1 |
12.19201 |
D3D10_SB_GS_INPUT_PRIMITIVE_MASK |
Int32 |
129024 |
0x0001F800 |
129024 |
|
|
System.Int32 |
#define D3D10_SB_GS_INPUT_PRIMITIVE_MASK 0x0001f800
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(1344,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
2 |
12.19201 |
D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY_MASK |
Int32 |
129024 |
0x0001F800 |
129024 |
|
|
System.Int32 |
#define D3D10_SB_GS_OUTPUT_PRIMITIVE_TOPOLOGY_MASK 0x0001f800
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d10TokenizedProgramFormat.hpp(1372,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
3 |
12.19201 |
D3D11_SB_INPUT_CONTROL_POINT_COUNT_MASK |
Int32 |
129024 |
0x0001F800 |
129024 |
|
|
System.Int32 |
#define D3D11_SB_INPUT_CONTROL_POINT_COUNT_MASK 0x0001f800
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(1888,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
4 |
12.19201 |
D3D11_SB_OUTPUT_CONTROL_POINT_COUNT_MASK |
Int32 |
129024 |
0x0001F800 |
129024 |
|
|
System.Int32 |
#define D3D11_SB_OUTPUT_CONTROL_POINT_COUNT_MASK 0x0001f800
|
%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.22000.0\um\d3d12TokenizedProgramFormat.hpp(1912,0) |
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
- If WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|