How does it work?

MagNumDB is a database that contains about 350,000 items. These items are constants, names, values all extracted from more than 6,000 header files (.h, .hxx, .hpp, .idl, etc.) provided by standard Windows and Visual Studio SDKs and WDKs.

Some values have been extracted from the very special uuid.lib file that contains the value of thousands of guids and property keys, not present anywhere else in header files. This can explain some duplicates (because names in uuid.lib are not always exactly the same as names in .h parsed files...).

It also contains around 36,0000 undocumented guids that we found ... meeeeep ...

 "C2P5"

To build this database, we have tried many existing parsers, things like CLANG or other fine tools, but they just don't suit our needs. They can't handle thousands of files that don't compile together, they can't handle some specific (or just very old) Microsoft constructs or annotations, they don't remember the stack of #define directives that led to a definition, they only give you a final AST, not a partial one, etc.

So, in the end, we have written a C/C++ parser named C2P5 (for C/CPP/PreProcessor/Parser), tailored specifically for computing constants. C2P5 is capable of preprocessing, parsing and partially evaluating all header files as if they were included in a one big virtual project (that of course, does not compile) on a 32G RAM machine. It currently supports the following preprocessor and C/C++ constructs:

  • #define preprocessor that define constants
  • #define preprocessor that define expression to compute constants
  • C and C++ constants, strings and enum definitions, and some level of pointerness
  • Special GUID constructs like DECLSPEC_UUID, DEFINE_GUIDSTRUCT, MIDL_INTERFACE, you name it
  • PROPERTYKEY constructs
  • Some IDL constructs
  • Etc.

The parser remembers dynamic preprocessor definitions (#if, #ifdef, etc.) that are conditions for constants definitions and expression computation. All parsed items are saved in the database, as well as the associated conditions. There may be more than one item corresponding to a given name, if there are differences in their associated conditions stack.

C2P5 supports the following types of constants, regardless of the way they are defined in source files:

  • integer, signed or unsigned, from 8-bit to 128-bit
  • floating point number, single (32-bit) or double (64-bit)
  • globally unique identifier, or guid, uuid, CLSID, IID, etc.
  • string, in narrow, wide, or utf-8/16/32 formats
  • character, in narrow, wide, or utf-8/16/32 formats
  • pointer, a constant cast as a pointer
  • property key, or PROPERTYKEY, or PKEY, a combination of a guid (fmtid) and a 32-bit integer (id).

 Powered by

C2P5 and this MagNumDB web site are written in C# and use a Lucene database as a full-text search engine. C2P5 uses a custom ANTLR4cs C grammar for expression parsing, not for preprocessor parsing.

 

 Frequently Asked Questions

  • Q: Can I run custom queries?
    A: Yes. You can use Lucene's query syntax. Note the Database is case insensitive. Check out the list of columns with their corresponding database column names:

    • Index: the item's index.
    • Name: the item's name, or title. For enum values, it's prefixed with the enum's name.
      Corresponding database field: title.
    • Type: the item's type, expressed in a specific, universal system.
      Corresponding database's field: valuetype, but use the value of the Storage type column for queries on items type.
    • Value: the item's value. For string values, it's displayed as is w/o quotes nor escaping.
      Corresponding database field: value. There is also a typedvalue field that can contain database's Int32, Int64, Float, Double or String typed values.
    • Hex Value: the item's hexadecimal value, only valid for integer types.
      There is no corresponding database field.
    • Signed Value: the item's signed value, only valid for integer and double types. Useful when you found a unsigned number and want to get the corresponding signed value (uint -> int for example).
      There is no corresponding database field.
    • Source lines(s): the source lines from which the item was extracted. Comments and characters such as TAB, CR are preserved.
      Corresponding database field: source.
    • File path: the file path from which the item was extracted, terminated by the line index.
      Corresponding database field: filepath. There are also directory and filename fields. filename is useful to query for values in a given file.
    • Score: Database's score value. Items are returned sorted by score.
    • Guid formats: a utility columns that proposes all possible guid formats. Only valid for guid types.
      There is no corresponding database field
    • Char type: the character encoding (narrow, wide, etc.). Only valid for char and string values.
      Corresponding database field: chartype.
    • Storage type: the exact storage type in the database. Only used for specific queries.
      Corresponding database field: valuetype.
    • Conditions: the list of preprocessor conditions for a given item. If a condition is surrounded with a REVERSE function, it means the reverse condition of what's surrounded was the condition.
      Corresponding database field: conditions. There may be multiple conditions fields for one item.

    Some important points to note:

    • If you search for a negative number (like error codes expressed using signed integers), you can surround the search with double quotes, for example searching for "-2147009290" is equivalent to searching for 0x80073CF6, 80073CF6 (or even 3CF6 in this specific case). If you don't surround negative numbers with double quotes, the system will search for signed and unsigned corresponding values.
    • The full-text search uses items' name, value, hex value, guid formats, source lines, etc. so refine your search if you get back too many items.
    • You can search for guid binary values using just a part of their full definition. For example, if you search for '79eac9c5', it will get you 3 guid entries
    • Leading wild card search (*whatever) is allowed, but it may slow down the search significantly.

    Here are some example or custom queries:

    title:wm_user returns the WM_USER Windows message item, not all items that reference the WM_USER token.

    title:wm_u* returns all items (Windows messages probably) whose name starts with WM_U*.

    value:1024 AND title:wm_* returns all items (Windows messages probably) whose name starts with WM_U* and value is 1024. Note AND must be UPPERCASE for database to understand it as an AND operator.

    value:"00000002-0000-0000-C000-000000000046" returns the IMalloc IID guid value.

  • Q: I always get back 400 items at most. Why?
    A: The MagNumDb site currently limits the number of returned items to this value by design. This should be enough for most real search scenarios (like enums with a big list of values).

  • Q: Some values are empty. Why?
    A: The expression evaluator cannot always compute the final value, because it sometimes require contextual information (custom defines, compiler architecture, etc.) that the parser doesn't have at parsing time. You can enable the Source line(s) column to check what's the corresponding source and try to work it out by yourself. The origin file path and line number is also included.

  • Q: Can I get all values for a given enum?
    A: Sure. For example, __VSHPROPID is the name of an enum, and a query like this: parent:__VSHPROPID will get all the enum's values (66 entries).

  • Q: I sometimes get back items whose name starts with "__magnumdb__enum_". Why?
    A: C allows unnamed enums. The MagNumDb parser just gives them a name, using the defining file name and a counter.

  • Q: I sometimes get back the same item/name twice or more with different values. For example:  TARGET_IS_NT60_OR_LATER. Why?
    A: This can be the case with defines. Their value may be different if they were surrounded by # directives (#if, #else, etc.) in the original source code. You can enable the Condition(s) column to check what are the corresponding conditions for a given item.
    Note: if a condition is surrounded with a funny REVERSE function token, it means the reverse condition of what's surrounded.

 Database Metrics

  • Last update date: Thursday August 29, 2019
  • Items count: 350276
  • Parsed files count: 7563
  • Windows SDK version: 10.0.18362.0
  • NetFx SDK version: 4.8
  • MSVC Tools version: 14.23.28105

 

 Contact

We welcome feedback.
Seen anything missing? A bug? A wrong value? Do you have any suggestion for improvements? Do you have an idea for a cool new feature?

Please contact us here

 About MagNumDB

MagNumDB  2017-2020 Simon Mourier V1.3.1. All rights reserved.

Profile for Simon Mourier at Stack Overflow, Q&A for professional and enthusiast programmers


All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
1 8.987353 DirectXPixelFormat::R32G32B32A32Typeless Int32 1 0x00000001 1 System.Int32
R32G32B32A32Typeless            = 1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(108,0)
2 8.987353 DirectXPixelFormat::R32G32B32A32Float Int32 2 0x00000002 2 System.Int32
R32G32B32A32Float               = 2,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(109,0)
3 8.987353 DirectXPixelFormat::R32G32B32A32UInt Int32 3 0x00000003 3 System.Int32
R32G32B32A32UInt                = 3,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(110,0)
4 8.987353 DirectXPixelFormat::R32G32B32A32Int Int32 4 0x00000004 4 System.Int32
R32G32B32A32Int                 = 4,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(111,0)
5 8.987353 DirectXPixelFormat::R32G32B32Typeless Int32 5 0x00000005 5 System.Int32
R32G32B32Typeless               = 5,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(112,0)
6 8.987353 DirectXPixelFormat::R32G32B32Float Int32 6 0x00000006 6 System.Int32
R32G32B32Float                  = 6,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(113,0)
7 8.987353 DirectXPixelFormat::R32G32B32UInt Int32 7 0x00000007 7 System.Int32
R32G32B32UInt                   = 7,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(114,0)
8 8.987353 DirectXPixelFormat::R32G32B32Int Int32 8 0x00000008 8 System.Int32
R32G32B32Int                    = 8,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(115,0)
9 8.987353 DirectXPixelFormat::R16G16B16A16Typeless Int32 9 0x00000009 9 System.Int32
R16G16B16A16Typeless            = 9,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(116,0)
10 8.987353 DirectXPixelFormat::R16G16B16A16Float Int32 10 0x0000000A 10 System.Int32
R16G16B16A16Float               = 10,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(117,0)
11 8.987353 DirectXPixelFormat::R16G16B16A16UIntNormalized Int32 11 0x0000000B 11 System.Int32
R16G16B16A16UIntNormalized      = 11,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(118,0)
12 8.987353 DirectXPixelFormat::R16G16B16A16UInt Int32 12 0x0000000C 12 System.Int32
R16G16B16A16UInt                = 12,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(119,0)
13 8.987353 DirectXPixelFormat::R16G16B16A16IntNormalized Int32 13 0x0000000D 13 System.Int32
R16G16B16A16IntNormalized       = 13,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(120,0)
14 8.987353 DirectXPixelFormat::R16G16B16A16Int Int32 14 0x0000000E 14 System.Int32
R16G16B16A16Int                 = 14,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(121,0)
15 8.987353 DirectXPixelFormat::R32G32Typeless Int32 15 0x0000000F 15 System.Int32
R32G32Typeless                  = 15,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(122,0)
16 8.987353 DirectXPixelFormat::R32G32Float Int32 16 0x00000010 16 System.Int32
R32G32Float                     = 16,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(123,0)
17 8.987353 DirectXPixelFormat::R32G32UInt Int32 17 0x00000011 17 System.Int32
R32G32UInt                      = 17,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(124,0)
18 8.987353 DirectXPixelFormat::R32G32Int Int32 18 0x00000012 18 System.Int32
R32G32Int                       = 18,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(125,0)
19 8.987353 DirectXPixelFormat::R32G8X24Typeless Int32 19 0x00000013 19 System.Int32
R32G8X24Typeless                = 19,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(126,0)
20 8.987353 DirectXPixelFormat::D32FloatS8X24UInt Int32 20 0x00000014 20 System.Int32
D32FloatS8X24UInt               = 20,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(127,0)
21 8.987353 DirectXPixelFormat::R32FloatX8X24Typeless Int32 21 0x00000015 21 System.Int32
R32FloatX8X24Typeless           = 21,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(128,0)
22 8.987353 DirectXPixelFormat::X32TypelessG8X24UInt Int32 22 0x00000016 22 System.Int32
X32TypelessG8X24UInt            = 22,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(129,0)
23 8.987353 DirectXPixelFormat::R10G10B10A2Typeless Int32 23 0x00000017 23 System.Int32
R10G10B10A2Typeless             = 23,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(130,0)
24 8.987353 DirectXPixelFormat::R10G10B10A2UIntNormalized Int32 24 0x00000018 24 System.Int32
R10G10B10A2UIntNormalized       = 24,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(131,0)
25 8.987353 DirectXPixelFormat::R10G10B10A2UInt Int32 25 0x00000019 25 System.Int32
R10G10B10A2UInt                 = 25,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(132,0)
26 8.987353 DirectXPixelFormat::R11G11B10Float Int32 26 0x0000001A 26 System.Int32
R11G11B10Float                  = 26,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(133,0)
27 8.987353 DirectXPixelFormat::R8G8B8A8Typeless Int32 27 0x0000001B 27 System.Int32
R8G8B8A8Typeless                = 27,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(134,0)
28 8.987353 DirectXPixelFormat::R8G8B8A8UIntNormalized Int32 28 0x0000001C 28 System.Int32
R8G8B8A8UIntNormalized          = 28,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(135,0)
29 8.987353 DirectXPixelFormat::R8G8B8A8UIntNormalizedSrgb Int32 29 0x0000001D 29 System.Int32
R8G8B8A8UIntNormalizedSrgb      = 29,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(136,0)
30 8.987353 DirectXPixelFormat::R8G8B8A8UInt Int32 30 0x0000001E 30 System.Int32
R8G8B8A8UInt                    = 30,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(137,0)
31 8.987353 DirectXPixelFormat::R8G8B8A8IntNormalized Int32 31 0x0000001F 31 System.Int32
R8G8B8A8IntNormalized           = 31,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(138,0)
32 8.987353 DirectXPixelFormat::R8G8B8A8Int Int32 32 0x00000020 32 System.Int32
R8G8B8A8Int                     = 32,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(139,0)
33 8.987353 DirectXPixelFormat::R16G16Typeless Int32 33 0x00000021 33 System.Int32
R16G16Typeless                  = 33,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(140,0)
34 8.987353 DirectXPixelFormat::R16G16Float Int32 34 0x00000022 34 System.Int32
R16G16Float                     = 34,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(141,0)
35 8.987353 DirectXPixelFormat::R16G16UIntNormalized Int32 35 0x00000023 35 System.Int32
R16G16UIntNormalized            = 35,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(142,0)
36 8.987353 DirectXPixelFormat::R16G16UInt Int32 36 0x00000024 36 System.Int32
R16G16UInt                      = 36,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(143,0)
37 8.987353 DirectXPixelFormat::R16G16IntNormalized Int32 37 0x00000025 37 System.Int32
R16G16IntNormalized             = 37,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(144,0)
38 8.987353 DirectXPixelFormat::R16G16Int Int32 38 0x00000026 38 System.Int32
R16G16Int                       = 38,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(145,0)
39 8.987353 DirectXPixelFormat::R32Typeless Int32 39 0x00000027 39 System.Int32
R32Typeless                     = 39,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(146,0)
40 8.987353 DirectXPixelFormat::D32Float Int32 40 0x00000028 40 System.Int32
D32Float                        = 40,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(147,0)
41 8.987353 DirectXPixelFormat::R32Float Int32 41 0x00000029 41 System.Int32
R32Float                        = 41,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(148,0)
42 8.987353 DirectXPixelFormat::R32UInt Int32 42 0x0000002A 42 System.Int32
R32UInt                         = 42,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(149,0)
43 8.987353 DirectXPixelFormat::R32Int Int32 43 0x0000002B 43 System.Int32
R32Int                          = 43,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(150,0)
44 8.987353 DirectXPixelFormat::R24G8Typeless Int32 44 0x0000002C 44 System.Int32
R24G8Typeless                   = 44,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(151,0)
45 8.987353 DirectXPixelFormat::D24UIntNormalizedS8UInt Int32 45 0x0000002D 45 System.Int32
D24UIntNormalizedS8UInt         = 45,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(152,0)
46 8.987353 DirectXPixelFormat::R24UIntNormalizedX8Typeless Int32 46 0x0000002E 46 System.Int32
R24UIntNormalizedX8Typeless     = 46,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(153,0)
47 8.987353 DirectXPixelFormat::X24TypelessG8UInt Int32 47 0x0000002F 47 System.Int32
X24TypelessG8UInt               = 47,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(154,0)
48 8.987353 DirectXPixelFormat::R8G8Typeless Int32 48 0x00000030 48 System.Int32
R8G8Typeless                    = 48,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(155,0)
49 8.987353 DirectXPixelFormat::R8G8UIntNormalized Int32 49 0x00000031 49 System.Int32
R8G8UIntNormalized              = 49,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(156,0)
50 8.987353 DirectXPixelFormat::R8G8UInt Int32 50 0x00000032 50 System.Int32
R8G8UInt                        = 50,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(157,0)
51 8.987353 DirectXPixelFormat::R8G8IntNormalized Int32 51 0x00000033 51 System.Int32
R8G8IntNormalized               = 51,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(158,0)
52 8.987353 DirectXPixelFormat::R8G8Int Int32 52 0x00000034 52 System.Int32
R8G8Int                         = 52,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(159,0)
53 8.987353 DirectXPixelFormat::R16Typeless Int32 53 0x00000035 53 System.Int32
R16Typeless                     = 53,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(160,0)
54 8.987353 DirectXPixelFormat::R16Float Int32 54 0x00000036 54 System.Int32
R16Float                        = 54,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(161,0)
55 8.987353 DirectXPixelFormat::D16UIntNormalized Int32 55 0x00000037 55 System.Int32
D16UIntNormalized               = 55,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(162,0)
56 8.987353 DirectXPixelFormat::R16UIntNormalized Int32 56 0x00000038 56 System.Int32
R16UIntNormalized               = 56,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(163,0)
57 8.987353 DirectXPixelFormat::R16UInt Int32 57 0x00000039 57 System.Int32
R16UInt                         = 57,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(164,0)
58 8.987353 DirectXPixelFormat::R16IntNormalized Int32 58 0x0000003A 58 System.Int32
R16IntNormalized                = 58,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(165,0)
59 8.987353 DirectXPixelFormat::R16Int Int32 59 0x0000003B 59 System.Int32
R16Int                          = 59,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(166,0)
60 8.987353 DirectXPixelFormat::R8Typeless Int32 60 0x0000003C 60 System.Int32
R8Typeless                      = 60,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(167,0)
61 8.987353 DirectXPixelFormat::R8UIntNormalized Int32 61 0x0000003D 61 System.Int32
R8UIntNormalized                = 61,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(168,0)
62 8.987353 DirectXPixelFormat::R8UInt Int32 62 0x0000003E 62 System.Int32
R8UInt                          = 62,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(169,0)
63 8.987353 DirectXPixelFormat::R8IntNormalized Int32 63 0x0000003F 63 System.Int32
R8IntNormalized                 = 63,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(170,0)
64 8.987353 DirectXPixelFormat::R8Int Int32 64 0x00000040 64 System.Int32
R8Int                           = 64,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(171,0)
65 8.987353 DirectXPixelFormat::A8UIntNormalized Int32 65 0x00000041 65 System.Int32
A8UIntNormalized                = 65,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(172,0)
66 8.987353 DirectXPixelFormat::R1UIntNormalized Int32 66 0x00000042 66 System.Int32
R1UIntNormalized                = 66,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(173,0)
67 8.987353 DirectXPixelFormat::R9G9B9E5SharedExponent Int32 67 0x00000043 67 System.Int32
R9G9B9E5SharedExponent          = 67,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(174,0)
68 8.987353 DirectXPixelFormat::R8G8B8G8UIntNormalized Int32 68 0x00000044 68 System.Int32
R8G8B8G8UIntNormalized          = 68,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(175,0)
69 8.987353 DirectXPixelFormat::G8R8G8B8UIntNormalized Int32 69 0x00000045 69 System.Int32
G8R8G8B8UIntNormalized          = 69,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(176,0)
70 8.987353 DirectXPixelFormat::BC1Typeless Int32 70 0x00000046 70 System.Int32
BC1Typeless                     = 70,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(177,0)
71 8.987353 DirectXPixelFormat::BC1UIntNormalized Int32 71 0x00000047 71 System.Int32
BC1UIntNormalized               = 71,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(178,0)
72 8.987353 DirectXPixelFormat::BC1UIntNormalizedSrgb Int32 72 0x00000048 72 System.Int32
BC1UIntNormalizedSrgb           = 72,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(179,0)
73 8.987353 DirectXPixelFormat::BC2Typeless Int32 73 0x00000049 73 System.Int32
BC2Typeless                     = 73,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(180,0)
74 8.987353 DirectXPixelFormat::BC2UIntNormalized Int32 74 0x0000004A 74 System.Int32
BC2UIntNormalized               = 74,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(181,0)
75 8.987353 DirectXPixelFormat::BC2UIntNormalizedSrgb Int32 75 0x0000004B 75 System.Int32
BC2UIntNormalizedSrgb           = 75,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(182,0)
76 8.987353 DirectXPixelFormat::BC3Typeless Int32 76 0x0000004C 76 System.Int32
BC3Typeless                     = 76,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(183,0)
77 8.987353 DirectXPixelFormat::BC3UIntNormalized Int32 77 0x0000004D 77 System.Int32
BC3UIntNormalized               = 77,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(184,0)
78 8.987353 DirectXPixelFormat::BC3UIntNormalizedSrgb Int32 78 0x0000004E 78 System.Int32
BC3UIntNormalizedSrgb           = 78,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(185,0)
79 8.987353 DirectXPixelFormat::BC4Typeless Int32 79 0x0000004F 79 System.Int32
BC4Typeless                     = 79,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(186,0)
80 8.987353 DirectXPixelFormat::BC4UIntNormalized Int32 80 0x00000050 80 System.Int32
BC4UIntNormalized               = 80,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(187,0)
81 8.987353 DirectXPixelFormat::BC4IntNormalized Int32 81 0x00000051 81 System.Int32
BC4IntNormalized                = 81,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(188,0)
82 8.987353 DirectXPixelFormat::BC5Typeless Int32 82 0x00000052 82 System.Int32
BC5Typeless                     = 82,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(189,0)
83 8.987353 DirectXPixelFormat::BC5UIntNormalized Int32 83 0x00000053 83 System.Int32
BC5UIntNormalized               = 83,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(190,0)
84 8.987353 DirectXPixelFormat::BC5IntNormalized Int32 84 0x00000054 84 System.Int32
BC5IntNormalized                = 84,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(191,0)
85 8.987353 DirectXPixelFormat::B5G6R5UIntNormalized Int32 85 0x00000055 85 System.Int32
B5G6R5UIntNormalized            = 85,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(192,0)
86 8.987353 DirectXPixelFormat::B5G5R5A1UIntNormalized Int32 86 0x00000056 86 System.Int32
B5G5R5A1UIntNormalized          = 86,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(193,0)
87 8.987353 DirectXPixelFormat::B8G8R8A8UIntNormalized Int32 87 0x00000057 87 System.Int32
B8G8R8A8UIntNormalized          = 87,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(194,0)
88 8.987353 DirectXPixelFormat::B8G8R8X8UIntNormalized Int32 88 0x00000058 88 System.Int32
B8G8R8X8UIntNormalized          = 88,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(195,0)
89 8.987353 DirectXPixelFormat::R10G10B10XRBiasA2UIntNormalized Int32 89 0x00000059 89 System.Int32
R10G10B10XRBiasA2UIntNormalized = 89,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(196,0)
90 8.987353 DirectXPixelFormat::B8G8R8A8Typeless Int32 90 0x0000005A 90 System.Int32
B8G8R8A8Typeless                = 90,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(197,0)
91 8.987353 DirectXPixelFormat::B8G8R8A8UIntNormalizedSrgb Int32 91 0x0000005B 91 System.Int32
B8G8R8A8UIntNormalizedSrgb      = 91,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(198,0)
92 8.987353 DirectXPixelFormat::B8G8R8X8Typeless Int32 92 0x0000005C 92 System.Int32
B8G8R8X8Typeless                = 92,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(199,0)
93 8.987353 DirectXPixelFormat::B8G8R8X8UIntNormalizedSrgb Int32 93 0x0000005D 93 System.Int32
B8G8R8X8UIntNormalizedSrgb      = 93,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(200,0)
94 8.987353 DirectXPixelFormat::BC6HTypeless Int32 94 0x0000005E 94 System.Int32
BC6HTypeless                    = 94,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(201,0)
95 8.987353 DirectXPixelFormat::BC6H16UnsignedFloat Int32 95 0x0000005F 95 System.Int32
BC6H16UnsignedFloat             = 95,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(202,0)
96 8.987353 DirectXPixelFormat::BC6H16Float Int32 96 0x00000060 96 System.Int32
BC6H16Float                     = 96,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(203,0)
97 8.987353 DirectXPixelFormat::BC7Typeless Int32 97 0x00000061 97 System.Int32
BC7Typeless                     = 97,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(204,0)
98 8.987353 DirectXPixelFormat::BC7UIntNormalized Int32 98 0x00000062 98 System.Int32
BC7UIntNormalized               = 98,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(205,0)
99 8.987353 DirectXPixelFormat::BC7UIntNormalizedSrgb Int32 99 0x00000063 99 System.Int32
BC7UIntNormalizedSrgb           = 99,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(206,0)
100 8.987353 DirectXPixelFormat::Ayuv Int32 100 0x00000064 100 System.Int32
Ayuv                            = 100,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(207,0)
101 8.987353 DirectXPixelFormat::Y410 Int32 101 0x00000065 101 System.Int32
Y410                            = 101,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(208,0)
102 8.987353 DirectXPixelFormat::Y416 Int32 102 0x00000066 102 System.Int32
Y416                            = 102,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(209,0)
103 8.987353 DirectXPixelFormat::NV12 Int32 103 0x00000067 103 System.Int32
NV12                            = 103,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(210,0)
104 8.987353 DirectXPixelFormat::P010 Int32 104 0x00000068 104 System.Int32
P010                            = 104,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(211,0)
105 8.987353 DirectXPixelFormat::P016 Int32 105 0x00000069 105 System.Int32
P016                            = 105,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(212,0)
106 8.987353 DirectXPixelFormat::Opaque420 Int32 106 0x0000006A 106 System.Int32
Opaque420                       = 106,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(213,0)
107 8.987353 DirectXPixelFormat::Yuy2 Int32 107 0x0000006B 107 System.Int32
Yuy2                            = 107,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(214,0)
108 8.987353 DirectXPixelFormat::Y210 Int32 108 0x0000006C 108 System.Int32
Y210                            = 108,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(215,0)
109 8.987353 DirectXPixelFormat::Y216 Int32 109 0x0000006D 109 System.Int32
Y216                            = 109,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(216,0)
110 8.987353 DirectXPixelFormat::NV11 Int32 110 0x0000006E 110 System.Int32
NV11                            = 110,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(217,0)
111 8.987353 DirectXPixelFormat::AI44 Int32 111 0x0000006F 111 System.Int32
AI44                            = 111,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(218,0)
112 8.987353 DirectXPixelFormat::IA44 Int32 112 0x00000070 112 System.Int32
IA44                            = 112,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(219,0)
113 8.987353 DirectXPixelFormat::P8 Int32 113 0x00000071 113 System.Int32
P8                              = 113,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(220,0)
114 8.987353 DirectXPixelFormat::A8P8 Int32 114 0x00000072 114 System.Int32
A8P8                            = 114,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(221,0)
115 8.987353 DirectXPixelFormat::B4G4R4A4UIntNormalized Int32 115 0x00000073 115 System.Int32
B4G4R4A4UIntNormalized          = 115,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(222,0)
116 8.987353 DirectXPixelFormat::P208 Int32 130 0x00000082 -126 System.Int32
P208                            = 130,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(223,0)
117 8.987353 DirectXPixelFormat::V208 Int32 131 0x00000083 -125 System.Int32
V208                            = 131,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(224,0)
118 8.987353 DirectXPixelFormat::V408 Int32 132 0x00000084 -124 System.Int32
V408                            = 132
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.18362.0\winrt\windows.graphics.directx.idl(225,0)