How does it work?

MagNumDB is a database that contains about 350,000 items. These items are constants, names, values all extracted from more than 6,000 header files (.h, .hxx, .hpp, .idl, etc.) provided by standard Windows and Visual Studio SDKs and WDKs.

Some values have been extracted from the very special uuid.lib file that contains the value of thousands of guids and property keys, not present anywhere else in header files. This can explain some duplicates (because names in uuid.lib are not always exactly the same as names in .h parsed files...).

It also contains around 36,0000 undocumented guids that we found ... meeeeep ...

 "C2P5"

To build this database, we have tried many existing parsers, things like CLANG or other fine tools, but they just don't suit our needs. They can't handle thousands of files that don't compile together, they can't handle some specific (or just very old) Microsoft constructs or annotations, they don't remember the stack of #define directives that led to a definition, they only give you a final AST, not a partial one, etc.

So, in the end, we have written a C/C++ parser named C2P5 (for C/CPP/PreProcessor/Parser), tailored specifically for computing constants. C2P5 is capable of preprocessing, parsing and partially evaluating all header files as if they were included in a one big virtual project (that of course, does not compile) on a 32G RAM machine. It currently supports the following preprocessor and C/C++ constructs:

  • #define preprocessor that define constants
  • #define preprocessor that define expression to compute constants
  • C and C++ constants, strings and enum definitions, and some level of pointerness
  • Special GUID constructs like DECLSPEC_UUID, DEFINE_GUIDSTRUCT, MIDL_INTERFACE, you name it
  • PROPERTYKEY constructs
  • Some IDL constructs
  • Etc.

The parser remembers dynamic preprocessor definitions (#if, #ifdef, etc.) that are conditions for constants definitions and expression computation. All parsed items are saved in the database, as well as the associated conditions. There may be more than one item corresponding to a given name, if there are differences in their associated conditions stack.

C2P5 supports the following types of constants, regardless of the way they are defined in source files:

  • integer, signed or unsigned, from 8-bit to 128-bit
  • floating point number, single (32-bit) or double (64-bit)
  • globally unique identifier, or guid, uuid, CLSID, IID, etc.
  • string, in narrow, wide, or utf-8/16/32 formats
  • character, in narrow, wide, or utf-8/16/32 formats
  • pointer, a constant cast as a pointer
  • property key, or PROPERTYKEY, or PKEY, a combination of a guid (fmtid) and a 32-bit integer (id).

 Powered by

C2P5 and this MagNumDB web site are written in C# and use a Lucene database as a full-text search engine. C2P5 uses a custom ANTLR4cs C grammar for expression parsing, not for preprocessor parsing.

 

 Frequently Asked Questions

  • Q: Can I run custom queries?
    A: Yes. You can use Lucene's query syntax. Note the Database is case insensitive. Check out the list of columns with their corresponding database column names:

    • Index: the item's index.
    • Name: the item's name, or title. For enum values, it's prefixed with the enum's name.
      Corresponding database field: title.
    • Type: the item's type, expressed in a specific, universal system.
      Corresponding database's field: valuetype, but use the value of the Storage type column for queries on items type.
    • Value: the item's value. For string values, it's displayed as is w/o quotes nor escaping.
      Corresponding database field: value. There is also a typedvalue field that can contain database's Int32, Int64, Float, Double or String typed values.
    • Hex Value: the item's hexadecimal value, only valid for integer types.
      There is no corresponding database field.
    • Signed Value: the item's signed value, only valid for integer and double types. Useful when you found a unsigned number and want to get the corresponding signed value (uint -> int for example).
      There is no corresponding database field.
    • Source lines(s): the source lines from which the item was extracted. Comments and characters such as TAB, CR are preserved.
      Corresponding database field: source.
    • File path: the file path from which the item was extracted, terminated by the line index.
      Corresponding database field: filepath. There are also directory and filename fields. filename is useful to query for values in a given file.
    • Score: Database's score value. Items are returned sorted by score.
    • Guid formats: a utility columns that proposes all possible guid formats. Only valid for guid types.
      There is no corresponding database field
    • Char type: the character encoding (narrow, wide, etc.). Only valid for char and string values.
      Corresponding database field: chartype.
    • Storage type: the exact storage type in the database. Only used for specific queries.
      Corresponding database field: valuetype.
    • Conditions: the list of preprocessor conditions for a given item. If a condition is surrounded with a REVERSE function, it means the reverse condition of what's surrounded was the condition.
      Corresponding database field: conditions. There may be multiple conditions fields for one item.

    Some important points to note:

    • If you search for a negative number (like error codes expressed using signed integers), you can surround the search with double quotes, for example searching for "-2147009290" is equivalent to searching for 0x80073CF6, 80073CF6 (or even 3CF6 in this specific case). If you don't surround negative numbers with double quotes, the system will search for signed and unsigned corresponding values.
    • The full-text search uses items' name, value, hex value, guid formats, source lines, etc. so refine your search if you get back too many items.
    • You can search for guid binary values using just a part of their full definition. For example, if you search for '79eac9c5', it will get you 3 guid entries
    • Leading wild card search (*whatever) is allowed, but it may slow down the search significantly.

    Here are some example or custom queries:

    title:wm_user returns the WM_USER Windows message item, not all items that reference the WM_USER token.

    title:wm_u* returns all items (Windows messages probably) whose name starts with WM_U*.

    value:1024 AND title:wm_* returns all items (Windows messages probably) whose name starts with WM_U* and value is 1024. Note AND must be UPPERCASE for database to understand it as an AND operator.

    value:"00000002-0000-0000-C000-000000000046" returns the IMalloc IID guid value.

  • Q: I always get back 400 items at most. Why?
    A: The MagNumDb site currently limits the number of returned items to this value by design. This should be enough for most real search scenarios (like enums with a big list of values).

  • Q: Some values are empty. Why?
    A: The expression evaluator cannot always compute the final value, because it sometimes require contextual information (custom defines, compiler architecture, etc.) that the parser doesn't have at parsing time. You can enable the Source line(s) column to check what's the corresponding source and try to work it out by yourself. The origin file path and line number is also included.

  • Q: Can I get all values for a given enum?
    A: Sure. For example, __VSHPROPID is the name of an enum, and a query like this: parent:__VSHPROPID will get all the enum's values (66 entries).

  • Q: I sometimes get back items whose name starts with "__magnumdb__enum_". Why?
    A: C allows unnamed enums. The MagNumDb parser just gives them a name, using the defining file name and a counter.

  • Q: I sometimes get back the same item/name twice or more with different values. For example:  TARGET_IS_NT60_OR_LATER. Why?
    A: This can be the case with defines. Their value may be different if they were surrounded by # directives (#if, #else, etc.) in the original source code. You can enable the Condition(s) column to check what are the corresponding conditions for a given item.
    Note: if a condition is surrounded with a funny REVERSE function token, it means the reverse condition of what's surrounded.

 Database Metrics

  • Last update date: Thursday May 13, 2020
  • Items count: 340878
  • Parsed files count: 8447
  • Windows SDK version: 10.0.19041.0
  • NetFx SDK version: 4.8
  • MSVC Tools version: 14.25.28610

 

 Contact

We welcome feedback.
Seen anything missing? A bug? A wrong value? Do you have any suggestion for improvements? Do you have an idea for a cool new feature?

Please contact us here

 About MagNumDB

MagNumDB  2017-2020 Simon Mourier V1.3.2. All rights reserved.

Profile for Simon Mourier at Stack Overflow, Q&A for professional and enthusiast programmers


All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.

All values, names, source code fragments displayed here have been extracted from files that are property of their respective owners.

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND OTHER THAN AS SPECIFICALLY SET FORTH IN THE LICENSE AGREEMENT, INCLUDING WITHOUT LIMITATION WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
Index Score Name Type Value Hex value Signed value Guid formats Char type Storage type Source line(s) File path Condition(s)
1 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_None Int32 0 0x00000000 0 System.Int32
GameControllerButtonLabel_None = 0,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5845,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
2 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxBack Int32 1 0x00000001 1 System.Int32
GameControllerButtonLabel_XboxBack = 1,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5846,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
3 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxStart Int32 2 0x00000002 2 System.Int32
GameControllerButtonLabel_XboxStart = 2,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5847,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
4 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxMenu Int32 3 0x00000003 3 System.Int32
GameControllerButtonLabel_XboxMenu = 3,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5848,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
5 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxView Int32 4 0x00000004 4 System.Int32
GameControllerButtonLabel_XboxView = 4,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5849,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
6 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxUp Int32 5 0x00000005 5 System.Int32
GameControllerButtonLabel_XboxUp = 5,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5850,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
7 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxDown Int32 6 0x00000006 6 System.Int32
GameControllerButtonLabel_XboxDown = 6,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5851,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
8 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxLeft Int32 7 0x00000007 7 System.Int32
GameControllerButtonLabel_XboxLeft = 7,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5852,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
9 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxRight Int32 8 0x00000008 8 System.Int32
GameControllerButtonLabel_XboxRight = 8,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5853,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
10 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxA Int32 9 0x00000009 9 System.Int32
GameControllerButtonLabel_XboxA = 9,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5854,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
11 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxB Int32 10 0x0000000A 10 System.Int32
GameControllerButtonLabel_XboxB = 10,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5855,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
12 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxX Int32 11 0x0000000B 11 System.Int32
GameControllerButtonLabel_XboxX = 11,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5856,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
13 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxY Int32 12 0x0000000C 12 System.Int32
GameControllerButtonLabel_XboxY = 12,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5857,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
14 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxLeftBumper Int32 13 0x0000000D 13 System.Int32
GameControllerButtonLabel_XboxLeftBumper = 13,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5858,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
15 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxLeftTrigger Int32 14 0x0000000E 14 System.Int32
GameControllerButtonLabel_XboxLeftTrigger = 14,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5859,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
16 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxLeftStickButton Int32 15 0x0000000F 15 System.Int32
GameControllerButtonLabel_XboxLeftStickButton = 15,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5860,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
17 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxRightBumper Int32 16 0x00000010 16 System.Int32
GameControllerButtonLabel_XboxRightBumper = 16,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5861,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
18 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxRightTrigger Int32 17 0x00000011 17 System.Int32
GameControllerButtonLabel_XboxRightTrigger = 17,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5862,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
19 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxRightStickButton Int32 18 0x00000012 18 System.Int32
GameControllerButtonLabel_XboxRightStickButton = 18,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5863,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
20 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxPaddle1 Int32 19 0x00000013 19 System.Int32
GameControllerButtonLabel_XboxPaddle1 = 19,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5864,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
21 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxPaddle2 Int32 20 0x00000014 20 System.Int32
GameControllerButtonLabel_XboxPaddle2 = 20,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5865,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
22 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxPaddle3 Int32 21 0x00000015 21 System.Int32
GameControllerButtonLabel_XboxPaddle3 = 21,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5866,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
23 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_XboxPaddle4 Int32 22 0x00000016 22 System.Int32
GameControllerButtonLabel_XboxPaddle4 = 22,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5867,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
24 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Mode Int32 23 0x00000017 23 System.Int32
GameControllerButtonLabel_Mode = 23,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5868,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
25 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Select Int32 24 0x00000018 24 System.Int32
GameControllerButtonLabel_Select = 24,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5869,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
26 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Menu Int32 25 0x00000019 25 System.Int32
GameControllerButtonLabel_Menu = 25,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5870,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
27 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_View Int32 26 0x0000001A 26 System.Int32
GameControllerButtonLabel_View = 26,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5871,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
28 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Back Int32 27 0x0000001B 27 System.Int32
GameControllerButtonLabel_Back = 27,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5872,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
29 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Start Int32 28 0x0000001C 28 System.Int32
GameControllerButtonLabel_Start = 28,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5873,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
30 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Options Int32 29 0x0000001D 29 System.Int32
GameControllerButtonLabel_Options = 29,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5874,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
31 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Share Int32 30 0x0000001E 30 System.Int32
GameControllerButtonLabel_Share = 30,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5875,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
32 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Up Int32 31 0x0000001F 31 System.Int32
GameControllerButtonLabel_Up = 31,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5876,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
33 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Down Int32 32 0x00000020 32 System.Int32
GameControllerButtonLabel_Down = 32,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5877,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
34 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Left Int32 33 0x00000021 33 System.Int32
GameControllerButtonLabel_Left = 33,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5878,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
35 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Right Int32 34 0x00000022 34 System.Int32
GameControllerButtonLabel_Right = 34,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5879,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
36 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_LetterA Int32 35 0x00000023 35 System.Int32
GameControllerButtonLabel_LetterA = 35,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5880,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
37 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_LetterB Int32 36 0x00000024 36 System.Int32
GameControllerButtonLabel_LetterB = 36,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5881,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
38 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_LetterC Int32 37 0x00000025 37 System.Int32
GameControllerButtonLabel_LetterC = 37,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5882,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
39 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_LetterL Int32 38 0x00000026 38 System.Int32
GameControllerButtonLabel_LetterL = 38,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5883,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
40 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_LetterR Int32 39 0x00000027 39 System.Int32
GameControllerButtonLabel_LetterR = 39,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5884,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
41 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_LetterX Int32 40 0x00000028 40 System.Int32
GameControllerButtonLabel_LetterX = 40,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5885,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
42 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_LetterY Int32 41 0x00000029 41 System.Int32
GameControllerButtonLabel_LetterY = 41,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5886,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
43 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_LetterZ Int32 42 0x0000002A 42 System.Int32
GameControllerButtonLabel_LetterZ = 42,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5887,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
44 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Cross Int32 43 0x0000002B 43 System.Int32
GameControllerButtonLabel_Cross = 43,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5888,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
45 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Circle Int32 44 0x0000002C 44 System.Int32
GameControllerButtonLabel_Circle = 44,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5889,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
46 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Square Int32 45 0x0000002D 45 System.Int32
GameControllerButtonLabel_Square = 45,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5890,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
47 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Triangle Int32 46 0x0000002E 46 System.Int32
GameControllerButtonLabel_Triangle = 46,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5891,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
48 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_LeftBumper Int32 47 0x0000002F 47 System.Int32
GameControllerButtonLabel_LeftBumper = 47,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5892,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
49 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_LeftTrigger Int32 48 0x00000030 48 System.Int32
GameControllerButtonLabel_LeftTrigger = 48,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5893,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
50 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_LeftStickButton Int32 49 0x00000031 49 System.Int32
GameControllerButtonLabel_LeftStickButton = 49,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5894,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
51 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Left1 Int32 50 0x00000032 50 System.Int32
GameControllerButtonLabel_Left1 = 50,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5895,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
52 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Left2 Int32 51 0x00000033 51 System.Int32
GameControllerButtonLabel_Left2 = 51,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5896,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
53 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Left3 Int32 52 0x00000034 52 System.Int32
GameControllerButtonLabel_Left3 = 52,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5897,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
54 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_RightBumper Int32 53 0x00000035 53 System.Int32
GameControllerButtonLabel_RightBumper = 53,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5898,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
55 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_RightTrigger Int32 54 0x00000036 54 System.Int32
GameControllerButtonLabel_RightTrigger = 54,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5899,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
56 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_RightStickButton Int32 55 0x00000037 55 System.Int32
GameControllerButtonLabel_RightStickButton = 55,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5900,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
57 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Right1 Int32 56 0x00000038 56 System.Int32
GameControllerButtonLabel_Right1 = 56,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5901,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
58 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Right2 Int32 57 0x00000039 57 System.Int32
GameControllerButtonLabel_Right2 = 57,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5902,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
59 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Right3 Int32 58 0x0000003A 58 System.Int32
GameControllerButtonLabel_Right3 = 58,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5903,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
60 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Paddle1 Int32 59 0x0000003B 59 System.Int32
GameControllerButtonLabel_Paddle1 = 59,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5904,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
61 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Paddle2 Int32 60 0x0000003C 60 System.Int32
GameControllerButtonLabel_Paddle2 = 60,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5905,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
62 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Paddle3 Int32 61 0x0000003D 61 System.Int32
GameControllerButtonLabel_Paddle3 = 61,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5906,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
63 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Paddle4 Int32 62 0x0000003E 62 System.Int32
GameControllerButtonLabel_Paddle4 = 62,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5907,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
64 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Plus Int32 63 0x0000003F 63 System.Int32
GameControllerButtonLabel_Plus = 63,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5908,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
65 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Minus Int32 64 0x00000040 64 System.Int32
GameControllerButtonLabel_Minus = 64,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5909,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
66 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_DownLeftArrow Int32 65 0x00000041 65 System.Int32
GameControllerButtonLabel_DownLeftArrow = 65,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5910,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
67 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_DialLeft Int32 66 0x00000042 66 System.Int32
GameControllerButtonLabel_DialLeft = 66,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5911,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
68 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_DialRight Int32 67 0x00000043 67 System.Int32
GameControllerButtonLabel_DialRight = 67,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5912,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
69 9.490785 __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel::GameControllerButtonLabel_Suspension Int32 68 0x00000044 68 System.Int32
GameControllerButtonLabel_Suspension = 68,
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.19041.0\winrt\Windows.Gaming.Input.h(5913,0)
  • REVERSE(If defined(__cplusplus) && !defined(CINTERFACE))
  • If WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000