How does it work?

MagNumDB is a database that contains about 350,000 items. These items are constants, names, values all extracted from more than 6,000 header files (.h, .hxx, .hpp, .idl, etc.) provided by standard Windows and Visual Studio SDKs and WDKs.

Some values have been extracted from the very special uuid.lib file that contains the value of thousands of guids and property keys, not present anywhere else in header files. This can explain some duplicates (because names in uuid.lib are not always exactly the same as names in .h parsed files...).

It also contains around 36,0000 undocumented guids that we found ... meeeeep ...

 "C2P5"

To build this database, we have tried many existing parsers, things like CLANG or other fine tools, but they just don't suit our needs. They can't handle thousands of files that don't compile together, they can't handle some specific (or just very old) Microsoft constructs or annotations, they don't remember the stack of #define directives that led to a definition, they only give you a final AST, not a partial one, etc.

So, in the end, we have written a C/C++ parser named C2P5 (for C/CPP/PreProcessor/Parser), tailored specifically for computing constants. C2P5 is capable of preprocessing, parsing and partially evaluating all header files as if they were included in a one big virtual project (that of course, does not compile) on a 32G RAM machine. It currently supports the following preprocessor and C/C++ constructs:

  • #define preprocessor that define constants
  • #define preprocessor that define expression to compute constants
  • C and C++ constants, strings and enum definitions, and some level of pointerness
  • Special GUID constructs like DECLSPEC_UUID, DEFINE_GUIDSTRUCT, MIDL_INTERFACE, you name it
  • PROPERTYKEY constructs
  • Some IDL constructs
  • Etc.

The parser remembers dynamic preprocessor definitions (#if, #ifdef, etc.) that are conditions for constants definitions and expression computation. All parsed items are saved in the database, as well as the associated conditions. There may be more than one item corresponding to a given name, if there are differences in their associated conditions stack.

C2P5 supports the following types of constants, regardless of the way they are defined in source files:

  • integer, signed or unsigned, from 8-bit to 128-bit
  • floating point number, single (32-bit) or double (64-bit)
  • globally unique identifier, or guid, uuid, CLSID, IID, etc.
  • string, in narrow, wide, or utf-8/16/32 formats
  • character, in narrow, wide, or utf-8/16/32 formats
  • pointer, a constant cast as a pointer
  • property key, or PROPERTYKEY, or PKEY, a combination of a guid (fmtid) and a 32-bit integer (id).

 Powered by

C2P5 and this MagNumDB web site are written in C# and use a Lucene database as a full-text search engine. C2P5 uses a custom ANTLR4cs C grammar for expression parsing, not for preprocessor parsing.

 

 Frequently Asked Questions

  • Q: Can I run custom queries?
    A: Yes. You can use Lucene's query syntax. Note the Database is case insensitive. Check out the list of columns with their corresponding database column names:

    • Index: the item's index.
    • Name: the item's name, or title. For enum values, it's prefixed with the enum's name.
      Corresponding database field: title.
    • Type: the item's type, expressed in a specific, universal system.
      Corresponding database's field: valuetype, but use the value of the Storage type column for queries on items type.
    • Value: the item's value. For string values, it's displayed as is w/o quotes nor escaping.
      Corresponding database field: value. There is also a typedvalue field that can contain database's Int32, Int64, Float, Double or String typed values.
    • Hex Value: the item's hexadecimal value, only valid for integer types.
      There is no corresponding database field.
    • Signed Value: the item's signed value, only valid for integer and double types. Useful when you found a unsigned number and want to get the corresponding signed value (uint -> int for example).
      There is no corresponding database field.
    • Source lines(s): the source lines from which the item was extracted. Comments and characters such as TAB, CR are preserved.
      Corresponding database field: source.
    • File path: the file path from which the item was extracted, terminated by the line index.
      Corresponding database field: filepath. There are also directory and filename fields. filename is useful to query for values in a given file.
    • Score: Database's score value. Items are returned sorted by score.
    • Guid formats: a utility columns that proposes all possible guid formats. Only valid for guid types.
      There is no corresponding database field
    • Char type: the character encoding (narrow, wide, etc.). Only valid for char and string values.
      Corresponding database field: chartype.
    • Storage type: the exact storage type in the database. Only used for specific queries.
      Corresponding database field: valuetype.
    • Conditions: the list of preprocessor conditions for a given item. If a condition is surrounded with a REVERSE function, it means the reverse condition of what's surrounded was the condition.
      Corresponding database field: conditions. There may be multiple conditions fields for one item.

    Some important points to note:

    • If you search for a negative number (like error codes expressed using signed integers), you can surround the search with double quotes, for example searching for "-2147009290" is equivalent to searching for 0x80073CF6, 80073CF6 (or even 3CF6 in this specific case). If you don't surround negative numbers with double quotes, the system will search for signed and unsigned corresponding values.
    • The full-text search uses items' name, value, hex value, guid formats, source lines, etc. so refine your search if you get back too many items.
    • You can search for guid binary values using just a part of their full definition. For example, if you search for '79eac9c5', it will get you 3 guid entries
    • Leading wild card search (*whatever) is allowed, but it may slow down the search significantly.

    Here are some example or custom queries:

    title:wm_user returns the WM_USER Windows message item, not all items that reference the WM_USER token.

    title:wm_u* returns all items (Windows messages probably) whose name starts with WM_U*.

    value:1024 AND title:wm_* returns all items (Windows messages probably) whose name starts with WM_U* and value is 1024. Note AND must be UPPERCASE for database to understand it as an AND operator.

    value:"00000002-0000-0000-C000-000000000046" returns the IMalloc IID guid value.

  • Q: I always get back 400 items at most. Why?
    A: The MagNumDb site currently limits the number of returned items to this value by design. This should be enough for most real search scenarios (like enums with a big list of values).

  • Q: Some values are empty. Why?
    A: The expression evaluator cannot always compute the final value, because it sometimes require contextual information (custom defines, compiler architecture, etc.) that the parser doesn't have at parsing time. You can enable the Source line(s) column to check what's the corresponding source and try to work it out by yourself. The origin file path and line number is also included.

  • Q: Can I get all values for a given enum?
    A: Sure. For example, __VSHPROPID is the name of an enum, and a query like this: parent:__VSHPROPID will get all the enum's values (66 entries).

  • Q: I sometimes get back items whose name starts with "__magnumdb__enum_". Why?
    A: C allows unnamed enums. The MagNumDb parser just gives them a name, using the defining file name and a counter.

  • Q: I sometimes get back the same item/name twice or more with different values. For example:  TARGET_IS_NT60_OR_LATER. Why?
    A: This can be the case with defines. Their value may be different if they were surrounded by # directives (#if, #else, etc.) in the original source code. You can enable the Condition(s) column to check what are the corresponding conditions for a given item.
    Note: if a condition is surrounded with a funny REVERSE function token, it means the reverse condition of what's surrounded.

 Database Metrics

  • Last update date: Thursday May 13, 2020
  • Items count: 340878
  • Parsed files count: 8447
  • Windows SDK version: 10.0.19041.0
  • NetFx SDK version: 4.8
  • MSVC Tools version: 14.25.28610

 

 Contact

We welcome feedback.
Seen anything missing? A bug? A wrong value? Do you have any suggestion for improvements? Do you have an idea for a cool new feature?

Please contact us here

 About MagNumDB

MagNumDB  2017-2020 Simon Mourier V1.3.2. All rights reserved.

Profile for Simon Mourier at Stack Overflow, Q&A for professional and enthusiast programmers


All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
1 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEUnknown Int32 0 0x00000000 0 System.Int32
MEUnknown	= 0,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3636,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
2 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEError Int32 1 0x00000001 1 System.Int32
MEError	= 1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3637,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
3 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEExtendedType Int32 2 0x00000002 2 System.Int32
MEExtendedType	= 2,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3638,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
4 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MENonFatalError Int32 3 0x00000003 3 System.Int32
MENonFatalError	= 3,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3639,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
5 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEGenericV1Anchor Int32 3 0x00000003 3 System.Int32
MEGenericV1Anchor	= MENonFatalError,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3640,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
6 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionUnknown Int32 100 0x00000064 100 System.Int32
MESessionUnknown	= 100,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3641,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
7 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionTopologySet Int32 101 0x00000065 101 System.Int32
MESessionTopologySet	= 101,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3642,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
8 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionTopologiesCleared Int32 102 0x00000066 102 System.Int32
MESessionTopologiesCleared	= 102,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3643,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
9 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionStarted Int32 103 0x00000067 103 System.Int32
MESessionStarted	= 103,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3644,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
10 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionPaused Int32 104 0x00000068 104 System.Int32
MESessionPaused	= 104,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3645,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
11 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionStopped Int32 105 0x00000069 105 System.Int32
MESessionStopped	= 105,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3646,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
12 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionClosed Int32 106 0x0000006A 106 System.Int32
MESessionClosed	= 106,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3647,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
13 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionEnded Int32 107 0x0000006B 107 System.Int32
MESessionEnded	= 107,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3648,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
14 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionRateChanged Int32 108 0x0000006C 108 System.Int32
MESessionRateChanged	= 108,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3649,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
15 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionScrubSampleComplete Int32 109 0x0000006D 109 System.Int32
MESessionScrubSampleComplete	= 109,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3650,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
16 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionCapabilitiesChanged Int32 110 0x0000006E 110 System.Int32
MESessionCapabilitiesChanged	= 110,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3651,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
17 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionTopologyStatus Int32 111 0x0000006F 111 System.Int32
MESessionTopologyStatus	= 111,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3652,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
18 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionNotifyPresentationTime Int32 112 0x00000070 112 System.Int32
MESessionNotifyPresentationTime	= 112,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3653,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
19 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MENewPresentation Int32 113 0x00000071 113 System.Int32
MENewPresentation	= 113,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3654,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
20 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MELicenseAcquisitionStart Int32 114 0x00000072 114 System.Int32
MELicenseAcquisitionStart	= 114,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3655,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
21 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MELicenseAcquisitionCompleted Int32 115 0x00000073 115 System.Int32
MELicenseAcquisitionCompleted	= 115,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3656,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
22 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEIndividualizationStart Int32 116 0x00000074 116 System.Int32
MEIndividualizationStart	= 116,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3657,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
23 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEIndividualizationCompleted Int32 117 0x00000075 117 System.Int32
MEIndividualizationCompleted	= 117,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3658,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
24 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEEnablerProgress Int32 118 0x00000076 118 System.Int32
MEEnablerProgress	= 118,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3659,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
25 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEEnablerCompleted Int32 119 0x00000077 119 System.Int32
MEEnablerCompleted	= 119,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3660,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
26 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEPolicyError Int32 120 0x00000078 120 System.Int32
MEPolicyError	= 120,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3661,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
27 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEPolicyReport Int32 121 0x00000079 121 System.Int32
MEPolicyReport	= 121,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3662,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
28 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEBufferingStarted Int32 122 0x0000007A 122 System.Int32
MEBufferingStarted	= 122,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3663,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
29 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEBufferingStopped Int32 123 0x0000007B 123 System.Int32
MEBufferingStopped	= 123,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3664,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
30 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEConnectStart Int32 124 0x0000007C 124 System.Int32
MEConnectStart	= 124,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3665,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
31 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEConnectEnd Int32 125 0x0000007D 125 System.Int32
MEConnectEnd	= 125,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3666,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
32 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEReconnectStart Int32 126 0x0000007E 126 System.Int32
MEReconnectStart	= 126,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3667,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
33 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEReconnectEnd Int32 127 0x0000007F 127 System.Int32
MEReconnectEnd	= 127,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3668,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
34 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MERendererEvent Int32 128 0x00000080 -128 System.Int32
MERendererEvent	= 128,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3669,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
35 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionStreamSinkFormatChanged Int32 129 0x00000081 -127 System.Int32
MESessionStreamSinkFormatChanged	= 129,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3670,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
36 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESessionV1Anchor Int32 129 0x00000081 -127 System.Int32
MESessionV1Anchor	= MESessionStreamSinkFormatChanged,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3671,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
37 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESourceUnknown Int32 200 0x000000C8 -56 System.Int32
MESourceUnknown	= 200,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3672,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
38 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESourceStarted Int32 201 0x000000C9 -55 System.Int32
MESourceStarted	= 201,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3673,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
39 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamStarted Int32 202 0x000000CA -54 System.Int32
MEStreamStarted	= 202,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3674,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
40 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESourceSeeked Int32 203 0x000000CB -53 System.Int32
MESourceSeeked	= 203,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3675,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
41 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamSeeked Int32 204 0x000000CC -52 System.Int32
MEStreamSeeked	= 204,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3676,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
42 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MENewStream Int32 205 0x000000CD -51 System.Int32
MENewStream	= 205,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3677,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
43 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEUpdatedStream Int32 206 0x000000CE -50 System.Int32
MEUpdatedStream	= 206,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3678,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
44 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESourceStopped Int32 207 0x000000CF -49 System.Int32
MESourceStopped	= 207,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3679,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
45 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamStopped Int32 208 0x000000D0 -48 System.Int32
MEStreamStopped	= 208,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3680,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
46 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESourcePaused Int32 209 0x000000D1 -47 System.Int32
MESourcePaused	= 209,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3681,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
47 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamPaused Int32 210 0x000000D2 -46 System.Int32
MEStreamPaused	= 210,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3682,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
48 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEEndOfPresentation Int32 211 0x000000D3 -45 System.Int32
MEEndOfPresentation	= 211,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3683,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
49 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEEndOfStream Int32 212 0x000000D4 -44 System.Int32
MEEndOfStream	= 212,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3684,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
50 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEMediaSample Int32 213 0x000000D5 -43 System.Int32
MEMediaSample	= 213,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3685,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
51 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamTick Int32 214 0x000000D6 -42 System.Int32
MEStreamTick	= 214,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3686,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
52 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamThinMode Int32 215 0x000000D7 -41 System.Int32
MEStreamThinMode	= 215,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3687,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
53 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamFormatChanged Int32 216 0x000000D8 -40 System.Int32
MEStreamFormatChanged	= 216,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3688,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
54 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESourceRateChanged Int32 217 0x000000D9 -39 System.Int32
MESourceRateChanged	= 217,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3689,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
55 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEEndOfPresentationSegment Int32 218 0x000000DA -38 System.Int32
MEEndOfPresentationSegment	= 218,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3690,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
56 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESourceCharacteristicsChanged Int32 219 0x000000DB -37 System.Int32
MESourceCharacteristicsChanged	= 219,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3691,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
57 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESourceRateChangeRequested Int32 220 0x000000DC -36 System.Int32
MESourceRateChangeRequested	= 220,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3692,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
58 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESourceMetadataChanged Int32 221 0x000000DD -35 System.Int32
MESourceMetadataChanged	= 221,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3693,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
59 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESequencerSourceTopologyUpdated Int32 222 0x000000DE -34 System.Int32
MESequencerSourceTopologyUpdated	= 222,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3694,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
60 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESourceV1Anchor Int32 222 0x000000DE -34 System.Int32
MESourceV1Anchor	= MESequencerSourceTopologyUpdated,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3695,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
61 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESinkUnknown Int32 300 0x0000012C 300 System.Int32
MESinkUnknown	= 300,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3696,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
62 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamSinkStarted Int32 301 0x0000012D 301 System.Int32
MEStreamSinkStarted	= 301,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3697,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
63 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamSinkStopped Int32 302 0x0000012E 302 System.Int32
MEStreamSinkStopped	= 302,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3698,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
64 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamSinkPaused Int32 303 0x0000012F 303 System.Int32
MEStreamSinkPaused	= 303,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3699,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
65 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamSinkRateChanged Int32 304 0x00000130 304 System.Int32
MEStreamSinkRateChanged	= 304,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3700,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
66 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamSinkRequestSample Int32 305 0x00000131 305 System.Int32
MEStreamSinkRequestSample	= 305,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3701,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
67 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamSinkMarker Int32 306 0x00000132 306 System.Int32
MEStreamSinkMarker	= 306,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3702,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
68 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamSinkPrerolled Int32 307 0x00000133 307 System.Int32
MEStreamSinkPrerolled	= 307,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3703,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
69 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamSinkScrubSampleComplete Int32 308 0x00000134 308 System.Int32
MEStreamSinkScrubSampleComplete	= 308,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3704,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
70 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamSinkFormatChanged Int32 309 0x00000135 309 System.Int32
MEStreamSinkFormatChanged	= 309,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3705,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
71 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamSinkDeviceChanged Int32 310 0x00000136 310 System.Int32
MEStreamSinkDeviceChanged	= 310,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3706,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
72 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEQualityNotify Int32 311 0x00000137 311 System.Int32
MEQualityNotify	= 311,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3707,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
73 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESinkInvalidated Int32 312 0x00000138 312 System.Int32
MESinkInvalidated	= 312,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3708,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
74 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEAudioSessionNameChanged Int32 313 0x00000139 313 System.Int32
MEAudioSessionNameChanged	= 313,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3709,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
75 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEAudioSessionVolumeChanged Int32 314 0x0000013A 314 System.Int32
MEAudioSessionVolumeChanged	= 314,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3710,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
76 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEAudioSessionDeviceRemoved Int32 315 0x0000013B 315 System.Int32
MEAudioSessionDeviceRemoved	= 315,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3711,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
77 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEAudioSessionServerShutdown Int32 316 0x0000013C 316 System.Int32
MEAudioSessionServerShutdown	= 316,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3712,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
78 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEAudioSessionGroupingParamChanged Int32 317 0x0000013D 317 System.Int32
MEAudioSessionGroupingParamChanged	= 317,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3713,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
79 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEAudioSessionIconChanged Int32 318 0x0000013E 318 System.Int32
MEAudioSessionIconChanged	= 318,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3714,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
80 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEAudioSessionFormatChanged Int32 319 0x0000013F 319 System.Int32
MEAudioSessionFormatChanged	= 319,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3715,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
81 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEAudioSessionDisconnected Int32 320 0x00000140 320 System.Int32
MEAudioSessionDisconnected	= 320,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3716,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
82 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEAudioSessionExclusiveModeOverride Int32 321 0x00000141 321 System.Int32
MEAudioSessionExclusiveModeOverride	= 321,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3717,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
83 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESinkV1Anchor Int32 321 0x00000141 321 System.Int32
MESinkV1Anchor	= MEAudioSessionExclusiveModeOverride,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3718,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
84 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MECaptureAudioSessionVolumeChanged Int32 322 0x00000142 322 System.Int32
MECaptureAudioSessionVolumeChanged	= 322,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3719,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN8)
85 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MECaptureAudioSessionDeviceRemoved Int32 323 0x00000143 323 System.Int32
MECaptureAudioSessionDeviceRemoved	= 323,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3720,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN8)
86 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MECaptureAudioSessionFormatChanged Int32 324 0x00000144 324 System.Int32
MECaptureAudioSessionFormatChanged	= 324,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3721,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN8)
87 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MECaptureAudioSessionDisconnected Int32 325 0x00000145 325 System.Int32
MECaptureAudioSessionDisconnected	= 325,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3722,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN8)
88 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MECaptureAudioSessionExclusiveModeOverride Int32 326 0x00000146 326 System.Int32
MECaptureAudioSessionExclusiveModeOverride	= 326,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3723,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN8)
89 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MECaptureAudioSessionServerShutdown Int32 327 0x00000147 327 System.Int32
MECaptureAudioSessionServerShutdown	= 327,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3724,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN8)
90 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MESinkV2Anchor Int32 327 0x00000147 327 System.Int32
MESinkV2Anchor	= MECaptureAudioSessionServerShutdown,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3725,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN8)
91 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::METrustUnknown Int32 400 0x00000190 400 System.Int32
METrustUnknown	= 400,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3726,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
92 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEPolicyChanged Int32 401 0x00000191 401 System.Int32
MEPolicyChanged	= 401,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3727,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
93 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEContentProtectionMessage Int32 402 0x00000192 402 System.Int32
MEContentProtectionMessage	= 402,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3728,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
94 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEPolicySet Int32 403 0x00000193 403 System.Int32
MEPolicySet	= 403,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3729,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
95 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::METrustV1Anchor Int32 403 0x00000193 403 System.Int32
METrustV1Anchor	= MEPolicySet,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3730,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
96 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEWMDRMLicenseBackupCompleted Int32 500 0x000001F4 500 System.Int32
MEWMDRMLicenseBackupCompleted	= 500,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3731,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
97 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEWMDRMLicenseBackupProgress Int32 501 0x000001F5 501 System.Int32
MEWMDRMLicenseBackupProgress	= 501,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3732,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
98 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEWMDRMLicenseRestoreCompleted Int32 502 0x000001F6 502 System.Int32
MEWMDRMLicenseRestoreCompleted	= 502,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3733,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
99 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEWMDRMLicenseRestoreProgress Int32 503 0x000001F7 503 System.Int32
MEWMDRMLicenseRestoreProgress	= 503,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3734,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
100 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEWMDRMLicenseAcquisitionCompleted Int32 506 0x000001FA 506 System.Int32
MEWMDRMLicenseAcquisitionCompleted	= 506,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3735,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
101 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEWMDRMIndividualizationCompleted Int32 508 0x000001FC 508 System.Int32
MEWMDRMIndividualizationCompleted	= 508,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3736,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
102 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEWMDRMIndividualizationProgress Int32 513 0x00000201 513 System.Int32
MEWMDRMIndividualizationProgress	= 513,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3737,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
103 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEWMDRMProximityCompleted Int32 514 0x00000202 514 System.Int32
MEWMDRMProximityCompleted	= 514,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3738,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
104 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEWMDRMLicenseStoreCleaned Int32 515 0x00000203 515 System.Int32
MEWMDRMLicenseStoreCleaned	= 515,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3739,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
105 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEWMDRMRevocationDownloadCompleted Int32 516 0x00000204 516 System.Int32
MEWMDRMRevocationDownloadCompleted	= 516,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3740,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
106 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEWMDRMV1Anchor Int32 516 0x00000204 516 System.Int32
MEWMDRMV1Anchor	= MEWMDRMRevocationDownloadCompleted,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3741,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
107 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::METransformUnknown Int32 600 0x00000258 600 System.Int32
METransformUnknown	= 600,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3742,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN7)
108 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::METransformNeedInput Int32 601 0x00000259 601 System.Int32
METransformNeedInput	= ( METransformUnknown + 1 ) ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3743,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN7)
109 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::METransformHaveOutput Int32 602 0x0000025A 602 System.Int32
METransformHaveOutput	= ( METransformNeedInput + 1 ) ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3744,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN7)
110 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::METransformDrainComplete Int32 603 0x0000025B 603 System.Int32
METransformDrainComplete	= ( METransformHaveOutput + 1 ) ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3745,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN7)
111 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::METransformMarker Int32 604 0x0000025C 604 System.Int32
METransformMarker	= ( METransformDrainComplete + 1 ) ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3746,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN7)
112 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::METransformInputStreamStateChanged Int32 605 0x0000025D 605 System.Int32
METransformInputStreamStateChanged	= ( METransformMarker + 1 ) ,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3747,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN8)
113 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEByteStreamCharacteristicsChanged Int32 700 0x000002BC 700 System.Int32
MEByteStreamCharacteristicsChanged	= 700,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3748,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN8)
114 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEVideoCaptureDeviceRemoved Int32 800 0x00000320 800 System.Int32
MEVideoCaptureDeviceRemoved	= 800,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3749,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN8)
115 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEVideoCaptureDevicePreempted Int32 801 0x00000321 801 System.Int32
MEVideoCaptureDevicePreempted	= 801,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3750,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN8)
116 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEStreamSinkFormatInvalidated Int32 802 0x00000322 802 System.Int32
MEStreamSinkFormatInvalidated	= 802,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3751,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN8)
117 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEEncodingParameters Int32 803 0x00000323 803 System.Int32
MEEncodingParameters	= 803,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3752,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WIN8)
118 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEContentProtectionMetadata Int32 900 0x00000384 900 System.Int32
MEContentProtectionMetadata	= 900,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3753,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WINBLUE)
119 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEDeviceThermalStateChanged Int32 950 0x000003B6 950 System.Int32
MEDeviceThermalStateChanged	= 950,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3754,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
  • If (WINVER >= _WIN32_WINNT_WINTHRESHOLD)
120 8.943488 __MIDL___MIDL_itf_mfobjects_0000_0012_0001::MEReservedMax Int32 10000 0x00002710 10000 System.Int32
MEReservedMax	= 10000
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\um\mfobjects.h(3755,0)
  • If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)