

    title:wm_user returns the WM_USER Windows message item, not all items that reference the WM_USER token.

    title:wm_u* returns all items (Windows messages probably) whose name starts with WM_U*.

    value:1024 AND title:wm_* returns all items (Windows messages probably) whose name starts with WM_U* and value is 1024. Note AND must be UPPERCASE for database to understand it as an AND operator.

    value:"00000002-0000-0000-C000-000000000046" returns the IMalloc IID guid value.

  • Q: I always get back 400 items at most. Why?
    A: The MagNumDb site currently limits the number of returned items to this value by design. This should be enough for most real search scenarios (like enums with a big list of values).

  • Q: Some values are empty. Why?
    A: The expression evaluator cannot always compute the final value, because it sometimes require contextual information (custom defines, compiler architecture, etc.) that the parser doesn't have at parsing time. You can enable the Source line(s) column to check what's the corresponding source and try to work it out by yourself. The origin file path and line number is also included.

  • Q: Can I get all values for a given enum?
    A: Sure. For example, __VSHPROPID is the name of an enum, and a query like this: parent:__VSHPROPID will get all the enum's values (66 entries).

  • Q: I sometimes get back items whose name starts with "__magnumdb__enum_". Why?
    A: C allows unnamed enums. The MagNumDb parser just gives them a name, using the defining file name and a counter.

  • Q: I sometimes get back the same item/name twice or more with different values. For example:  TARGET_IS_NT60_OR_LATER. Why?
    A: This can be the case with defines. Their value may be different if they were surrounded by # directives (#if, #else, etc.) in the original source code. You can enable the Condition(s) column to check what are the corresponding conditions for a given item.
    Note: if a condition is surrounded with a funny REVERSE function token, it means the reverse condition of what's surrounded.

  • Q: I can't connect from an IP address but from another one, it works. Why?
    A: The server is constantly monitored for excessive usage. It's possible your IP address has been banned because massive sets of queries where observed. If you think this is an error, send us an email.

 Database Details

  • Last update date: Monday May 30, 2022
  • Items count: 368054
  • Parsed files count: 9521
  • Windows SDK version: 10.0.22621.0
  • NetFx SDK version: 4.8
  • MSVC Tools version: 14.32.31326
  • KMDF version: 1.33
  • UMDF version: 2.33

 Rest API

There is a JSON version API (you will have to figure out the schema, it's pretty obvious) that you can call here (the search query is the 'q' parameter):

   https://www.magnumdb.com/api.aspx?q=0xC000000D&key=you-api-key-goes-here

Note this API also has a 400 items maximum limit and the server is monitored for excessive usage (the key can be removed without notice). If you want to get a key, send us an email.

 

 Privacy & Terms

This privacy policy is for the www.magnumdb.com website and governs the privacy of online users who choose to use it. It sets out the different areas where user privacy is concerned and outlines the obligations and requirements of the users, the website and website owners.

 Cookies

www.magnumdb.com uses cookies for the sole reason of monitoring and improving our services, using Google Analytics. You can however decide to opt out of having your anonymized browsing activity within this site recorded by monitoring cookies, if you follow the instructions from Google here: Google Analytics Opt-out Browser Add-on

 User Information Storage

www.magnumdb.com stores no User Information nor Personal Data, at all.

 Data Security and Retention

This site application is hosted in Microsoft Azure in the "Central US" data center. See Microsoft’s Azure Trust Center for more information.

We make reasonable efforts to ensure a level of security appropriate to the risk associated with the processing of data.

Unfortunately, no data transmission or storage system can be guaranteed to be 100% secure. If you have reason to believe that your interaction with us is no longer secure, please contact us immediately.

We do not retain any Personal Data. Where we retain data, we do so in accordance with any limitation periods and records retention obligations that are imposed by applicable law.

   Disclaimer

All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 

 Contact

We welcome feedback.
Seen anything missing? A bug? A wrong value? Do you have any suggestion for improvements? Do you have an idea for a cool new feature?

Please contact us here

 About MagNumDB

MagNumDB © 2017-2022 Simon Mourier V1.5.0. All rights reserved.

Profile for Simon Mourier at Stack Overflow, Q&A for professional and enthusiast programmers


All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
1 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_INVALID Int32 0 0x00000000 0 System.Int32
DML_OPERATOR_INVALID,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(125,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
2 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_IDENTITY Int32 1 0x00000001 1 System.Int32
DML_OPERATOR_ELEMENT_WISE_IDENTITY,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(127,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
3 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_ABS Int32 2 0x00000002 2 System.Int32
DML_OPERATOR_ELEMENT_WISE_ABS,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(128,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
4 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_ACOS Int32 3 0x00000003 3 System.Int32
DML_OPERATOR_ELEMENT_WISE_ACOS,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(129,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
5 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_ADD Int32 4 0x00000004 4 System.Int32
DML_OPERATOR_ELEMENT_WISE_ADD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(130,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
6 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_ASIN Int32 5 0x00000005 5 System.Int32
DML_OPERATOR_ELEMENT_WISE_ASIN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(131,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
7 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_ATAN Int32 6 0x00000006 6 System.Int32
DML_OPERATOR_ELEMENT_WISE_ATAN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(132,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
8 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_CEIL Int32 7 0x00000007 7 System.Int32
DML_OPERATOR_ELEMENT_WISE_CEIL,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(133,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
9 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_CLIP Int32 8 0x00000008 8 System.Int32
DML_OPERATOR_ELEMENT_WISE_CLIP,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(134,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
10 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_COS Int32 9 0x00000009 9 System.Int32
DML_OPERATOR_ELEMENT_WISE_COS,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(135,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
11 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_DIVIDE Int32 10 0x0000000A 10 System.Int32
DML_OPERATOR_ELEMENT_WISE_DIVIDE,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(136,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
12 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_EXP Int32 11 0x0000000B 11 System.Int32
DML_OPERATOR_ELEMENT_WISE_EXP,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(137,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
13 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_FLOOR Int32 12 0x0000000C 12 System.Int32
DML_OPERATOR_ELEMENT_WISE_FLOOR,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(138,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
14 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_LOG Int32 13 0x0000000D 13 System.Int32
DML_OPERATOR_ELEMENT_WISE_LOG,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(139,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
15 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_LOGICAL_AND Int32 14 0x0000000E 14 System.Int32
DML_OPERATOR_ELEMENT_WISE_LOGICAL_AND,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(140,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
16 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_LOGICAL_EQUALS Int32 15 0x0000000F 15 System.Int32
DML_OPERATOR_ELEMENT_WISE_LOGICAL_EQUALS,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(141,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
17 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_LOGICAL_GREATER_THAN Int32 16 0x00000010 16 System.Int32
DML_OPERATOR_ELEMENT_WISE_LOGICAL_GREATER_THAN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(142,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
18 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_LOGICAL_LESS_THAN Int32 17 0x00000011 17 System.Int32
DML_OPERATOR_ELEMENT_WISE_LOGICAL_LESS_THAN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(143,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
19 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_LOGICAL_NOT Int32 18 0x00000012 18 System.Int32
DML_OPERATOR_ELEMENT_WISE_LOGICAL_NOT,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(144,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
20 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_LOGICAL_OR Int32 19 0x00000013 19 System.Int32
DML_OPERATOR_ELEMENT_WISE_LOGICAL_OR,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(145,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
21 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_LOGICAL_XOR Int32 20 0x00000014 20 System.Int32
DML_OPERATOR_ELEMENT_WISE_LOGICAL_XOR,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(146,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
22 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_MAX Int32 21 0x00000015 21 System.Int32
DML_OPERATOR_ELEMENT_WISE_MAX,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(147,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
23 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_MEAN Int32 22 0x00000016 22 System.Int32
DML_OPERATOR_ELEMENT_WISE_MEAN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(148,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
24 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_MIN Int32 23 0x00000017 23 System.Int32
DML_OPERATOR_ELEMENT_WISE_MIN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(149,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
25 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_MULTIPLY Int32 24 0x00000018 24 System.Int32
DML_OPERATOR_ELEMENT_WISE_MULTIPLY,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(150,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
26 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_POW Int32 25 0x00000019 25 System.Int32
DML_OPERATOR_ELEMENT_WISE_POW,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(151,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
27 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_CONSTANT_POW Int32 26 0x0000001A 26 System.Int32
DML_OPERATOR_ELEMENT_WISE_CONSTANT_POW,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(152,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
28 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_RECIP Int32 27 0x0000001B 27 System.Int32
DML_OPERATOR_ELEMENT_WISE_RECIP,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(153,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
29 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_SIN Int32 28 0x0000001C 28 System.Int32
DML_OPERATOR_ELEMENT_WISE_SIN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(154,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
30 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_SQRT Int32 29 0x0000001D 29 System.Int32
DML_OPERATOR_ELEMENT_WISE_SQRT,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(155,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
31 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_SUBTRACT Int32 30 0x0000001E 30 System.Int32
DML_OPERATOR_ELEMENT_WISE_SUBTRACT,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(156,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
32 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_TAN Int32 31 0x0000001F 31 System.Int32
DML_OPERATOR_ELEMENT_WISE_TAN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(157,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
33 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_THRESHOLD Int32 32 0x00000020 32 System.Int32
DML_OPERATOR_ELEMENT_WISE_THRESHOLD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(158,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
34 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_QUANTIZE_LINEAR Int32 33 0x00000021 33 System.Int32
DML_OPERATOR_ELEMENT_WISE_QUANTIZE_LINEAR,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(159,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
35 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_DEQUANTIZE_LINEAR Int32 34 0x00000022 34 System.Int32
DML_OPERATOR_ELEMENT_WISE_DEQUANTIZE_LINEAR,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(160,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
36 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_ELU Int32 35 0x00000023 35 System.Int32
DML_OPERATOR_ACTIVATION_ELU,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(161,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
37 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_HARDMAX Int32 36 0x00000024 36 System.Int32
DML_OPERATOR_ACTIVATION_HARDMAX,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(162,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
38 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_HARD_SIGMOID Int32 37 0x00000025 37 System.Int32
DML_OPERATOR_ACTIVATION_HARD_SIGMOID,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(163,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
39 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_IDENTITY Int32 38 0x00000026 38 System.Int32
DML_OPERATOR_ACTIVATION_IDENTITY,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(164,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
40 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_LEAKY_RELU Int32 39 0x00000027 39 System.Int32
DML_OPERATOR_ACTIVATION_LEAKY_RELU,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(165,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
41 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_LINEAR Int32 40 0x00000028 40 System.Int32
DML_OPERATOR_ACTIVATION_LINEAR,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(166,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
42 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_LOG_SOFTMAX Int32 41 0x00000029 41 System.Int32
DML_OPERATOR_ACTIVATION_LOG_SOFTMAX,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(167,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
43 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_PARAMETERIZED_RELU Int32 42 0x0000002A 42 System.Int32
DML_OPERATOR_ACTIVATION_PARAMETERIZED_RELU,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(168,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
44 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_PARAMETRIC_SOFTPLUS Int32 43 0x0000002B 43 System.Int32
DML_OPERATOR_ACTIVATION_PARAMETRIC_SOFTPLUS,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(169,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
45 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_RELU Int32 44 0x0000002C 44 System.Int32
DML_OPERATOR_ACTIVATION_RELU,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(170,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
46 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_SCALED_ELU Int32 45 0x0000002D 45 System.Int32
DML_OPERATOR_ACTIVATION_SCALED_ELU,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(171,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
47 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_SCALED_TANH Int32 46 0x0000002E 46 System.Int32
DML_OPERATOR_ACTIVATION_SCALED_TANH,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(172,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
48 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_SIGMOID Int32 47 0x0000002F 47 System.Int32
DML_OPERATOR_ACTIVATION_SIGMOID,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(173,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
49 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_SOFTMAX Int32 48 0x00000030 48 System.Int32
DML_OPERATOR_ACTIVATION_SOFTMAX,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(174,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
50 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_SOFTPLUS Int32 49 0x00000031 49 System.Int32
DML_OPERATOR_ACTIVATION_SOFTPLUS,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(175,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
51 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_SOFTSIGN Int32 50 0x00000032 50 System.Int32
DML_OPERATOR_ACTIVATION_SOFTSIGN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(176,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
52 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_TANH Int32 51 0x00000033 51 System.Int32
DML_OPERATOR_ACTIVATION_TANH,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(177,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
53 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_THRESHOLDED_RELU Int32 52 0x00000034 52 System.Int32
DML_OPERATOR_ACTIVATION_THRESHOLDED_RELU,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(178,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
54 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_CONVOLUTION Int32 53 0x00000035 53 System.Int32
DML_OPERATOR_CONVOLUTION,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(179,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
55 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_GEMM Int32 54 0x00000036 54 System.Int32
DML_OPERATOR_GEMM,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(180,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
56 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_REDUCE Int32 55 0x00000037 55 System.Int32
DML_OPERATOR_REDUCE,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(181,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
57 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_AVERAGE_POOLING Int32 56 0x00000038 56 System.Int32
DML_OPERATOR_AVERAGE_POOLING,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(182,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
58 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_LP_POOLING Int32 57 0x00000039 57 System.Int32
DML_OPERATOR_LP_POOLING,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(183,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
59 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_MAX_POOLING Int32 58 0x0000003A 58 System.Int32
DML_OPERATOR_MAX_POOLING,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(184,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
60 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ROI_POOLING Int32 59 0x0000003B 59 System.Int32
DML_OPERATOR_ROI_POOLING,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(185,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
61 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_SLICE Int32 60 0x0000003C 60 System.Int32
DML_OPERATOR_SLICE,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(186,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
62 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_CAST Int32 61 0x0000003D 61 System.Int32
DML_OPERATOR_CAST,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(187,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
63 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_SPLIT Int32 62 0x0000003E 62 System.Int32
DML_OPERATOR_SPLIT,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(188,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
64 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_JOIN Int32 63 0x0000003F 63 System.Int32
DML_OPERATOR_JOIN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(189,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
65 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_PADDING Int32 64 0x00000040 64 System.Int32
DML_OPERATOR_PADDING,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(190,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
66 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_VALUE_SCALE_2D Int32 65 0x00000041 65 System.Int32
DML_OPERATOR_VALUE_SCALE_2D,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(191,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
67 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_UPSAMPLE_2D Int32 66 0x00000042 66 System.Int32
DML_OPERATOR_UPSAMPLE_2D,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(192,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
68 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_GATHER Int32 67 0x00000043 67 System.Int32
DML_OPERATOR_GATHER,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(193,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
69 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_SPACE_TO_DEPTH Int32 68 0x00000044 68 System.Int32
DML_OPERATOR_SPACE_TO_DEPTH,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(194,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
70 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_DEPTH_TO_SPACE Int32 69 0x00000045 69 System.Int32
DML_OPERATOR_DEPTH_TO_SPACE,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(195,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
71 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_TILE Int32 70 0x00000046 70 System.Int32
DML_OPERATOR_TILE,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(196,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
72 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_TOP_K Int32 71 0x00000047 71 System.Int32
DML_OPERATOR_TOP_K,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(197,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
73 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_BATCH_NORMALIZATION Int32 72 0x00000048 72 System.Int32
DML_OPERATOR_BATCH_NORMALIZATION,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(198,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
74 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_MEAN_VARIANCE_NORMALIZATION Int32 73 0x00000049 73 System.Int32
DML_OPERATOR_MEAN_VARIANCE_NORMALIZATION,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(199,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
75 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_LOCAL_RESPONSE_NORMALIZATION Int32 74 0x0000004A 74 System.Int32
DML_OPERATOR_LOCAL_RESPONSE_NORMALIZATION,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(200,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
76 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_LP_NORMALIZATION Int32 75 0x0000004B 75 System.Int32
DML_OPERATOR_LP_NORMALIZATION,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(201,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
77 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_RNN Int32 76 0x0000004C 76 System.Int32
DML_OPERATOR_RNN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(202,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
78 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_LSTM Int32 77 0x0000004D 77 System.Int32
DML_OPERATOR_LSTM,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(203,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
79 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_GRU Int32 78 0x0000004E 78 System.Int32
DML_OPERATOR_GRU,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(204,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
80 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_SIGN Int32 79 0x0000004F 79 System.Int32
DML_OPERATOR_ELEMENT_WISE_SIGN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(207,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
81 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_IS_NAN Int32 80 0x00000050 80 System.Int32
DML_OPERATOR_ELEMENT_WISE_IS_NAN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(208,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
82 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_ERF Int32 81 0x00000051 81 System.Int32
DML_OPERATOR_ELEMENT_WISE_ERF,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(209,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
83 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_SINH Int32 82 0x00000052 82 System.Int32
DML_OPERATOR_ELEMENT_WISE_SINH,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(210,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
84 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_COSH Int32 83 0x00000053 83 System.Int32
DML_OPERATOR_ELEMENT_WISE_COSH,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(211,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
85 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_TANH Int32 84 0x00000054 84 System.Int32
DML_OPERATOR_ELEMENT_WISE_TANH,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(212,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
86 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_ASINH Int32 85 0x00000055 85 System.Int32
DML_OPERATOR_ELEMENT_WISE_ASINH,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(213,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
87 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_ACOSH Int32 86 0x00000056 86 System.Int32
DML_OPERATOR_ELEMENT_WISE_ACOSH,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(214,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
88 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_ATANH Int32 87 0x00000057 87 System.Int32
DML_OPERATOR_ELEMENT_WISE_ATANH,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(215,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
89 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_IF Int32 88 0x00000058 88 System.Int32
DML_OPERATOR_ELEMENT_WISE_IF,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(216,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
90 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_ADD1 Int32 89 0x00000059 89 System.Int32
DML_OPERATOR_ELEMENT_WISE_ADD1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(217,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
91 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_SHRINK Int32 90 0x0000005A 90 System.Int32
DML_OPERATOR_ACTIVATION_SHRINK,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(218,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
92 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_MAX_POOLING1 Int32 91 0x0000005B 91 System.Int32
DML_OPERATOR_MAX_POOLING1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(219,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
93 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_MAX_UNPOOLING Int32 92 0x0000005C 92 System.Int32
DML_OPERATOR_MAX_UNPOOLING,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(220,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
94 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_DIAGONAL_MATRIX Int32 93 0x0000005D 93 System.Int32
DML_OPERATOR_DIAGONAL_MATRIX,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(221,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
95 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_SCATTER_ELEMENTS Int32 94 0x0000005E 94 System.Int32
DML_OPERATOR_SCATTER_ELEMENTS,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(222,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
96 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_SCATTER Int32 94 0x0000005E 94 System.Int32
DML_OPERATOR_SCATTER = DML_OPERATOR_SCATTER_ELEMENTS, // Alias name for backwards compatibility.
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(223,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
97 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ONE_HOT Int32 95 0x0000005F 95 System.Int32
DML_OPERATOR_ONE_HOT,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(224,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
98 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_RESAMPLE Int32 96 0x00000060 96 System.Int32
DML_OPERATOR_RESAMPLE,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(225,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2000
99 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_BIT_SHIFT_LEFT Int32 97 0x00000061 97 System.Int32
DML_OPERATOR_ELEMENT_WISE_BIT_SHIFT_LEFT,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(229,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
100 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_BIT_SHIFT_RIGHT Int32 98 0x00000062 98 System.Int32
DML_OPERATOR_ELEMENT_WISE_BIT_SHIFT_RIGHT,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(230,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
101 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_ROUND Int32 99 0x00000063 99 System.Int32
DML_OPERATOR_ELEMENT_WISE_ROUND,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(231,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
102 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_IS_INFINITY Int32 100 0x00000064 100 System.Int32
DML_OPERATOR_ELEMENT_WISE_IS_INFINITY,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(232,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
103 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_MODULUS_TRUNCATE Int32 101 0x00000065 101 System.Int32
DML_OPERATOR_ELEMENT_WISE_MODULUS_TRUNCATE,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(233,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
104 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_MODULUS_FLOOR Int32 102 0x00000066 102 System.Int32
DML_OPERATOR_ELEMENT_WISE_MODULUS_FLOOR,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(234,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
105 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_FILL_VALUE_CONSTANT Int32 103 0x00000067 103 System.Int32
DML_OPERATOR_FILL_VALUE_CONSTANT,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(235,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
106 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_FILL_VALUE_SEQUENCE Int32 104 0x00000068 104 System.Int32
DML_OPERATOR_FILL_VALUE_SEQUENCE,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(236,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
107 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_CUMULATIVE_SUMMATION Int32 105 0x00000069 105 System.Int32
DML_OPERATOR_CUMULATIVE_SUMMATION,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(237,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
108 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_REVERSE_SUBSEQUENCES Int32 106 0x0000006A 106 System.Int32
DML_OPERATOR_REVERSE_SUBSEQUENCES,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(238,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
109 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_GATHER_ELEMENTS Int32 107 0x0000006B 107 System.Int32
DML_OPERATOR_GATHER_ELEMENTS,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(239,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
110 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_GATHER_ND Int32 108 0x0000006C 108 System.Int32
DML_OPERATOR_GATHER_ND,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(240,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
111 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_SCATTER_ND Int32 109 0x0000006D 109 System.Int32
DML_OPERATOR_SCATTER_ND,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(241,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
112 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_MAX_POOLING2 Int32 110 0x0000006E 110 System.Int32
DML_OPERATOR_MAX_POOLING2,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(242,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
113 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_SLICE1 Int32 111 0x0000006F 111 System.Int32
DML_OPERATOR_SLICE1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(243,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
114 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_TOP_K1 Int32 112 0x00000070 112 System.Int32
DML_OPERATOR_TOP_K1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(244,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
115 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_DEPTH_TO_SPACE1 Int32 113 0x00000071 113 System.Int32
DML_OPERATOR_DEPTH_TO_SPACE1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(245,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
116 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_SPACE_TO_DEPTH1 Int32 114 0x00000072 114 System.Int32
DML_OPERATOR_SPACE_TO_DEPTH1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(246,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
117 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_MEAN_VARIANCE_NORMALIZATION1 Int32 115 0x00000073 115 System.Int32
DML_OPERATOR_MEAN_VARIANCE_NORMALIZATION1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(247,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
118 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_RESAMPLE1 Int32 116 0x00000074 116 System.Int32
DML_OPERATOR_RESAMPLE1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(248,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
119 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_MATRIX_MULTIPLY_INTEGER Int32 117 0x00000075 117 System.Int32
DML_OPERATOR_MATRIX_MULTIPLY_INTEGER,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(249,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
120 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_QUANTIZED_LINEAR_MATRIX_MULTIPLY Int32 118 0x00000076 118 System.Int32
DML_OPERATOR_QUANTIZED_LINEAR_MATRIX_MULTIPLY,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(250,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
121 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_CONVOLUTION_INTEGER Int32 119 0x00000077 119 System.Int32
DML_OPERATOR_CONVOLUTION_INTEGER,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(251,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
122 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_QUANTIZED_LINEAR_CONVOLUTION Int32 120 0x00000078 120 System.Int32
DML_OPERATOR_QUANTIZED_LINEAR_CONVOLUTION,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(252,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x2100
123 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_BIT_AND Int32 121 0x00000079 121 System.Int32
DML_OPERATOR_ELEMENT_WISE_BIT_AND,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(256,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
124 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_BIT_OR Int32 122 0x0000007A 122 System.Int32
DML_OPERATOR_ELEMENT_WISE_BIT_OR,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(257,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
125 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_BIT_XOR Int32 123 0x0000007B 123 System.Int32
DML_OPERATOR_ELEMENT_WISE_BIT_XOR,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(258,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
126 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_BIT_NOT Int32 124 0x0000007C 124 System.Int32
DML_OPERATOR_ELEMENT_WISE_BIT_NOT,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(259,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
127 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_BIT_COUNT Int32 125 0x0000007D 125 System.Int32
DML_OPERATOR_ELEMENT_WISE_BIT_COUNT,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(260,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
128 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_LOGICAL_GREATER_THAN_OR_EQUAL Int32 126 0x0000007E 126 System.Int32
DML_OPERATOR_ELEMENT_WISE_LOGICAL_GREATER_THAN_OR_EQUAL,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(261,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
129 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_LOGICAL_LESS_THAN_OR_EQUAL Int32 127 0x0000007F 127 System.Int32
DML_OPERATOR_ELEMENT_WISE_LOGICAL_LESS_THAN_OR_EQUAL,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(262,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
130 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_CELU Int32 128 0x00000080 -128 System.Int32
DML_OPERATOR_ACTIVATION_CELU,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(263,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
131 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ACTIVATION_RELU_GRAD Int32 129 0x00000081 -127 System.Int32
DML_OPERATOR_ACTIVATION_RELU_GRAD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(264,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
132 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_AVERAGE_POOLING_GRAD Int32 130 0x00000082 -126 System.Int32
DML_OPERATOR_AVERAGE_POOLING_GRAD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(265,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
133 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_MAX_POOLING_GRAD Int32 131 0x00000083 -125 System.Int32
DML_OPERATOR_MAX_POOLING_GRAD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(266,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
134 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_RANDOM_GENERATOR Int32 132 0x00000084 -124 System.Int32
DML_OPERATOR_RANDOM_GENERATOR,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(267,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
135 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_NONZERO_COORDINATES Int32 133 0x00000085 -123 System.Int32
DML_OPERATOR_NONZERO_COORDINATES,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(268,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
136 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_RESAMPLE_GRAD Int32 134 0x00000086 -122 System.Int32
DML_OPERATOR_RESAMPLE_GRAD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(269,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
137 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_SLICE_GRAD Int32 135 0x00000087 -121 System.Int32
DML_OPERATOR_SLICE_GRAD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(270,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
138 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ADAM_OPTIMIZER Int32 136 0x00000088 -120 System.Int32
DML_OPERATOR_ADAM_OPTIMIZER,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(271,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
139 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ARGMIN Int32 137 0x00000089 -119 System.Int32
DML_OPERATOR_ARGMIN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(272,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
140 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ARGMAX Int32 138 0x0000008A -118 System.Int32
DML_OPERATOR_ARGMAX,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(273,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
141 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ROI_ALIGN Int32 139 0x0000008B -117 System.Int32
DML_OPERATOR_ROI_ALIGN,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(274,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
142 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_GATHER_ND1 Int32 140 0x0000008C -116 System.Int32
DML_OPERATOR_GATHER_ND1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(275,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3000
143 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_ATAN_YX Int32 141 0x0000008D -115 System.Int32
DML_OPERATOR_ELEMENT_WISE_ATAN_YX,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(279,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3100
144 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_CLIP_GRAD Int32 142 0x0000008E -114 System.Int32
DML_OPERATOR_ELEMENT_WISE_CLIP_GRAD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(280,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3100
145 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_DIFFERENCE_SQUARE Int32 143 0x0000008F -113 System.Int32
DML_OPERATOR_ELEMENT_WISE_DIFFERENCE_SQUARE,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(281,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3100
146 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_LOCAL_RESPONSE_NORMALIZATION_GRAD Int32 144 0x00000090 -112 System.Int32
DML_OPERATOR_LOCAL_RESPONSE_NORMALIZATION_GRAD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(282,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3100
147 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_CUMULATIVE_PRODUCT Int32 145 0x00000091 -111 System.Int32
DML_OPERATOR_CUMULATIVE_PRODUCT,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(283,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3100
148 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_BATCH_NORMALIZATION_GRAD Int32 146 0x00000092 -110 System.Int32
DML_OPERATOR_BATCH_NORMALIZATION_GRAD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(284,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x3100
149 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_QUANTIZED_LINEAR_ADD Int32 147 0x00000093 -109 System.Int32
DML_OPERATOR_ELEMENT_WISE_QUANTIZED_LINEAR_ADD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(288,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x4000
150 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_DYNAMIC_QUANTIZE_LINEAR Int32 148 0x00000094 -108 System.Int32
DML_OPERATOR_DYNAMIC_QUANTIZE_LINEAR,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(289,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x4000
151 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ROI_ALIGN1 Int32 149 0x00000095 -107 System.Int32
DML_OPERATOR_ROI_ALIGN1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(290,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x4000
152 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ROI_ALIGN_GRAD Int32 150 0x00000096 -106 System.Int32
DML_OPERATOR_ROI_ALIGN_GRAD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(294,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x4100
153 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_BATCH_NORMALIZATION_TRAINING Int32 151 0x00000097 -105 System.Int32
DML_OPERATOR_BATCH_NORMALIZATION_TRAINING,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(295,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x4100
154 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_BATCH_NORMALIZATION_TRAINING_GRAD Int32 152 0x00000098 -104 System.Int32
DML_OPERATOR_BATCH_NORMALIZATION_TRAINING_GRAD,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(296,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x4100
155 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_CLIP1 Int32 153 0x00000099 -103 System.Int32
DML_OPERATOR_ELEMENT_WISE_CLIP1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(300,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x5000
156 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_CLIP_GRAD1 Int32 154 0x0000009A -102 System.Int32
DML_OPERATOR_ELEMENT_WISE_CLIP_GRAD1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(301,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x5000
157 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_PADDING1 Int32 155 0x0000009B -101 System.Int32
DML_OPERATOR_PADDING1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(302,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x5000
158 8.690557 DML_OPERATOR_TYPE::DML_OPERATOR_ELEMENT_WISE_NEGATE Int32 156 0x0000009C -100 System.Int32
DML_OPERATOR_ELEMENT_WISE_NEGATE,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22621.0\um\DirectML.h(303,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If DML_TARGET_VERSION >= 0x5000